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Hyper-Threading Explained And Benchmarked

John Martin writes "2CPU.com has posted an updated article about Hyper-threading performance. They discuss the technology behind it, provide benchmarks, and make observations on what the future holds for hyper-threading. It's actually an easy, interesting read. Of note, they'll be publishing Part II in the near future which will detail hyper-threading performance under Linux 2.6. Hardware geeks will probably appreciate this."

69 of 245 comments (clear)

  1. SMT by Gary+Whittles · · Score: 2, Troll

    Simultaneous Multithreading (SMT) is not a new idea, although no one to my knowledge has implemented it yet. Intel just calls it "Hyperthreading"...it is essentially SMT.

    And yes, this is a very good idea. A modern superscaler out-of-order processor, like the Athlon and Pentium Pro (and later), can issue and retire multiple instructions per clock cycle. However, it can *only* do this if there is enough instruction-level parallelism (ILP). Turns out, there is not enough ILP in current programs to take full advantage of the chips processing capabilities. Issue slots and function units go unused due to dependencies in the program and cache misses that stall the processing. A typical processor can only look at about 32 instructions at a time. This is not a large enough window to execute future instructions out-of-order when such a stall occurs.

    However, 2 threads of execution will likely fill all of the issue slots. They are also independent threads of execution, so dependencies don't exist between them. This means that when the pipeline stalls due to a cache miss, the other thread can keep on retiring instructions.

    To all those saying that this is dumb, I suggest you study some modern architecture (I'm not talking about your undergrad architecture course either). A paper I read recently studied the affects of SMT on a simulated Alpha processor. The results were astounding with very little changes to the processor core. I heard that the next Alpha was slated to include SMT before Intel killed it.

    1. Re:SMT by John+Courtland · · Score: 3, Interesting

      Yeah, this is the idea behind the new Cell architecture in the PS3. Dumping the old ideas of having a single threaded model and doing everything in multiple threads where global data can be dynamic with each thread containing its own local storage. Done properly, it's blazingly fast. Done poorly, and you end up with race conditions, blocking semaphores, and generally poor code and poor performance. The only problem is that using the paradigms we have today, very few are capable of programming this style right now. The closest people I can think of are the Michael Abrashes, optimization zealots (not saying it's a bad thing), who know their processor upside and down and are not afraid of assembler, or rescheduling instructions to get the most power out of each cycle, instead of letting an optimizing compiler do it for them.

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    2. Re:SMT by jtshaw · · Score: 3, Interesting

      You right, very few people can code a program that works well on an SMT processor. It is a lot to keep track of and quite honestly, most of the code I have seen churned out at software companies was done in such a rush because of deadlines the programmers didn't have time to optimize there code.

      However, there is no reason why you can take two single threaded processes and use one to fill the holes in the pipeline left by the other so SMT should still have a decent benifit if the kernel scheduler is prepared for this.

    3. Re:SMT by nikh · · Score: 5, Interesting

      Just to clarify here, this is not the same idea as the Cell architecture.

      The Cell architecture (which may or may not be used for the PS3) is a multi-processor system designed for scalability; It really does have several processors running at the same time. In contrast, 'Hyperthreading' runs multiple threads on a single processor's core.

      They both require multi-threaded code to achieve performance improvements, but fundamentally they're really quite different, and yield quite different price / performance trade-offs.

    4. Re:SMT by sql*kitten · · Score: 2, Insightful

      most of the code I have seen churned out at software companies was done in such a rush because of deadlines the programmers didn't have time to optimize there code.

      I would argue that in the vast majority of cases, processor-specific microcode (as opposed to language and algorithmic) optimizations aren't the programmer's job - that's what a compiler is for. A professional-grade compiler like MIPSpro or ICC can generate code over twice as fast as GCC on the same processor, because it's smarter about processor-specifics. It's the same as on processors with OOOE and the like; the onus is on the compiler writers working with the hardware designers. On an older architecture like VAX, there was less need for that because the instruction set was so rich, but a more modern architecture like MIPS really needs it.

    5. Re:SMT by Radius9 · · Score: 5, Interesting

      Being a console programmer, and having done quite a bit of work on the PS2, there is something in your comment that is a common misperception. You say that hyperthreading works great when you have people who know their processor upside and down and are not afraid of assembler, well, I am not afraid of assembler, and have done quite a bit of it. The problem is that writing in assembler tends to be slow, especially when trying to do heavy optimization. This takes time, a luxury generally not available to those of us in video games who tend to have hard christmas deadlines to ship our product. For Sony to assume that people are going to learn how to program in assembly is a mistake, as learning assembly isn't the issue, having the time to optimize the code in assembly is the issue. This isn't helped by the fact that most of the tools made available to us are piss poor, which makes working on the code much more difficult. For example, the PS2 has the vector units that are generally programmed in assembly. Not only do you need to make sure that the processing done by the vector units synchronizes with your main CPU, but you don't have ANY sort of debugging capability on these. Because of this, programming vector unit code is incredibly slow.

      In addition, video games are things that don't always lend themselves particularly well to running in multiple threads. I have my artificial intelligence code, collision & physics code, and my rendering code. These 3 parts are the main parts of the code that take roughly 90-95% of the total CPU time available to me. I can't run collisions and physics until after the AI has run, and I can't run my rendering until the collision & physics have been run. I can multi-thread individual game objects, but even these constantly interact with each other. This isn't normally a problem if you double buffer it in a way that, for example, after the AI has run, I keep the current frame's AI output around somewhere while I run the next frame, but this requires additional memory, another resource that is scarce on consoles.

    6. Re:SMT by jtshaw · · Score: 3, Informative

      That is totally true. Processor-specific microcode optimizations are definitly the compilers job. But you have to conceed the fact that the compiler can only do so much. If the programmer doesn't choose a good method or solving the problem at hand there isn't much a good compiler can do to optimize the code, especially if the problem being solved is complex.

      Compilers simply can't be asked to pick up the slack for programs written with a poor logical flow. They can't be ask to figure out a completely different and improved algorithm for solving a complex problem they don't completely understand the parameters for.

    7. Re:SMT by John+Courtland · · Score: 2, Informative

      What you wrote here is almost verbatim what Michael Abrash said in his book "Zen of Code Optimization". Dr. Dobbs Journal actually offered it up for free in PDF format at one point, I can only hope to find it amongst my mass of CD's.

      Smart code will do more for you than hand optimized assembler, unless you already have written smart code.

      --
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  2. Interesting. by Anonymous Coward · · Score: 5, Informative

    There was an interesting discussion on the Plan9 newsgroup about hyperthreading recently, read here

    1. Re:Interesting. by Gleng · · Score: 4, Funny

      Cool, that explains it a little.

      I was actually trying to explain hyperthreading to someone today. I got about three minutes into the discussion and realised that I had absolutely no idea what I was talking about.

      The discussion arose because we were talking about stupid salesmen. I saw a salesman in a shop the other week, trying to explain hyperthreading to a lady with a glazed expression on her face.

      He was saying that hyperthreading makes it easier to use two monitors on your PC.

      --
      "Proudly Posting Without Reading The Article"
  3. Intel's Whitepaper by Cebu · · Score: 5, Informative

    For those more technically inclined I would suggest reading Intel's Hyper-Threading Technology Architecture and Microarchitecture whitepaper instead.

    1. Re:Intel's Whitepaper by arkanes · · Score: 4, Informative

      Ars Technica has one also - less technical than the Intel paper but very accessible and with pretty colored diagrams.

  4. Re:Ever buy a car with auto-everything? by pdbaby · · Score: 5, Interesting

    I hate to say it, but your logic is flawed.

    To put hyperthreading into your car analogy:
    Hyperthreading is like a car that has power assisted steering. If you want, you can switch it off; you'll likely have a slightly smoother time with it on. But if you want the control (or don't trust it) then you can switch it off.

    For the geek who reads posts as a stack of strings delimited by <br>, Nobody's forcing you to use hyperthreading. Use it, don't use it. Don't complain that it's a Bad Thing[tm] simply because you're being given the choice

    --
    Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
  5. Call that hyperthreading? by Anonymous Coward · · Score: 5, Funny

    "they'll be publishing Part II in the near future"

    Part II should've been published concurrently, using idle time... tch!

  6. For the real technical details by photonic · · Score: 5, Informative
    The article claims to talk about the technical details of hypertreading. At first glance, however, it seems more like yet another article in the series "Athlon beats Pentium at Doom by 1/2 frame per second".

    If you are really interested in the how and why of hypertreading in suggest you read trough the lecture notes of Computer System Architecture at MIT OpenCourseWare. This gives you enough background to race trough all the articles at Ars Techica et al.

    --
    karma police: arrest this man, he talks in maths; he buzzes like a fridge, he's like a detuned radio. [radiohead]
  7. Bug fixing my post by ObviousGuy · · Score: 2, Funny

    I meant to say the 0xF00F bug which freezes the Pentium.

    The 0xCAFEBABE bug just slows it down to a crawl.

    --
    I have been pwned because my /. password was too easy to guess.
  8. Re:Just Marketing BS by Intel to get suckers to bu by idiotnot · · Score: 5, Interesting

    Perhaps I'm feeding a troll here, but....

    64 bits, while not interesting in and of itself, is interesting in AMD's implementation. I have an UltraSparc sitting on my desk at work, and I assure you it's one of the most boring machines in the world. Why is AMD interesting? In the Opteron/Athlon 64 they've fixed some of the shortcomings of the x86 architecture. More registers. Access to more than 4GB of RAM without menutia (like Intel uses). Things that were expensive in a register-starved 32 bit processor aren't on an Athlon64.

    No, it's not innovative, not by a longshot. It's the same damn thing Intel did when they introduced the 80386. But it continues the line unbroken, and that's why the processor is important.

    Hyperthreading is interesting, I agree, but I'd much prefer more affordable dual processor machines. Why in the world do Intel, AMD, and Microsoft go out of their way to keep SMP machines off the desktop? Apple certainly is going in the opposite direction.

  9. Celery by Chris+Siegler · · Score: 4, Insightful
    We saw a whopping 30% decrease in encoding time with HT enabled on the 3.2GHz P4C. We were using an application that is certainly multi-threaded in TMPGEnc, so each logical processor had plenty of work to do and they both had plenty of bandwidth available to share.

    That's pretty cool, but if your primary concern is encoding, then there are some things to keep in mind. A Celeron is much cheaper than a P4 with the hyperthreading ($90 for a 2.6GHz Celeron, and $170 for a P4 2.6C). And if the app you're using doesn't support HT, then a Celery will likely encode faster than a P4 with HT on. HT can also reveal nasty bugs in some drivers (my HDTV card is an example). So unless you're playing games, the P4 is just added expense.

    1. Re:Celery by turgid · · Score: 4, Informative
      A Celeron is much cheaper than a P4 with the hyperthreading

      So it is, and it's not all that fast either. Then again, you shouldn't believe all that you read on the Intarweb.

    2. Re:Celery by Glonoinha · · Score: 2, Insightful

      $80 difference on a $700 machine (assumes a usable amount of RAM, a real video card, a usable performance hard drive, and a legit copy of XP Pro (XP Pro gives you the best performance on the SMT chips, I have seen roughly 5%-10% gains)) means that for every 8 P4 2.6GHz HT machines you were going to buy, you can buy 9 Celeron 2.6GHz machines. Even if you go display-less (no monitors) and use a free OS (Linux or recycled Win2000Pro CDs) you are talking $500 absolute minimum, you are talking 7 Celeron boxes for the same price as 6 P4 boxes. I don't think my honey is going to fall for the 'but I need another 7 computers' line again this year.

      At $80 difference, I don't see the price difference being worth it. Particularly given a two year lifespan wherein apps will be developed to get that 30% performance boost we see in a few of the charts (ie, the programs that are multithreaded, and SMT friendly.)

      Then again if we applied the $80 towards another half gig of memory, tested same price boxes but the Celeron had another 512M of RAM ... I can see the Celeron simply dominating the P4.

      --
      Glonoinha the MebiByte Slayer
    3. Re:Celery by ktulu1115 · · Score: 2, Informative

      Background: I've used single CPU systems, HT systems, and SMP systems. I've taken courses on OS design and even in the process of writing my own. I'm quite familiar with the 80x86 32-bit instruction set and aware of the new 64-bit design as planned by AMD.

      My $0.02 (this GREATLY SIMPLIFIED)

      In the beginning there were CPUs. And CPUs were good.
      Soon we realized the limitations and said.. Hey! Why not add another CPU and SMP was born.

      SMP was good as well, however the additional cost was something of a deterrent for all but the power-users (and commercial applications of course).

      Then Intel tried to develop a middle-ground, HyperThreading. It was a decent idea, however did not work quite as well as originally expected. AMD does not use it for a reason

      From my experience I see HT as a hack developed by Intel, trying to duplicate true SMP. Might work sometimes and in certain environments but it's been show to actually slow execution in some situations (cache thrashing). In addition, SMP systems have much better responsiveness than HT ones under a high CPU load.

      Which is why AMD is working on multi-core CPUs. This is the *correct* way (at least in my opinion) to tackle the problem, asides from getting true multiple CPUs. More can be read about it here. This combined with the new 64-bit instruction set (read more about that at the above link) will truly create a new era of CPUs.

      --
      # fuser -v /dev/attention | grep work
      #
  10. Re:Ever buy a car with auto-everything? by Dominic_Mazzoni · · Score: 5, Insightful

    Whether it's something obvious like the Pentium off by 1+1=1.9999943 error

    The Pentium math bug was with division, not addition, and it only occurred in very specific circumstances. So while it supports your general point that complicated systems are more difficult to debug, that wasn't a very good example of an "obvious" bug. Careless, yes.

    One thing that was good for the industry was to move away from the complex instruction set (CISC) towards a reduced set of instructions (RISC), and we have seen the speed improvements as well as a general reduction in hardware bugs since that time.

    You do realize that Intel x86 processors are still CISC, right? (OK, actually internally they do execute things very much like a RISC chip, but the instruction set is still CISC, and modern x86 processors are certainly not any _simpler_ for having some RISC-like elements to them.

    Besides, RISC chips don't actually have fewer instructions. Most of them these days have more. The difference between CISC and RISC is that RISC chips don't have certain complicated, slow instructions, but rather break these up into smaller pieces. For example, CISC processors usually have an instruction to move memory-to-memory while RISC only moves memory-to-register and register-to-memory. Also, CISC processors often have a division instruction while many RISC processors instead just have a multiplicitive inverse instruction (so to compute a/b you instead compute a*inv(b)).

    But to add Hyperthreading, an untested and unproven technology which can guarantee no more than a 12% speed improvement, is folly. Better to amp the CPU clock and deal with a known like heat than to risk your company's livelihood on letting the CPU figure out which thread is which. That is something an OS is much more reliable in handling.

    Now that's just ridiculous. Hyperthreading is not untested or unproven. Similar ideas have been discussed in academic papers for years; Intel was just the first to put it into a modern CPU. It's hardly untested, either - Intel started seeding the first Hyperthreading-capable processors what, two years ago now? At that point I wouldn't have suggested running a mission-critical application on a machine with Hyperthreading enabled, but now? You'd be crazy not to if it actually speeds up the application you need to run.

    The reality is that in order to advance the speed of computer processors, it's necessary to make them more complicated.

  11. Re:Ever buy a car with auto-everything? by BlueBiker · · Score: 5, Informative

    Well Intel is already encountering heat problems which limit how fast they can crank the clockspeed. Hyperthreading is a moderately successful attempt to make use of the available execution units on the chip which would otherwise sit idle. It's also not so new and untested, it has been implemented but not enabled on earlier P4 steppings.

    Athlon and Athlon64 are generally better able to make use of their execution units, and wouldn't benefit from HT as much as P4/Xeon.

  12. Wrong percentages? by OMG · · Score: 5, Interesting

    I think they made a mistake here.
    From the article:
    "Sandra's CPU benchmark is obviously quite optimized for hyperthreading at this point, and the numbers certainly show that. We see an average improvement of ~39% when hyper-threading is enabled on the P4 ..."

    The numbers are:
    4328 without HT
    7125 with HT

    You could say that disabling HT makes this benchmark 39% slower. But the the increase by turning HT on is
    7125/4328-1 = 1.646 - 1 = 0.646 = 64.6 %

    Hrmpf.

    1. Re:Wrong percentages? by Glonoinha · · Score: 3, Interesting

      Crap you are right - just by turning on HT on the same box he saw a 65% boost in performance.

      I think it was a case of -wanting- to see a specific number and juggling things in his head until he got the number he wanted. Intel touts the 30% range and if he initially got the 65% number he probably discarded it and kept juggling the books to get the number in the 30's that he wanted.

      As someone that has a P4 2.4 (not HT) box sitting right next to a P4 2.4 (HT) box I will assure you that in real life you are not going to see a 65% sustained boost in performance in day to day use. Not 30% sustained boost either, unless you are only running apps that are heavily optimized and multithreaded.

      --
      Glonoinha the MebiByte Slayer
  13. Being philosophical on this... by keeboo · · Score: 5, Interesting

    I do believe that HT does have future, perhaps not in its present form, but still.

    I do remember when there was that RISC vs CISC thing in the 80s, people were saying that CISC was obsolete, RISC being the future and so on. What we see today is not pure RISC processors but something in between. -- It's just that the answer was not that pure or clean as people thought at first.

    Few years ago there was BeBox and its BeOS. Well, BeOS had the philosophy for a machine not having a single super-powerful-burning-hot processor but, instead, several low-power combined.
    Well, Hyper-Threading may push distributed processing technology to the desktop, to the masses, so we might have interesting changes in software and hardware philosophy in the future.

    Sort of romantic thinking... But one can dream. :)

  14. YHBT HAND! by TheMidget · · Score: 4, Informative
    Indeed, you've bitten on the following hooks:
    • FDIV error: yes, it was division, not addition. However, conditions ware far less specific as Intel would have liked us to believe...
    • CISC vs RISC: you correctly pointed out that Pentiums still are CISC (even though they nowadays have a RISC core)
    And you've missed the following hooks:
    • CAFEBABE: that's java's magic number. The code that used to lock up Pentium II's was F00FC7C8
    • Hyperthreading and the OS's job: no, hyperthreading does not do sth which the OS normally would do. It just pretends that there is a second processor. The OS is still responsible to assign threads to both virtual processors, just like it would do with two real processors!

    Note to moderators: mod grand-parent down. It is obviously a troll (albeit a rather well written troll!). If you absolutely must mod it up, at least use Funny rather than Interesting

  15. oh goodie! by Anonymous Coward · · Score: 2, Funny

    an extra frame or two for Doom3!

  16. Cache Contention by Detritus · · Score: 3, Interesting

    Do any modern chips support per-process cache reservation? That would alleviate some of the problems reported in the article.

    --
    Mea navis aericumbens anguillis abundat
  17. RISC gives you more bang for your buck by putaro · · Score: 4, Interesting

    All things being equal, RISC gives you more bang for your buck. The difference is that Intel has pushed CISC, or specifically the x86 architecture, as fast or faster than RISC by using more bucks. The amount of R&D dollars powered into x86 vs the amount poured into PowerPC or Alpha is overwhelming.


    When I was at Apple our processor architect, Phil Koch, gave a talk in, I think, 1997, where he said that the PowerPC consortium had essentially optimized for power consumption and dollars spent on R&D. What was amazing at that time was that PowerPC was competitive with Intel given much lower power consumption and much lower investment of R&D dollars. However, noone really cared about lower power consumption so it didn't translate into any real advantage. Without the R&D dollar leverage given by RISC, however, the PowerPC would not have been able to compete at all. Pushing the 68K architecture to be competitive with Intel with the same R&D dollars as PowerPC would have been impossible

    1. Re:RISC gives you more bang for your buck by imsabbel · · Score: 2, Insightful

      And nowadays it becomes more and more clear that there isnt much of an advantage anymore.
      All "Cisc" chips are risc cores with a decoder frontend, and the "cheaply developed" Power PCs before the G5 were slaughtered by X86 in any bench but photoshop gaussian blur.

      And the G5 is only a sideproduct from IBMs Power4 program, which cant really be descriped with "low R&D expenses".

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:RISC gives you more bang for your buck by Waffle+Iron · · Score: 4, Interesting
      All things being equal, RISC gives you more bang for your buck.

      Maybe, maybe not. However, it's hard to tell because nobody makes RISC or CISC processors anymore. The RISC concept, implemented in CPUs like the MIPS R3000, originally meant very simple hardware without pipeline interlocks, instruction schedulers, or more than an absolute bare-bones set of instructions. The current Power PC does not match this at all; it is closer to the current X86.

      By the same token, CISC used to mean that many or most instructions were implemented in microcode on the processor. Once again, that's no longer the case. All X86s now have a RISC-like core and resemble the Power PC far more than the 80286.

      Pure RISC designs and pure CISC designs have both been superceded by a hybrid approach, and neither one would be competetive today outside the embedded device market.

      Basically, you were being fed a line of company FUD to get you all excited about their choice of CPU. Today, cache memory dominates the chip real estate, and CPU performance and power consumption are dictated almost exclusively by cache size and silicon process technology rather than these surface architectural details.

  18. From the article: by intermediate_represe · · Score: 2, Funny

    This could be analogous to two people in moderate shape being able to pile more wood in total, than a single person who's in great shape.
    hmm... in 6 years of architecture research i have never heard anyone talk about SMT like that. it's not even analogous :)

    --
    Clark Kent is Superman's critique on the human race.
    1. Re:From the article: by Glonoinha · · Score: 4, Informative

      How about two people in moderate shape being able to push wood through a single wood chipper than a single person who is in great shape (assuming the wood is piled up 18 feet away = cache miss).

      The single wood chipper being analogous to the actual processing part of the core, is only going to be able to shred so much wood - but if two people fetching wood from the woodpile can keep it running at 100% capacity they will shred more wood than a single guy running back and forth to the wood pile by himself.

      --
      Glonoinha the MebiByte Slayer
    2. Re:From the article: by ArsonSmith · · Score: 4, Funny

      I have this other idea where we make a large wooden badger...

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    3. Re:From the article: by SpaceLifeForm · · Score: 2, Funny
      No, we don't need no stink'n badger.

      What we need is *two* Woodchucks.

      --
      You are being MICROattacked, from various angles, in a SOFT manner.
  19. Everything I know about Hyperthreading... by obergeist666 · · Score: 5, Informative

    ... I learned from this article.

  20. Quick Q by AvengerXP · · Score: 5, Interesting

    Why would you want to have a virtual double processor when... you can actually get a second one? Both changes require that you change your motherboard (One for HT, one for Dual Sockets). Dual Celerons sounds like a good cheap buy, or even Dual Athlons. Why bother with this? Except for the coolness factor of having your POST screen littered with "Hyperthreading Enabled", and in most cases it's not even called that, i forgot what they really write on the screen. Seriously, i wouldnt put my money that HT will be even copied to other manufacturers any time soon, unlike SSE or MMX.

    --
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    1. Re:Quick Q by renoX · · Score: 4, Insightful

      > Why would you want to have a virtual double processor when... you can actually get a second one?

      Because it is cheaper?
      SMT increase very little the size of the CPU and can give some good improvements (depending of the application, and the OS as said in the article).

      SMT can work in the same motherboard as a single CPU contrary as what you said..

      And for the same price, the single CPU performance of your dual-CPU setup will be lower..

    2. Re:Quick Q by Ramze · · Score: 2, Interesting
      I believe AMD has plans to incorporate more than one CPU on-die in the future. First 2, then 4, etc.

      It'll be interesting to see what happens to "hyperthreading" when dual and quad processors come standard on desktop systems for home users.

      I look at Hyperthreading as a quick hack to improve response times on a few things. It's a minor speed boost as well, but I think it has enough drawbacks to merit it as only a minor improvement which may not always be a good idea to have enabled. I doubt it will stick around once true dual-processor systems are in the majority, though that's not going to be anytime soon.

      In any case, Intel knows it's not a major marketing point or they'd be screaming "Hyperthreading is what you have to have!" like they did w/ MMX.

      My response is more like "Hyperthreading... woohoo... call me when you come up with something more interesting."

    3. Re:Quick Q by iconian · · Score: 2, Interesting

      It's not that simple. I believe the cheapest HT processor from Intel is the P4 2.4 Ghz, priced at $161. You can buy one Athlon XP 2400+ for $75. A dual processor Athlon motherboard probably costs more than a single processor Pentium 4 motherboard and you will probably have to pay for a bigger power supply unit. However, I don't think dual logical processors in a single Pentium 4 can beat 2 real Athlon XP 2400+ processors performance wise and in performance-price ratio. (Note: I do not work for NewEgg.)

  21. Cache contention with Hyperthreading by xyote · · Score: 4, Interesting
    Threads using hyperthreading or SMT share the cache. This can be a problem if the threads are from different processes and not sharing memory. Your cache is effectively halved (with 2 hyperthreads). On the other hand, it could be a real benefit if your threads were from the same process sharing the same memory. You don't have the cache thrashing which could occur on a multi-cpu system. Since cache hits can really kill performance, this could be quite a performance boost.

    To really exploit this, you'd need gang scheduling in the operating system. But it's unlikely that SMT would remain around long enough for any efforts to exploit it to be feasible. CMP with separate cache would likely take over before then since it would behave more like separate cpu's from a performance standpoint and thus offer more consistent behavior.

  22. Re:Just Marketing BS by Intel to get suckers to bu by drsmithy · · Score: 4, Interesting
    Why in the world do Intel, AMD, and Microsoft go out of their way to keep SMP machines off the desktop? Apple certainly is going in the opposite direction.

    No, they aren't. The Apple "common desktop" oriented machines - the eMac, iMac and perhaps at a stretch the 1.6Ghz G5 - are all single CPU machines and are likely to remain so now the G5 has finally appeared (price alone, without going into other aspects, puts the dual G5s into workstation/high-end enthusiast desktop territory).

    Apple briefly flirted with putting dual CPUs into their nearly-home-desktop machines, but this was driven by the massive speed deficit at the time of G4 CPUs - they *had* to have dual CPUs to be even remotely competitive. No matter what else Apple's marketing department might have tried to say.

    If you could option a dual CPU onto an eMac, and all the iMacs were dual CPU, then your comment would be accurate. Two high-end machines out of a base range of seven (and that's ignoring the laptops) is not a paradigm shift. By that measure, just about any major manufacturer is "going in the opposite direction".

  23. Future prognosis for HT by sam0ht · · Score: 5, Interesting
    From the article: "As bus speeds increase, and more cache becomes available on die, hyper-threading is going to be more and more efficient. It appears to be somewhat of an engineering symbiotic relationship."

    Unfortunately, historically CPU speed has increased faster than memory bandwidth. That's why we've had ever more layers of cache added to our systems, to make up for the relative deficiency.

    Unless things change, a technology that works better with a higher ratio of memory bandwith / CPU speed is likely to become progressively less, not more effective.

    Of course, there's always the argument that marketing reasons have pushed CPU clockspeed faster than memory bandwidth, and that Intel et al will just shift their focus more towards memory in future. But defying the tide of 'what people think they want' is usually risky.

    1. Re:Future prognosis for HT by sql*kitten · · Score: 4, Insightful

      Unfortunately, historically CPU speed has increased faster than memory bandwidth. That's why we've had ever more layers of cache added to our systems, to make up for the relative deficiency.

      Aye. Sun has big plans for CMT, which one of their sales reps was quick to tell us all about, up to 32 SPARC cores on one chip. That'll work well in the lots-of-small-tasks model where you can take advantage of direct access (say between disk cache and network card) on FirePlane with very simple code (like a webserver) that can execute out of the processor's cache. But we're heavy database users, and the first question he got asked was, are you seriously telling us Sun is about to makes its memory bandwith an order of magnitude greater? He couldn't answer that question. Now, that means either he was clueless, or Sun is jumping on the Intel benchmark bandwagon.

  24. Re:Just Marketing BS by Intel to get suckers to bu by ThaReetLad · · Score: 3, Interesting

    I wouldn't say that intel and AMD are against dual CPU machines on the desktop exactly, its just that they cost too much for most users, and most of the time money is better spent on a high end single processor machine than a dual processor one. Of course that is mostly to do with the fact that most SMP systems available up until now haven't scaled very well, not least because with Athlon MP's and Xeons the second CPU has to share the available bandwith with the first. Now though there is the Opteron dual processor system and for the first time low end SMP systems scale memory bandwidth linearly with the number of CPUs so a system with 2 CPU's operates almost twice as fast as a single CPU machine, whereas before you'd be lucky to get a 50% improvement. What will be intersting to see in 2005 will be the dual core Athlon FX type chips. These will basically be 2 of the current Athlon 64 (754 pin) CPU's on a single die each with it's own single channel memory controller. The question is, what are they going to call these chips? They'll have a PR rating of about 6800, just using 2 of the currently available cores!!

    --
    You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
  25. Situations where HT really becomes useful by ZombieEngineer · · Score: 5, Interesting

    I have found HyperThreading a real boost for developing operator training simulators (think giant custom computer game for process plant operators [eg: Oil refineries, gas plants, chemicals, etc...]) where the a single thread will totally consume the resources of a single CPU (we call it "no-wait" where the simulation calculates what happens in the next 2 seconds and then immediately jumps to the next timestep, thus fast forwarding through slow parts of a process start-up such as warming a reactor).

    An issue we encounter is the DCS (Distributed Control System) interface (the bit that links the PC to the fancy membrane keyboards, touch screens, alarm annunciators that the operator uses on the real plant [to maximise training benefit]). Although the interface typically only uses 0.5 to 2% of the CPU, when the simulation goes flat out, there is a noticable impact on other threads to the point where there is timeouts on data requests from the operator console.

    In summary, if you have a system where some threads are IO bound (in our case, processing requests coming across via ethernet) and other threads are CPU intensive (high end numerical calculations) you will see a definite benifit. It allows us to give every team member a machine fit for the job at approximately 1/3 the cost (those of you who wish to argue that SMP machines are cheaper, we are bound by corporate purchasing agreements where SMP falls into the "Workstation" catagory while a uni-processor HT machine falls into the far cheaper "Desktop" catagory).

    If you are performing just purely calculations and need to run two parallel threads, I would recommend a SMP or similar machine.

    As always your milage may vary.

    ZombieEngineer

  26. Yup, all over the place... by DerProfi · · Score: 2, Informative
    This guy can't even calculate his percentages correctly, so I wonder what else might be screwed up in his analysis?

    If X is the lower number and Y is the higher number, he's figuring his percentage increases as (Y-X)/Y instead of (Y-X)/X .

    Or is this some kind of "New New Math" that they started teaching in the 10 years since I graduated?

    --

    3000+ comments meta-modded. 0 mod points awarded.
    Lesson for other meta-suckers: Don't believe the hype!
  27. HT is awesome by Jeppe+Salvesen · · Score: 4, Interesting

    In the app we develop here at work, we are highly conscious of performance and scalability. Simply put - the more transactions we can process, the bigger and happier the customers. And more money in our pockets.

    With Xeon with HT, our performance has increased quite dramatically. We use Perl, so we simply fork off the jobs that do the processing. The result is that we fill all the four virtual processors in Linux if we have a sufficient number of jobs running.

    --

    Stop the brainwash

    1. Re:HT is awesome by Jeppe+Salvesen · · Score: 2, Insightful

      Absolutely. But Perl means we can produce more software with fewer manhours and fewer lines of code! Compared to our java-based competitors, we kick butt, both in terms of development team size and in terms of performance and TCO.

      We have profiled our code and optimized the code where we spend most of our time. On those critical sections, we use most of the tricks in the book - dynamically created code, extensive use of hashes, etc. We can even write functions in C using XS if we want to!

      Basically, Perl is about freedom. You get a high-level language with a lot of freedom to both do genius and very dumb things. And then you can write (or have someone write) C code for those truly performance-critical functions.

      Perl looks ugly and looks hacky. I'll be the first to admit it. But once you figure it out, it's pretty damned powerful.

      Anyhow - would you have learned this if you didn't ask? Keep attempting to offend, man :)

      --

      Stop the brainwash

  28. how to enable for older processors? by Pivot · · Score: 2, Interesting

    I have a computer with dual Xeon 1.7GHz. Those apparently have HT capability built in, but it's not enabled in the BIOS. Anyone know a way to circumvent this to enable HT on these?

  29. Hyper-threading explained in 300 words or less. by Anonymous Coward · · Score: 4, Informative

    When a process blocks because it is trying to access memory that is not loaded into the cache, it sits idle while the data is retrieved from the much-slower main memory. If you can store two process contexts on the CPU instead of just one, whenever one process blocks to read from memory, the operating system can quickly switch the CPU to the other context which is waiting to run.

    I can't remember the name of the machine, but one parallel shared-memory machine used this exclusively. The CPU had 128 process contexts and would switch through them in order. The time between subsequent activations of each context was great enough that data could be fetched from main memory and loaded into a register. This eliminated cache coherency problems (no cache!) and all delays related to memory fetching.

    A P4 with hyperthreading is a simplified and much more practical version of that machine.

  30. Re:Capsule summary. by msgmonkey · · Score: 2, Informative

    The only way "better caches" will improve SMT is if you had one cache for each thread, however with that kind of configuration you basically end up with two cores on one chip.

    The original thinking behind SMT was that with cache and branch prediction misses staring to have very large penalties, switching to an alternate thread would result in significant performance increase.

    It turns out however that doing context switching at this ultra-fine granularity causes the cache miss rate to go up as each thread fights for the cache.

    To get the best out of it the second thread would have to either "lock down" some cache lines and be doing either mainly ALU intensive operations or using streamed memory that would not be cached. This however end up limiting SMT to some pretty special case programming situations.

  31. Memory bottleneck (was: Future prognosis for HT) by davecb · · Score: 4, Interesting
    One of the reasons for hyperthreading (aka chip multithreading) is the slowness of memory and cache.

    If you refer back to Marc Tremblay's CMT Article, you'll see that one of the approaches is to run one thread until it blocks on a memory read, then run another until it blocks and so on, repeating for as many threads as it takes to soak up all the wasted time waiting for the memory fetches.

    The Sun paper on their plans for it is here. Have a look at page 5 for the diagram.

    --dave (biased, you understand) c-b

    --
    davecb@spamcop.net
  32. The thing that got me about CPU performance by awol · · Score: 4, Insightful

    I did comp sci (undergrad) in the days when we used unix/VMS to learn and so I have a pretty good understanding of architecture and the basics of threads and processes. The one thing that never sat well with me was that as processor speed "exploded" in the last 5 years, I was under the impression that a "lot" of the performance increase was achieved by parallelising stuff in the execution core. (You can see that my knowledge is _limited_) So as a result unless your applications could somehow take advantage of this parallelism a given bit of code would never really get the full benefit of todays uber processors. So all the speed gains were only really marginal improvements.

    I think the advent of SMT confirms that it is indeed the case that a given process cannot of itself (unless it is _real_ special) take full advantage of a modern processor and so SMT is a way of reducing the problem by assuming that whilst one process aint enough to take full advantage, two processes are able to make more advantage. It sure makes sense to me.

    But it also presents the very interesting question of the marginal benefit of execution pipelines compared to complexity in the front end to allow SMT. What I mean is, what are the trade offs between having a "virtual" (for want of a better word) processor for each execution pipepline rather than using them to out of order execute parts of a single stream of instructions. Is it simply a question of the nature of the work being undertaken my the machine? Ie a processor with 8 pipelines serving 20 users doing stuff, would it be better doing 1 bis of work from each of 8 users or maybe 2-4 bits of stuff from 4-2 users. And can we answer that question heuristically to allow the front end to make good use of each pipeline with a variable profile over the chaing use of the machine. Fascinating (well to me anyway).

    --
    "The first thing to do when you find yourself in a hole is stop digging."
  33. Analogy by attonitus · · Score: 4, Interesting
    This could be analogous to two people in moderate shape being able to pile more wood in total, than a single person who's in great shape

    Could be, but isn't. A better analogy would be two people using the same narrow corridor to perform to chop and pile wood. If one piles wood, whilst the other chops, then they perform better than one person. If they both chop wood, and then both pile wood then they waste lots of time trying to squeeze past each other and accidentally hitting each other with axes.

    Okay, so it's not that much better an analogy. But it least it bears some relevance to HyperThreading.

    1. Re:Analogy by cant_get_a_good_nick · · Score: 2, Funny

      Could be true. Not sure if many slashdot geeks can understand "being in shape" and "physical labor"

      ***ducks***

  34. HT and VMWare: perfect together! by pw700z · · Score: 3, Interesting

    I use VMware workstation extensively... and HT rocks. Ever have a virtual machine go to 100% CPU utilization, and your machine slow down to a crawl? With the extra 20% of cpu available, you system can still function and be responsive, and allow you to deal with whatever is going on. Or I can run two VMs and get much better performance out of them and the system as a whole.

    1. Re:HT and VMWare: perfect together! by mixmasta · · Score: 2, Informative

      Also, make sure to set the vm's to low priority when you are not in the window, it makes a huge difference in system response, even without Ht.

      -Mike

      --
      #6495ED - cornflower blue
  35. The sound of software breaking by Latent+Heat · · Score: 2, Informative
    OK, you are doing all this calculation in another thread, but you have to somehow synchronize with the GUI thread (PostMessage under Windows). If your calculation thread were to run faster than your GUI thread (GUI doing a lot of screen updating), you would get these PostMessages clogging up your GUI thread message queue because WM_PAINT is of very low priority (so frequent paints don't lock out key and mouse clicks).

    In the old single-processor days, your calc thread could do a Wait(0) -- according to the Windows docs, this yields all of the calc thread's remaining time slice to blocked threads, like the GUI thread holding WM_PAINT in its queue. In these modern hyperthreaded times (I imagine true SMP works the same way), Wait(0) does nothing because the calc thread does not block when the GUI thread is on another virtual or real processor, and the screen updates gum up and get all blocky.

    The solution I use is that when the GUI thread services a PostMessage from the Calc thread, it runs the message pump to check for and dispatch WM_PAINTs -- a kludge to give the PostMessage from the calc thread lower priority than WM_PAINT. But in the mean time I am cursing a blue streak that MSDN cannot document that Wait(0) is essentially meaningless with more than one processor and I have spend two weeks tearing my hair out about what is going on.

  36. HT Technology by sameerdesai · · Score: 3, Informative

    I have some insight into this technology as I was part of a research group researching SMT. It is a really cool technology that exposes Instruction level parellelism (ILP) and increases performance. The basic HT technology for the processor however distributes the resources. The details of Intel HT are available here at http://www.intel.com/technology/hyperthread/ You can also find whitepapers associated with this. Now the catch is application should be multi threaded. You just can't buy a HT processors and run single thread application and expect to improve performance. The performance benefits lie if optimal number of threads are used. If too less it will be unnecessary wastage of resources. If too high they will queue up and cause bottlenecks. The other thing that can affect performance is unbalanced workload and can cause threads which cannot exploit the parallelism. This is a new technology and lot of research is going on in this area and it looks really promising.

  37. Re:Jim Kirk by GigsVT · · Score: 2, Informative

    You are thinking of James T Kirk... See this is James R Kirk. :)

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  38. AnandTech on Hyperthreading by glinden · · Score: 3, Informative

    AnandTech did an excellent article on hyper threading a while back. Well written and worth reading.

  39. IBM Will Do SMT Right by fupeg · · Score: 3, Informative

    IBM will have SMT in the Power5. Their approach looks even better than Intel's, but part of that is the Power architecture and part of that is IBM learning from what Intel did. SMT is really the best way to get past the limiting reagents of modern processors : bandwidth.

  40. "hyper-threading" vs. cache size by Animats · · Score: 4, Informative
    The basic problem with hyperthreading is, of course, memory bandwidth. CPUs today are memory-bandwidth starved. 30 years ago, CPUs got about one memory cycle per instruction cycle. Since then, CPUs have speeded up by a factor of about 1000, but memory has only speeded up by a factor of 30 or so. The difference has been papered over, very successfully, with cache. The cache designers have accomplished more than seems possible. Compare paging to disk, which is a form of cacheing that hasn't improved much in decades.

    If you want to benchmark a hyper-threaded machine, a useful exercise is to run two different benchmarks simultaneously. Running the same one is the best case for cache performance; one copy of the benchmark in cache is serving both execution engines. Running different ones lets you see if cache thrashing is occuring. Or try something like compressing two different video files simultaneously.

    If you're seeing significant performance with real-world applications using a a "hyper-threaded" CPU, that's a sign that the operating system's dispatcher is broken. And, of course, hyper-threading dumps more work on the scheduler. There's more stuff to worry about in CPU dispatching now.

    Intel seems to be desperate for a new technology that will make people buy new CPUs. The Inanium bombed. The Pentium 4 clock speed hack (faster clock, less performance per clock) has gone as far as it can go. The Pentium 5 seems to be on hold. Intel doesn't still have a good response to AMD's 64-bit CPUs.

    Remember what happened with the Itanium, Intel's last architectural innovation. Intel's plan was to convert the industry over to a technology that couldn't be cloned. This would allow Intel to push CPU price margins back up to their pre-AMD levels. For a few years, Intel had been able to push the price of CPU chips to nearly $1000, and achieved huge margins and profits. Then came the clones.

    Intel has many patents on the innovative technologies of the Itanium. Itanium architecture is different, all right, but not, it's clear by now, better. It's certainly far worse in price/performance. Hyperthreading isn't quite that bad an idea, but it's up there.

    From a consumer perspective, it's like four-valve per cylinder auto engines. The performance increase is marginal and it adds some headaches, but it's cool.

    1. Re:"hyper-threading" vs. cache size by Brandybuck · · Score: 4, Informative

      If you're seeing significant performance with real-world applications using a a "hyper-threaded" CPU, that's a sign that the operating system's dispatcher is broken. And, of course, hyper-threading dumps more work on the scheduler. There's more stuff to worry about in CPU dispatching now.

      That was my suspicion. Hyperthreading can't be much more efficient than threading via the OS, unless the software is specifically compiled for it, or you use a scheduler specific to hyperthreading. Scheduling work STILL has to be performed, and hyperthreading STILL isn't parallel processing. So where are these performance improvements people are seeing coming from?

      I'm not using Linux, but FreeBSD. When I got my new HT P4, I considered turning it on. Then I read the hardware notes. Since FreeBSD does not use a scheduler specific for hyperthreading, it can't take full advantage of it. In some cases it might even result in sub-optimal performance. Just like logic would lead you to think.

      The OS cannot treat hyperthreading the same as SMP, because they are two different beasts.

      --
      Don't blame me, I didn't vote for either of them!
  41. Assembly sucks? by dmelomed · · Score: 2, Informative

    Not to be specific about SMT. Assembly too hard? You people haven't heard of Forth, right? Just use ficl, or some other embeddable forth instead of assembler, will save you lots of time. Better debugging too, since forth is interactive.

  42. Synthetic Benchmarks and HT by OppressiveGiant · · Score: 2, Informative

    Dhrystone and Whetstone should show almost no difference in performance w/ w/0 Hyperthreading. The HT just allows the Superscalar superpipelined processor to stick multiple threads on the same processor at the same time.

    So what may be interesting would be to run both dhrystone and whetsone at the same time. Seeing as then you'd be using the ALU and floating point unit. That should show a large difference in the performance w/ w/o HT.

    --
    i could not think of anything clever.
  43. Please get your terms straight! by Prof.+Pi · · Score: 2, Informative
    The RISC concept, implemented in CPUs like the MIPS R3000, originally meant very simple hardware without pipeline interlocks, instruction schedulers, or more than an absolute bare-bones set of instructions.

    Not true at all! RISC refers to the instruction set, not the internal architecture. Even the earliest RISC processors to carry that name included pipeline interlocks -- it was the simplicity of RISC that made such techniques feasible, especially at the chip densities of the 80's.

    There's a lot of confusion about what RISC means. Look up a computer architecture textbook. RISC is somewhat fuzzy, and most chips bend the edges of the definitions in places. The general operating principle is "reduced," and herein lies the ambiguity, since this is relative to the technology of the day. (A "RISC" Alpha made in the 90's has more opcodes than a "CISC" 8086 made in 1978.) But RISC processors typically have the following properties:

    • Limited addressing modes (typically register-register, loads and stores only, maybe with some variants like autoincrement)
    • Relatively simple instruction formats (often all instructions are the same size)
    • Emphasis on general instructions rather than specialized instructions with limited applicability (such as string ops)

    CISC used to mean that many or most instructions were implemented in microcode on the processor.

    Again, no. CISC means supporting many different kinds of operations directly in hardware. This was especially appealing in the days when back-end compiler code generation wasn't very good, so CISC means often a simple 1-for-1 translation from high-level constructs to machine opcodes. The ISA complexity usually meant microcode was the best approach, but this was not part of the definition.