Hyper-Threading Explained And Benchmarked
John Martin writes "2CPU.com has posted an updated article about Hyper-threading performance. They discuss the technology behind it, provide benchmarks, and make observations on what the future holds for hyper-threading. It's actually an easy, interesting read.
Of note, they'll be publishing Part II in the near future which will detail hyper-threading performance under Linux 2.6. Hardware geeks will probably appreciate this."
There was an interesting discussion on the Plan9 newsgroup about hyperthreading recently, read here
For those more technically inclined I would suggest reading Intel's Hyper-Threading Technology Architecture and Microarchitecture whitepaper instead.
I hate to say it, but your logic is flawed.
To put hyperthreading into your car analogy:
Hyperthreading is like a car that has power assisted steering. If you want, you can switch it off; you'll likely have a slightly smoother time with it on. But if you want the control (or don't trust it) then you can switch it off.
For the geek who reads posts as a stack of strings delimited by <br>, Nobody's forcing you to use hyperthreading. Use it, don't use it. Don't complain that it's a Bad Thing[tm] simply because you're being given the choice
Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
"they'll be publishing Part II in the near future"
Part II should've been published concurrently, using idle time... tch!
If you are really interested in the how and why of hypertreading in suggest you read trough the lecture notes of Computer System Architecture at MIT OpenCourseWare. This gives you enough background to race trough all the articles at Ars Techica et al.
karma police: arrest this man, he talks in maths; he buzzes like a fridge, he's like a detuned radio. [radiohead]
Perhaps I'm feeding a troll here, but....
64 bits, while not interesting in and of itself, is interesting in AMD's implementation. I have an UltraSparc sitting on my desk at work, and I assure you it's one of the most boring machines in the world. Why is AMD interesting? In the Opteron/Athlon 64 they've fixed some of the shortcomings of the x86 architecture. More registers. Access to more than 4GB of RAM without menutia (like Intel uses). Things that were expensive in a register-starved 32 bit processor aren't on an Athlon64.
No, it's not innovative, not by a longshot. It's the same damn thing Intel did when they introduced the 80386. But it continues the line unbroken, and that's why the processor is important.
Hyperthreading is interesting, I agree, but I'd much prefer more affordable dual processor machines. Why in the world do Intel, AMD, and Microsoft go out of their way to keep SMP machines off the desktop? Apple certainly is going in the opposite direction.
That's pretty cool, but if your primary concern is encoding, then there are some things to keep in mind. A Celeron is much cheaper than a P4 with the hyperthreading ($90 for a 2.6GHz Celeron, and $170 for a P4 2.6C). And if the app you're using doesn't support HT, then a Celery will likely encode faster than a P4 with HT on. HT can also reveal nasty bugs in some drivers (my HDTV card is an example). So unless you're playing games, the P4 is just added expense.
Whether it's something obvious like the Pentium off by 1+1=1.9999943 error
The Pentium math bug was with division, not addition, and it only occurred in very specific circumstances. So while it supports your general point that complicated systems are more difficult to debug, that wasn't a very good example of an "obvious" bug. Careless, yes.
One thing that was good for the industry was to move away from the complex instruction set (CISC) towards a reduced set of instructions (RISC), and we have seen the speed improvements as well as a general reduction in hardware bugs since that time.
You do realize that Intel x86 processors are still CISC, right? (OK, actually internally they do execute things very much like a RISC chip, but the instruction set is still CISC, and modern x86 processors are certainly not any _simpler_ for having some RISC-like elements to them.
Besides, RISC chips don't actually have fewer instructions. Most of them these days have more. The difference between CISC and RISC is that RISC chips don't have certain complicated, slow instructions, but rather break these up into smaller pieces. For example, CISC processors usually have an instruction to move memory-to-memory while RISC only moves memory-to-register and register-to-memory. Also, CISC processors often have a division instruction while many RISC processors instead just have a multiplicitive inverse instruction (so to compute a/b you instead compute a*inv(b)).
But to add Hyperthreading, an untested and unproven technology which can guarantee no more than a 12% speed improvement, is folly. Better to amp the CPU clock and deal with a known like heat than to risk your company's livelihood on letting the CPU figure out which thread is which. That is something an OS is much more reliable in handling.
Now that's just ridiculous. Hyperthreading is not untested or unproven. Similar ideas have been discussed in academic papers for years; Intel was just the first to put it into a modern CPU. It's hardly untested, either - Intel started seeding the first Hyperthreading-capable processors what, two years ago now? At that point I wouldn't have suggested running a mission-critical application on a machine with Hyperthreading enabled, but now? You'd be crazy not to if it actually speeds up the application you need to run.
The reality is that in order to advance the speed of computer processors, it's necessary to make them more complicated.
Well Intel is already encountering heat problems which limit how fast they can crank the clockspeed. Hyperthreading is a moderately successful attempt to make use of the available execution units on the chip which would otherwise sit idle. It's also not so new and untested, it has been implemented but not enabled on earlier P4 steppings.
Athlon and Athlon64 are generally better able to make use of their execution units, and wouldn't benefit from HT as much as P4/Xeon.
Yeah, this is the idea behind the new Cell architecture in the PS3. Dumping the old ideas of having a single threaded model and doing everything in multiple threads where global data can be dynamic with each thread containing its own local storage. Done properly, it's blazingly fast. Done poorly, and you end up with race conditions, blocking semaphores, and generally poor code and poor performance. The only problem is that using the paradigms we have today, very few are capable of programming this style right now. The closest people I can think of are the Michael Abrashes, optimization zealots (not saying it's a bad thing), who know their processor upside and down and are not afraid of assembler, or rescheduling instructions to get the most power out of each cycle, instead of letting an optimizing compiler do it for them.
Slashdot is proof that Sturgeon's Law applies to mankind.
I think they made a mistake here. ..."
From the article:
"Sandra's CPU benchmark is obviously quite optimized for hyperthreading at this point, and the numbers certainly show that. We see an average improvement of ~39% when hyper-threading is enabled on the P4
The numbers are:
4328 without HT
7125 with HT
You could say that disabling HT makes this benchmark 39% slower. But the the increase by turning HT on is
7125/4328-1 = 1.646 - 1 = 0.646 = 64.6 %
Hrmpf.
I do believe that HT does have future, perhaps not in its present form, but still.
:)
I do remember when there was that RISC vs CISC thing in the 80s, people were saying that CISC was obsolete, RISC being the future and so on. What we see today is not pure RISC processors but something in between. -- It's just that the answer was not that pure or clean as people thought at first.
Few years ago there was BeBox and its BeOS. Well, BeOS had the philosophy for a machine not having a single super-powerful-burning-hot processor but, instead, several low-power combined.
Well, Hyper-Threading may push distributed processing technology to the desktop, to the masses, so we might have interesting changes in software and hardware philosophy in the future.
Sort of romantic thinking... But one can dream.
- FDIV error: yes, it was division, not addition. However, conditions ware far less specific as Intel would have liked us to believe...
- CISC vs RISC: you correctly pointed out that Pentiums still are CISC (even though they nowadays have a RISC core)
And you've missed the following hooks:Note to moderators: mod grand-parent down. It is obviously a troll (albeit a rather well written troll!). If you absolutely must mod it up, at least use Funny rather than Interesting
Do any modern chips support per-process cache reservation? That would alleviate some of the problems reported in the article.
Mea navis aericumbens anguillis abundat
All things being equal, RISC gives you more bang for your buck. The difference is that Intel has pushed CISC, or specifically the x86 architecture, as fast or faster than RISC by using more bucks. The amount of R&D dollars powered into x86 vs the amount poured into PowerPC or Alpha is overwhelming.
When I was at Apple our processor architect, Phil Koch, gave a talk in, I think, 1997, where he said that the PowerPC consortium had essentially optimized for power consumption and dollars spent on R&D. What was amazing at that time was that PowerPC was competitive with Intel given much lower power consumption and much lower investment of R&D dollars. However, noone really cared about lower power consumption so it didn't translate into any real advantage. Without the R&D dollar leverage given by RISC, however, the PowerPC would not have been able to compete at all. Pushing the 68K architecture to be competitive with Intel with the same R&D dollars as PowerPC would have been impossible
... I learned from this article.
Why would you want to have a virtual double processor when... you can actually get a second one? Both changes require that you change your motherboard (One for HT, one for Dual Sockets). Dual Celerons sounds like a good cheap buy, or even Dual Athlons. Why bother with this? Except for the coolness factor of having your POST screen littered with "Hyperthreading Enabled", and in most cases it's not even called that, i forgot what they really write on the screen. Seriously, i wouldnt put my money that HT will be even copied to other manufacturers any time soon, unlike SSE or MMX.
Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
To really exploit this, you'd need gang scheduling in the operating system. But it's unlikely that SMT would remain around long enough for any efforts to exploit it to be feasible. CMP with separate cache would likely take over before then since it would behave more like separate cpu's from a performance standpoint and thus offer more consistent behavior.
No, they aren't. The Apple "common desktop" oriented machines - the eMac, iMac and perhaps at a stretch the 1.6Ghz G5 - are all single CPU machines and are likely to remain so now the G5 has finally appeared (price alone, without going into other aspects, puts the dual G5s into workstation/high-end enthusiast desktop territory).
Apple briefly flirted with putting dual CPUs into their nearly-home-desktop machines, but this was driven by the massive speed deficit at the time of G4 CPUs - they *had* to have dual CPUs to be even remotely competitive. No matter what else Apple's marketing department might have tried to say.
If you could option a dual CPU onto an eMac, and all the iMacs were dual CPU, then your comment would be accurate. Two high-end machines out of a base range of seven (and that's ignoring the laptops) is not a paradigm shift. By that measure, just about any major manufacturer is "going in the opposite direction".
Unfortunately, historically CPU speed has increased faster than memory bandwidth. That's why we've had ever more layers of cache added to our systems, to make up for the relative deficiency.
Unless things change, a technology that works better with a higher ratio of memory bandwith / CPU speed is likely to become progressively less, not more effective.
Of course, there's always the argument that marketing reasons have pushed CPU clockspeed faster than memory bandwidth, and that Intel et al will just shift their focus more towards memory in future. But defying the tide of 'what people think they want' is usually risky.
I wouldn't say that intel and AMD are against dual CPU machines on the desktop exactly, its just that they cost too much for most users, and most of the time money is better spent on a high end single processor machine than a dual processor one. Of course that is mostly to do with the fact that most SMP systems available up until now haven't scaled very well, not least because with Athlon MP's and Xeons the second CPU has to share the available bandwith with the first. Now though there is the Opteron dual processor system and for the first time low end SMP systems scale memory bandwidth linearly with the number of CPUs so a system with 2 CPU's operates almost twice as fast as a single CPU machine, whereas before you'd be lucky to get a 50% improvement. What will be intersting to see in 2005 will be the dual core Athlon FX type chips. These will basically be 2 of the current Athlon 64 (754 pin) CPU's on a single die each with it's own single channel memory controller. The question is, what are they going to call these chips? They'll have a PR rating of about 6800, just using 2 of the currently available cores!!
You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
I have found HyperThreading a real boost for developing operator training simulators (think giant custom computer game for process plant operators [eg: Oil refineries, gas plants, chemicals, etc...]) where the a single thread will totally consume the resources of a single CPU (we call it "no-wait" where the simulation calculates what happens in the next 2 seconds and then immediately jumps to the next timestep, thus fast forwarding through slow parts of a process start-up such as warming a reactor).
An issue we encounter is the DCS (Distributed Control System) interface (the bit that links the PC to the fancy membrane keyboards, touch screens, alarm annunciators that the operator uses on the real plant [to maximise training benefit]). Although the interface typically only uses 0.5 to 2% of the CPU, when the simulation goes flat out, there is a noticable impact on other threads to the point where there is timeouts on data requests from the operator console.
In summary, if you have a system where some threads are IO bound (in our case, processing requests coming across via ethernet) and other threads are CPU intensive (high end numerical calculations) you will see a definite benifit. It allows us to give every team member a machine fit for the job at approximately 1/3 the cost (those of you who wish to argue that SMP machines are cheaper, we are bound by corporate purchasing agreements where SMP falls into the "Workstation" catagory while a uni-processor HT machine falls into the far cheaper "Desktop" catagory).
If you are performing just purely calculations and need to run two parallel threads, I would recommend a SMP or similar machine.
As always your milage may vary.
ZombieEngineer
In the app we develop here at work, we are highly conscious of performance and scalability. Simply put - the more transactions we can process, the bigger and happier the customers. And more money in our pockets.
With Xeon with HT, our performance has increased quite dramatically. We use Perl, so we simply fork off the jobs that do the processing. The result is that we fill all the four virtual processors in Linux if we have a sufficient number of jobs running.
Stop the brainwash
When a process blocks because it is trying to access memory that is not loaded into the cache, it sits idle while the data is retrieved from the much-slower main memory. If you can store two process contexts on the CPU instead of just one, whenever one process blocks to read from memory, the operating system can quickly switch the CPU to the other context which is waiting to run.
I can't remember the name of the machine, but one parallel shared-memory machine used this exclusively. The CPU had 128 process contexts and would switch through them in order. The time between subsequent activations of each context was great enough that data could be fetched from main memory and loaded into a register. This eliminated cache coherency problems (no cache!) and all delays related to memory fetching.
A P4 with hyperthreading is a simplified and much more practical version of that machine.
You right, very few people can code a program that works well on an SMT processor. It is a lot to keep track of and quite honestly, most of the code I have seen churned out at software companies was done in such a rush because of deadlines the programmers didn't have time to optimize there code.
However, there is no reason why you can take two single threaded processes and use one to fill the holes in the pipeline left by the other so SMT should still have a decent benifit if the kernel scheduler is prepared for this.
If you refer back to Marc Tremblay's CMT Article, you'll see that one of the approaches is to run one thread until it blocks on a memory read, then run another until it blocks and so on, repeating for as many threads as it takes to soak up all the wasted time waiting for the memory fetches.
The Sun paper on their plans for it is here. Have a look at page 5 for the diagram.
--dave (biased, you understand) c-b
davecb@spamcop.net
I did comp sci (undergrad) in the days when we used unix/VMS to learn and so I have a pretty good understanding of architecture and the basics of threads and processes. The one thing that never sat well with me was that as processor speed "exploded" in the last 5 years, I was under the impression that a "lot" of the performance increase was achieved by parallelising stuff in the execution core. (You can see that my knowledge is _limited_) So as a result unless your applications could somehow take advantage of this parallelism a given bit of code would never really get the full benefit of todays uber processors. So all the speed gains were only really marginal improvements.
I think the advent of SMT confirms that it is indeed the case that a given process cannot of itself (unless it is _real_ special) take full advantage of a modern processor and so SMT is a way of reducing the problem by assuming that whilst one process aint enough to take full advantage, two processes are able to make more advantage. It sure makes sense to me.
But it also presents the very interesting question of the marginal benefit of execution pipelines compared to complexity in the front end to allow SMT. What I mean is, what are the trade offs between having a "virtual" (for want of a better word) processor for each execution pipepline rather than using them to out of order execute parts of a single stream of instructions. Is it simply a question of the nature of the work being undertaken my the machine? Ie a processor with 8 pipelines serving 20 users doing stuff, would it be better doing 1 bis of work from each of 8 users or maybe 2-4 bits of stuff from 4-2 users. And can we answer that question heuristically to allow the front end to make good use of each pipeline with a variable profile over the chaing use of the machine. Fascinating (well to me anyway).
"The first thing to do when you find yourself in a hole is stop digging."
Could be, but isn't. A better analogy would be two people using the same narrow corridor to perform to chop and pile wood. If one piles wood, whilst the other chops, then they perform better than one person. If they both chop wood, and then both pile wood then they waste lots of time trying to squeeze past each other and accidentally hitting each other with axes.
Okay, so it's not that much better an analogy. But it least it bears some relevance to HyperThreading.
Just to clarify here, this is not the same idea as the Cell architecture.
The Cell architecture (which may or may not be used for the PS3) is a multi-processor system designed for scalability; It really does have several processors running at the same time. In contrast, 'Hyperthreading' runs multiple threads on a single processor's core.
They both require multi-threaded code to achieve performance improvements, but fundamentally they're really quite different, and yield quite different price / performance trade-offs.
I use VMware workstation extensively... and HT rocks. Ever have a virtual machine go to 100% CPU utilization, and your machine slow down to a crawl? With the extra 20% of cpu available, you system can still function and be responsive, and allow you to deal with whatever is going on. Or I can run two VMs and get much better performance out of them and the system as a whole.
How about two people in moderate shape being able to push wood through a single wood chipper than a single person who is in great shape (assuming the wood is piled up 18 feet away = cache miss).
The single wood chipper being analogous to the actual processing part of the core, is only going to be able to shred so much wood - but if two people fetching wood from the woodpile can keep it running at 100% capacity they will shred more wood than a single guy running back and forth to the wood pile by himself.
Glonoinha the MebiByte Slayer
Being a console programmer, and having done quite a bit of work on the PS2, there is something in your comment that is a common misperception. You say that hyperthreading works great when you have people who know their processor upside and down and are not afraid of assembler, well, I am not afraid of assembler, and have done quite a bit of it. The problem is that writing in assembler tends to be slow, especially when trying to do heavy optimization. This takes time, a luxury generally not available to those of us in video games who tend to have hard christmas deadlines to ship our product. For Sony to assume that people are going to learn how to program in assembly is a mistake, as learning assembly isn't the issue, having the time to optimize the code in assembly is the issue. This isn't helped by the fact that most of the tools made available to us are piss poor, which makes working on the code much more difficult. For example, the PS2 has the vector units that are generally programmed in assembly. Not only do you need to make sure that the processing done by the vector units synchronizes with your main CPU, but you don't have ANY sort of debugging capability on these. Because of this, programming vector unit code is incredibly slow.
In addition, video games are things that don't always lend themselves particularly well to running in multiple threads. I have my artificial intelligence code, collision & physics code, and my rendering code. These 3 parts are the main parts of the code that take roughly 90-95% of the total CPU time available to me. I can't run collisions and physics until after the AI has run, and I can't run my rendering until the collision & physics have been run. I can multi-thread individual game objects, but even these constantly interact with each other. This isn't normally a problem if you double buffer it in a way that, for example, after the AI has run, I keep the current frame's AI output around somewhere while I run the next frame, but this requires additional memory, another resource that is scarce on consoles.
I have some insight into this technology as I was part of a research group researching SMT. It is a really cool technology that exposes Instruction level parellelism (ILP) and increases performance. The basic HT technology for the processor however distributes the resources. The details of Intel HT are available here at http://www.intel.com/technology/hyperthread/ You can also find whitepapers associated with this. Now the catch is application should be multi threaded. You just can't buy a HT processors and run single thread application and expect to improve performance. The performance benefits lie if optimal number of threads are used. If too less it will be unnecessary wastage of resources. If too high they will queue up and cause bottlenecks. The other thing that can affect performance is unbalanced workload and can cause threads which cannot exploit the parallelism. This is a new technology and lot of research is going on in this area and it looks really promising.
That is totally true. Processor-specific microcode optimizations are definitly the compilers job. But you have to conceed the fact that the compiler can only do so much. If the programmer doesn't choose a good method or solving the problem at hand there isn't much a good compiler can do to optimize the code, especially if the problem being solved is complex.
Compilers simply can't be asked to pick up the slack for programs written with a poor logical flow. They can't be ask to figure out a completely different and improved algorithm for solving a complex problem they don't completely understand the parameters for.
AnandTech did an excellent article on hyper threading a while back. Well written and worth reading.
IBM will have SMT in the Power5. Their approach looks even better than Intel's, but part of that is the Power architecture and part of that is IBM learning from what Intel did. SMT is really the best way to get past the limiting reagents of modern processors : bandwidth.
I have this other idea where we make a large wooden badger...
Paying taxes to buy civilization is like paying a hooker to buy love.
If you want to benchmark a hyper-threaded machine, a useful exercise is to run two different benchmarks simultaneously. Running the same one is the best case for cache performance; one copy of the benchmark in cache is serving both execution engines. Running different ones lets you see if cache thrashing is occuring. Or try something like compressing two different video files simultaneously.
If you're seeing significant performance with real-world applications using a a "hyper-threaded" CPU, that's a sign that the operating system's dispatcher is broken. And, of course, hyper-threading dumps more work on the scheduler. There's more stuff to worry about in CPU dispatching now.
Intel seems to be desperate for a new technology that will make people buy new CPUs. The Inanium bombed. The Pentium 4 clock speed hack (faster clock, less performance per clock) has gone as far as it can go. The Pentium 5 seems to be on hold. Intel doesn't still have a good response to AMD's 64-bit CPUs.
Remember what happened with the Itanium, Intel's last architectural innovation. Intel's plan was to convert the industry over to a technology that couldn't be cloned. This would allow Intel to push CPU price margins back up to their pre-AMD levels. For a few years, Intel had been able to push the price of CPU chips to nearly $1000, and achieved huge margins and profits. Then came the clones.
Intel has many patents on the innovative technologies of the Itanium. Itanium architecture is different, all right, but not, it's clear by now, better. It's certainly far worse in price/performance. Hyperthreading isn't quite that bad an idea, but it's up there.
From a consumer perspective, it's like four-valve per cylinder auto engines. The performance increase is marginal and it adds some headaches, but it's cool.