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GTA Violence, the Media, and the Gamers

jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."

21 of 511 comments (clear)

  1. Not for kids... get a grip by bgog · · Score: 5, Insightful

    This game was not designed for kids. Period. So the issue should not be the violence in the game but why parents allow their kids to play it.

    It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

    1. Re:Not for kids... get a grip by blowdart · · Score: 5, Insightful

      But the populous wants excuses, and the media provides them. They don't want to take responsibilty for their actions and their lack of parenting. "My darling little Tiffany was never a naughty girl until she played Quake and then she took Papa's gun and shot her schoolmates".

      This is not just an issue about parenting, and the use of TV and computers as a replacement for paying attention to your offspring, it's about taking responsibility for your actions, parent or not.

    2. Re:Not for kids... get a grip by Daengbo · · Score: 5, Insightful

      I am all for parental responsibility. I think that they should be involved in choosing what is appropriate for their children rather than letting them loose on the world with no guidance.
      Still, when these stories come up, there are many slashdotters who oppose any limits / labeling / whatever for games / movies / the internet. Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.
      That's where the start the soul searching part comes in. Should games which, if a movie, would get an R rating be available for purchase by children under 17?

    3. Re:Not for kids... get a grip by Lumpy · · Score: 5, Insightful

      It seems that nobody here will take the other side so I'll jump on that bandwagon..

      Let me start off by saying, I agree GTA and it's like including quake3,Ut,UT2003,etc are made for adults.... 16+ years of age. and yes parents that buy their kids anything they want and let them do whatever they want have alot more to worry about then the effects of GTA on their kids... how about the 14 year old with tattoos and 30-40 piercings? only a idiot would think that child knows what he is getting into and was able to make such an important decision instead of just being a copycat.

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Where do we draw the line people? what is acceptable and what is not?

      Personally I think that the GTA series does not have a large enough warning... it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red....

      because that is the only message that most of the career minded parents will get.. Remember work and their career is certianly more important than their children..because we can not live without that 6 figure income and a second Volvo in this exclusive neighborhood....

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.

      --
      Do not look at laser with remaining good eye.
    4. Re:Not for kids... get a grip by necrognome · · Score: 4, Insightful

      The rape game would be probably be considered obscene by the judicial system (the "I know it when I see it" criterion - IANAL). For the record, racist games like those you describe already exist. Various hate groups have mods/web games available that depict all sorts of "hate acts." You haven't heard that much about them because few people are interested in playing them. One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas (i.e. we are martyrs for the CAUSE)!" Consequently, no one pays attention to these fools.

      The content in the "realistic" action/adventure genre tends to parallel that found in Hollywood offerings. For instance, Vice City is similar in many respects to the movie Scarface, but you don't see anyone squirming over the recent release of the special edition DVD.

      --


      Let's get drunk and delete production data!
    5. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Insightful

      It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      One of the best pieces of advice I ever got was something my father told me when I was about 12. He said, "Son, you'll never be able to control other people's actions. You'll only ever be able to control your own." You'll never be able to control the crappy parents down the street. There will always be some form of media showing children that it's cool to do something wrong. You can only hope that the upbringing you give your children has a positive impact on their friends, which raise their children the right way, etc. Which leads me to another great piece of advice my father gave me. "The best revenge is success." Raise your children to be successful, in every aspect of their life, and others will envy them, and hopefully, try to imitate them.

      For a more immediate solution, why don't you invite the other parent's son over to play with your daughter so you can have as much time to influence him as possible?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    6. Re:Not for kids... get a grip by cayenne8 · · Score: 4, Insightful
      It has to be something else...I'm guessing time parents spend with their kids and imparting values, morals and advice on how the world works.

      I was raised in a house with gun(s). My Dad took me out when I was like in 5th grade for target practice with our handgun. I was shown how to shoot it...load it, and most of all, respect it. I knew perfectly well where the gun was at all time, and it was loaded. I also knew better than to even THINK about touching it unless my safety at home was in peril. Both my parents worked, and I was a latch-key kid..I was often home alone from about 3 till 5:30. Thing is...I was TAUGHT things by them, and I respected them. I only took the gun out once..during one summer at home alone....a really haggard man came banging at our front door asking for a drink or something. I told him to go away, and he wouldn't. I had the gun, safety off, slide pulled and ready to go in my hand....still with the door closed and locked, but ready in case he tried to force entry.

      He finally went away. I put the gun back on safety, and put it up...and promptly called my parents to tell them. All worked out well, but, it just shows a young person when raised correctly has no problem with guns or acting responsibility. I grew up with Bug Bunny and plenty of cartoon violence. Most everyone I know did....and somehow we understood that in real life you don't get back up after the anvil hits you. Growing up, I had free reign in my neighborhood with my friends...I would often leave at 10 in the mornings during summer...and not come home except for lunch and dinner. I just called to check in with my folks every couple hours, till I was old enough to where it wasn't necessary.

      So...what is the problem today that kids can't be trusted with responsibilities...and understand that games are games...but, real life has consequences? I had video games...but, didn't spend all day playing them...why don't kids go play outside with their friends today? It HAS to be lack of parenting....and time spent with them...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    7. Re:Not for kids... get a grip by hollowmadman · · Score: 3, Insightful


      Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.

      it's a parent's job to educate themselves on what their kids might run into. as they get older, good sense and personal judgement will take over.

      if you're that focused on your career/making money/busy with other crap, that you can't take the time to meter what your kids come in contact with in early stages of development, it's time to take a little time off.

      --
      Help! Help! I'm bein' repressed!
  2. BF Skinner was right by ObviousGuy · · Score: 3, Insightful

    Environment affects behavior. If you provide no balance to the violence of video games, the outcome can only be violent behavior.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:BF Skinner was right by dandelion_wine · · Score: 3, Insightful

      Great story about Skinner I remember from undergrad, that is probably apocryphal (this among a not-unsympathetic psychology honours group) Skinner gets up to defend his thesis and is hit squarely with a criticism that his methodology cannot withstand. What have you done to account for the thoughts or feelings of your subjects, Mr. Skinner? Skinner pauses, then replies: well, nothing, of course. They have no thoughts or feelings in the way you mean; it's all just brain functions. And so began behaviourism.

      Anyway. Only two issues as I see it.

      1) as the above poster noted: is this kept out of kids' hands or not? No use being naive about the amount of control parents actually rather than ideally have, and to whom these things are marketed. Rather, this should be argued sensibly. I think both sides have some weight here, but I don't see this as an insurmountable problem.

      2) the degree to which video games might be different from other types of violent media. I think most of us would agree that it's not the raw amount of violence in a movie that would concern us (though that would be a factor in desensitization -- but good luck remaining sensitized and watching the daily news), but how that violence is portrayed -- in a glib light, or worse, heroic? Is the villain the hero of the story? Thing is, dark stories are fun and we know it. Hell, in the old days of Dungeons and Dragons, everyone wanted to be chaotic evil. Go drink your apple juice, paladin. I'll have a flagon of ale. So again, how do video games differ? The research is inconclusive and endlessly arguable, so I'd rather not go there. But I don't think it's a nonsense argument (if you aren't wholly close-minded to the issue) that an interactive game that rewards villainy may rub off a little on Johnny or Jane in a way that non-instructive, non-interactive media may not. No, not pick up an AK and start gunning. I agree -- those kids would have been set off by something else, anyway. But we take such pride in our free will it's almost ridiculous.

      Ask people: would you believe that other people are influenced by commercials subconsciously -- stastically we do see a rise in product sales? Many would say yes (and it's true). Ask if it likely affects them and they'll say no way!

      So the whole "video games don't determine my behaviour" is a straw man. I like many out there was raised on video games and I'm not a psycho killer. The question isn't whether it determines behaviour but negatively affects it. My favorite bit from the far less visually spectacular but still addictive GTA2 were the time-limited kill-crazy rampages you go on with various weapons/vehicles. The part that struck me as hilariously grim was where the clock is counting down: 10... 9... 8... and you've got your flamethrower (actually, that one was easy) and you're like "c'mon... c'mon... just three more people and I'll be ok..." cause if you actually kill your quota in time, the police bugger off and you're fine. Heh.

      Anyone who's even played something pacific like Sim City for 10 hours straight can testify that they go outside and walk around and suddenly it's like: hmm... residential... parkland, parkland, industrial... It definitely worms its way in there. A little while later it's gone... or is it?

      Great example of how we make excuses for our own behaviour. Let's say you're one of the vast majority of people in at least the middling ground of hypnotizability. I hypnotize you and tell you that the next time I say the word "ketchup", you'll take off your right sock and scratch your foot. End session. So I was putting some ketchup on my hotdog the other day... Now, as the supremely rational and self-aware beings that you /.'s are out there -- what would you answer when I ask you why you're doing that? It should be a startled: wow -- good question! My foot's not itchy! Nice try, but wrong answer. That is never the case. People when faced with such a gap always come up with something seemingly reasonable, and

  3. Kids are the problem by Anonymous Coward · · Score: 3, Insightful

    Yeah, kids are impressionable, and they can and do take things too far, even when raised as well as possible. But that's irrelevant

    This isn't a kid's game

    It's a game for adults, like me, to play. Suggesting that it's going to aid in changing the actions of a full grown, reasoning, sensible adult is like saying magazines like Playboy make people watch Porn, or like saying advertising is the only thing that makes us do anything.

    It's bunk

    1. Re:Kids are the problem by jefe7777 · · Score: 3, Insightful

      >>This isn't a kid's game

      drugs, sex and alcolhol aren't for kids either...yet we clearly see (and many first hand experienced) that kids do have access to drugs, sex, alcohol and other adult oriented things.

      >>But that's irrelevant

      Well i just proved you wrong. Kids are going to have access to this stuff, they always have, always wil. So you just can't make up reality.

      I don't pretend to know the answer or where the balance should lay between freedom and morality, but I do know that there should be discussion.

      So I'd have to say that I can see the Curmudgeon point of view...video game violence should be discussed.

      What can it hurt?

      jef

  4. And if you let the government define that balance by SHEENmaster · · Score: 4, Insightful

    Then the only outcome can be a police state for your children to live in when they grow up.

    --
    You can't judge a book by the way it wears its hair.
  5. tools by dzimmerm · · Score: 3, Insightful

    Games, guns, cars, etc. , are all tools that can be used in various ways.

    Games can be used to amuse, to teach, to kill time.

    Guns can be used to defend, to intimidate, or to kill.

    Cars can be used for joy rides, trips to the library, or mowing down a crowd of people.

    It is my opinion that tools and the tool manufacturers should not be blaimed for illegal use of their tools.

    The only exception to this rule is if a tool is so poorly designed that it can cause harm even though the user of the tool has taken reasonable precautions to obey the law and use the tool safely.

    --
    Jumping to correct solutions slowly is better than jumping to incorrect solutions quickly.
  6. This quote says it all... by nathanh · · Score: 5, Insightful

    "If you show a man sucking a woman's breast you get an R rating. But if you show the same man shooting the woman's breast off with a shotgun you get M."

    De Niro, I think.

  7. Culture of blame and misinformation by acehole · · Score: 4, Insightful

    Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it. If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?

    And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*

    If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.

    The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings. If i did something wrong, I got smacked for it and I learnt not to do it again.

    If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?

    --
    Be you Admins? nay, we are but lusers!
  8. Child's Play by gassendi · · Score: 4, Insightful

    Seems a little OT, but any post here is either going to be OT or redundant (given that we've already discussed the original article), and Child's Play was mentioned in the post.

    Child's Play wasn't done to get the "public" to like gamers, nor to counteract the "games make you a psycho-killer" lobby. It was done to help some kids. You can be cynical and disagree, but so what? Sure it also has the effect of projecting an image of games as fun, as something good for a change, but "two birds with one stone" isn't a crime (provided you stay metaphorical).

    In many parts of the world motorcyclists organise "toy runs" where lots of bikies/bikers collect money and toys, meet at a pre-arranged spot and then ride en masse to a children's hospital where they hand the goddies over. This creates an alternative image for the media. They can run a story about bike gangs / speeding "organ donors" or one about subverted stereotypes and outlaws with hearts of gold. It's a cliche either way but at least the toy runs give them the option.

    It sounds as though the media didn't know what to make of Child's Play, so they pretended it wasn't there. The kids still got their toys, and if it becomes a regular feature, perhaps the media will have to develop a similar bifurcated view of gamers.

    Sure they'll still be tossing a coin, "heads = GTA psychos, tails = human interest story with sick kids", but at least there's a positive stereotype in there too.

    This won't change the fact that games, like motorcyclists, span the gamut of psychos and idiots through to saints and whatnot, but it might help a little. Give it time.

    Of course, it's worth keeping up just for its own sake too.

  9. Re:Violence has an effect on children. by Dusabre · · Score: 4, Insightful

    I can't believe you're linking beating children to warfare.

    Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war.

    There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests. Vietnam. The Falklands. Grenada. Panama. The Gulf I and II. Etc. etc. They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war. The Soviet Union was too powerful too fight in a warm war but there was still a cold war with plenty of of proxy violence.

    The other fallacies include the facts that kids are violent little sods even without any adult schooling in the ways of violence and that violence seems to be an inherent characteristic of mankind that cannot be educated away.

    If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

    Also - take a look around you. Most people believe in the US believe violence is justified by national needs.

  10. Evil to him who thinks evil by quintessencesluglord · · Score: 5, Insightful

    *Yawn*- same thing played out in the 1950s concerning comic books, communism and rock & roll. Can't really say much about the 60's and 70's (there was enough crap going on that people didn't need to create new boogiemen). In the 80's, it was everything from drugs, D&D, more of that damn rock music, Satanist and...Heh, maybe they had a point about the drugs.

    And now it's video games.

    Can you say Generation Gap? Can you say power grab? Can you say neurosis? I knew you could.

    You can cite study and statistics stating that video games are mostly harmless (and maybe even beneficial) until you're blue in the face, and it wouldn't do a damn bit of good.

    You can't have a rational debate with those who are irrational (equating game playing with molestation... I guess Michael Jackson isn't so creepy after all). If god himself came down from on high and stated he got a kick from jacking FBI cars, they'd only say that the FBI were the tools of Satan. You can't win.

    So forget mentioning the game was displayed at a major museum as a work of art, forget mentioning that with the sheer number of copies sold you'd expect at least a slight blip in the number of crimes being committed, forget that several generations of youth have grown up with comic books, video games, and rock music without seemingly any adverse effects: they wouldn't understand you.

    This isn't about video game violence. It's about control.

    And I shove it right back in their face: "Where are all the damn Satanist? Where are the Communists? Where is this Legion of Doom sent to corrupt the youth? Where the fuck are they? You've been WRONG so many other times, why should I believe you now?"

    We are a schizophrenic nation: we want the freedom to take away everyone else's freedom; we want freedom from freedom.

    So no, let's not talk about video game violence. Let's talk about how many serial killers have read the New York Times. Coincidence? I think not. Let's talk about how people fear technology and change. Let's talk about how easy it is to gain political leverage by enforcing arbitrary rules against those most defenseless: the children. Let's talk about that.

    Video games? Never touch the stuff personally, why do you ask? Ooh look, did you know the murder rate goes up with every unsavory editorial piece the New York Post does? See, look at my graph, it's true. Just between you and me, I hear if you run the Times backwards through your fax machine, it tells you to invite NAMBLA to cater your child's next birthday in Gaelic. I read it in the Washington Post, so it must be true.

    Upon reading the Times article, I went up to a little girl and asked if she would rather be raped, or prefer me to continue playing GTA. She said she'd rather me continue playing the game, but she could still kick my ass in Virtua Fighter 4.

    Who ya gonna believe?

    God bless insomnia.

  11. Violent Games vs. Alcohol by Bull999999 · · Score: 4, Insightful

    Critics argue that violent games should be banned because:

    1. They are meant for adults but kids still get hold of them.
    2. They cause violence.

    By same arguement, you'd figure they'll also call for the banning of alcohol for the same above reasens, not to mention the various health issues. However, I doubt that it will happen because:

    1. Many of the critics probably enjoy alcohol and most people are all for banning everything except for things that they enjoy.
    2. Alcohol industry lobbiests gets paid more than the gaming industry lobbiests.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  12. Is this the correct questions to be asksing by ciphertext · · Score: 4, Insightful

    Perhaps, after heavily debated research, violent video games are shown to make it "easier" by desensitization to commit acts of violence. What does this mean? Should we seek to rid our society of all violent content that desensitizes us to such actions? Should all simulations of violence either real or fictional be removed from American culture? Would we revert to movies of the quality of action made in the 30's, 40's, and 50's? While certainly there were some good shows made during those time periods, I doubt the public would appreciate the perceived regression. Perhaps we would see literature and music that relied less on the action and thrills of violent content, but I doubt it would be a welcome reversion.

    Perhaps the real question should not be "Does video game violence contribute to real life acts of violence?", but "Why are violent video games such as GTA a huge seller in the video game market?". Additionally, we should perform some introspection on why our society creates violent content in the first place? Could it be that we are a society that still finds violence an acceptable method to reach our goals? Perhaps, or pehaps not.

    Personally, I think the researchers are barking up the wrong tree. The questions they should be asking are not being asked. If they are, we don't see the media reporting on such research. Rather, we are playing the "blame game" and "pass the buck". It is easier to pass the blame than to address the underlying issues. Why do we play violent video games in the first place? Because they are "fun" is not a sufficient answer. What makes simulated violence fun? Why do we enjoy going to action movies that depict peoples' heads being chopped off, massive explosions resulting in death, etc...? Is it a substitute we seek to fulfill a lack of "excitement" in our own lives? We should be more concerned with how to create a responsble person in today's society. Responsible people do not believe that violence is an acceptable measure to accomplish their goals. Responsible people can be trusted to drive a car sober, parent their kids appropriately, own firearms, and generally "fit in" with society on a level that precludes violence altogether.

    --
    To know is to have knowledge....to understand is to be enlightened.