Top Indie Games Of 2003 Discussed
Mr.Wiggin writes "Specialist indie site
GameTunnel recently announced its top ten indie games of 2003. Each game was scored by its regular review panel, and the list highlights the growing craftsmanship and quality being brought to the niche low budget independent games scene. There are also awards for specific genres, such as best graphics, best sound, most original concept, best adventure, etc. Why should we be concerned by low budget offerings like this - isn't it just the usual cliched crop of puzzle games? Thankfully, no, since these are the elite cream of the indie crop. Some say indie games are the home of innovation and the birthplace of future star developers (remember id, anyone?). It is also one of the few remaining mediums where we (the gaming public) actually get listened to and can often make a difference."
Why isn't Puzzle Pirates on the list? How about Star Chamber? And why did Samurai make the list? It's just a computerized version of an already existing board game, not very original if you ask me.
The GeekNights podcast is going strong. Listen!
One of the best on there, and I've played tons of them, is free and highly recommended by me: Notrium At first it seems sort of hard, especially if you don't play as a human but it doesnt take long to learn and you can beat it in a short period of time, perfect for anyone playing a long and involved game like KotOR that needs to take a break but doesn't feel like actually doing anything productive.
So: 2D shooter, 2D shooter, 3D shooter, puzzle game, 3D shooter, isometric adventure, isometric shooter, hex strategy, adventure, adventure with lots of shooting.
Maybe it was just me, but seemed as though a good number of those games were just "shooters" of some sort, concerned with kill-or-be-killed gaming. Not that that's not fun...I like blowing the snot out of my enemies as much as the next alpha male...but I mean, how much are we going to trumpet the originality of games that are basically Xevious/Raiden or Robotron/Smash TV with lots of added stuff or a different perspective?
Sure, I'm generalizing, but these games aren't "novel" like that "falling down the stairs" game was a while back. If this is the "best of 2003", then sounds like a pretty hum-drum year.
Feel free to flame. I'm sure you've already started typing your angry reply.
Curmudgeon Gamer: Not happy
I think he means this. Called "Stair Dismount". Has a followup game called "Truck Dismount".
Small Rockets, the company that did the game in 9th place, Ultra Assault was another one of the European games companies that went down the pan this year.
Well, I say went down the pan - what actually happened was that three days after the team finished the PC Sinbad game (having spent many months working their arses off on it) they were rewarded by all being laid off. The two Directors are now the only remaining employees, presumably keeping the profits for the continuing sales o the games we all worked so hard on for themselves. Of course, they claim that Small Rockets is still alive and well, so as not to damage relations with any of their business partners despite the fact that they only have the MD (who can program) and the other director, the MD's girlfriend. Yup, that's no art, no sound, no mission design...
I'm not entirely sure how they're offering support to all their new customers either, now that they have no offices and nobody who actually worked on the games left...
Ah well. The games are good.
http://www.smallrockets.com/
abstract it to that level and nothing is original. i mean, at that level The Lord of the Rings is just a FedEx quest and The Matrix was a 'blue key, blue door' shooter.
;p
in general, there is genre innovation and gameplay innovation. genre innovation is something like stair dismount, or tetris (when it was released). this is very difficult and very rare. if this is your sole qualification for 'innovation', you're going to be disappointed an awful lot.
gameplay innovation is more like the sims, pikmin, or gta. it's the refinement of a fairly well-known genre with a fresh focus. the sims is just an isometric sim in your abstraction. but the -play- is so wildly different from any other previous title in the genre, you can't help but hail it as a great innovative achievement.
Of course, I haven't played half of those games, and the ones I am familiar with i'd be dubious about calling 'innovative', I just think you're being a little overly strict in your definition of game innovation.
and frankly, at this point in the indy game industry, just getting a fun game finished and out there is deserving of an award, even if it is inappropriately titled for the achievement
// "Can't clowns and pirates just -try- to get along?"
I recently wrote a game using Perl and the Tk module. It's a tetrisesque game with an awesome variant (I don't want to spoil the surprise), and it has been known to induce motion sickness.
I included the source code and a windows binary (compiled using perl2exe).
Give Spewtris a try!
Don't mind my redundant sig...
OddManIn: A Game of guns and game theory.
Would have been nice to see a little variety - as otthers mentioned, there are a lot of similar games here - and some that are just new versions of older games.
How about Live For Speed? It's a great independent race sim game.
I don't know how to put this very well, so my post may not make sense. That being said, there seems to be a similarity between indie games and indie music.
If I were itching to play a FPS, would I rather play Half-Life 2 (hypothetically) or a indie FPS created by a 3-man team? Personally, I'd choose to play HL2, and I think 9 out of 10 people would make the same choice.
Likewise, if I were itching to listen to some rock, would I rather listen to some Led Zeppelin or some indie band that sounds a little bit like Led Zeppelin? Again, the mainstream choice would probably win.
What I'm getting at is, indie developers should strive to innovate like the previously mentioned Puzzle Pirates and Stair Dismount. The same goes with indie music where bands who do something interesting get recognition. The band Cursive comes to mind for including a cello along with their guitar rock.
It's circular logic, but indie games that copy mainstream games have a problem. A new twist on the game concept is added, which may be very cool, however the entire package doesn't stack up to the original material. But if the entire package was/is great, the chances of being bought and published by a large company goes up.
I'm not even considering the presence of indie snobs who define themselves by being "indie", and automatically assume a game published by EA is the worst thing ever.
I'm on top of my game like I'm standin' on Xbox.