Hyper-Threading Explained And Benchmarked
John Martin writes "2CPU.com has posted an updated article about Hyper-threading performance. They discuss the technology behind it, provide benchmarks, and make observations on what the future holds for hyper-threading. It's actually an easy, interesting read.
Of note, they'll be publishing Part II in the near future which will detail hyper-threading performance under Linux 2.6. Hardware geeks will probably appreciate this."
Simultaneous Multithreading (SMT) is not a new idea, although no one to my knowledge has implemented it yet. Intel just calls it "Hyperthreading"...it is essentially SMT.
And yes, this is a very good idea. A modern superscaler out-of-order processor, like the Athlon and Pentium Pro (and later), can issue and retire multiple instructions per clock cycle. However, it can *only* do this if there is enough instruction-level parallelism (ILP). Turns out, there is not enough ILP in current programs to take full advantage of the chips processing capabilities. Issue slots and function units go unused due to dependencies in the program and cache misses that stall the processing. A typical processor can only look at about 32 instructions at a time. This is not a large enough window to execute future instructions out-of-order when such a stall occurs.
However, 2 threads of execution will likely fill all of the issue slots. They are also independent threads of execution, so dependencies don't exist between them. This means that when the pipeline stalls due to a cache miss, the other thread can keep on retiring instructions.
To all those saying that this is dumb, I suggest you study some modern architecture (I'm not talking about your undergrad architecture course either). A paper I read recently studied the affects of SMT on a simulated Alpha processor. The results were astounding with very little changes to the processor core. I heard that the next Alpha was slated to include SMT before Intel killed it.
There was an interesting discussion on the Plan9 newsgroup about hyperthreading recently, read here
For those more technically inclined I would suggest reading Intel's Hyper-Threading Technology Architecture and Microarchitecture whitepaper instead.
I hate to say it, but your logic is flawed.
To put hyperthreading into your car analogy:
Hyperthreading is like a car that has power assisted steering. If you want, you can switch it off; you'll likely have a slightly smoother time with it on. But if you want the control (or don't trust it) then you can switch it off.
For the geek who reads posts as a stack of strings delimited by <br>, Nobody's forcing you to use hyperthreading. Use it, don't use it. Don't complain that it's a Bad Thing[tm] simply because you're being given the choice
Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
"they'll be publishing Part II in the near future"
Part II should've been published concurrently, using idle time... tch!
If you are really interested in the how and why of hypertreading in suggest you read trough the lecture notes of Computer System Architecture at MIT OpenCourseWare. This gives you enough background to race trough all the articles at Ars Techica et al.
karma police: arrest this man, he talks in maths; he buzzes like a fridge, he's like a detuned radio. [radiohead]
I meant to say the 0xF00F bug which freezes the Pentium.
The 0xCAFEBABE bug just slows it down to a crawl.
I have been pwned because my
Perhaps I'm feeding a troll here, but....
64 bits, while not interesting in and of itself, is interesting in AMD's implementation. I have an UltraSparc sitting on my desk at work, and I assure you it's one of the most boring machines in the world. Why is AMD interesting? In the Opteron/Athlon 64 they've fixed some of the shortcomings of the x86 architecture. More registers. Access to more than 4GB of RAM without menutia (like Intel uses). Things that were expensive in a register-starved 32 bit processor aren't on an Athlon64.
No, it's not innovative, not by a longshot. It's the same damn thing Intel did when they introduced the 80386. But it continues the line unbroken, and that's why the processor is important.
Hyperthreading is interesting, I agree, but I'd much prefer more affordable dual processor machines. Why in the world do Intel, AMD, and Microsoft go out of their way to keep SMP machines off the desktop? Apple certainly is going in the opposite direction.
That's pretty cool, but if your primary concern is encoding, then there are some things to keep in mind. A Celeron is much cheaper than a P4 with the hyperthreading ($90 for a 2.6GHz Celeron, and $170 for a P4 2.6C). And if the app you're using doesn't support HT, then a Celery will likely encode faster than a P4 with HT on. HT can also reveal nasty bugs in some drivers (my HDTV card is an example). So unless you're playing games, the P4 is just added expense.
Whether it's something obvious like the Pentium off by 1+1=1.9999943 error
The Pentium math bug was with division, not addition, and it only occurred in very specific circumstances. So while it supports your general point that complicated systems are more difficult to debug, that wasn't a very good example of an "obvious" bug. Careless, yes.
One thing that was good for the industry was to move away from the complex instruction set (CISC) towards a reduced set of instructions (RISC), and we have seen the speed improvements as well as a general reduction in hardware bugs since that time.
You do realize that Intel x86 processors are still CISC, right? (OK, actually internally they do execute things very much like a RISC chip, but the instruction set is still CISC, and modern x86 processors are certainly not any _simpler_ for having some RISC-like elements to them.
Besides, RISC chips don't actually have fewer instructions. Most of them these days have more. The difference between CISC and RISC is that RISC chips don't have certain complicated, slow instructions, but rather break these up into smaller pieces. For example, CISC processors usually have an instruction to move memory-to-memory while RISC only moves memory-to-register and register-to-memory. Also, CISC processors often have a division instruction while many RISC processors instead just have a multiplicitive inverse instruction (so to compute a/b you instead compute a*inv(b)).
But to add Hyperthreading, an untested and unproven technology which can guarantee no more than a 12% speed improvement, is folly. Better to amp the CPU clock and deal with a known like heat than to risk your company's livelihood on letting the CPU figure out which thread is which. That is something an OS is much more reliable in handling.
Now that's just ridiculous. Hyperthreading is not untested or unproven. Similar ideas have been discussed in academic papers for years; Intel was just the first to put it into a modern CPU. It's hardly untested, either - Intel started seeding the first Hyperthreading-capable processors what, two years ago now? At that point I wouldn't have suggested running a mission-critical application on a machine with Hyperthreading enabled, but now? You'd be crazy not to if it actually speeds up the application you need to run.
The reality is that in order to advance the speed of computer processors, it's necessary to make them more complicated.
Well Intel is already encountering heat problems which limit how fast they can crank the clockspeed. Hyperthreading is a moderately successful attempt to make use of the available execution units on the chip which would otherwise sit idle. It's also not so new and untested, it has been implemented but not enabled on earlier P4 steppings.
Athlon and Athlon64 are generally better able to make use of their execution units, and wouldn't benefit from HT as much as P4/Xeon.
I think they made a mistake here. ..."
From the article:
"Sandra's CPU benchmark is obviously quite optimized for hyperthreading at this point, and the numbers certainly show that. We see an average improvement of ~39% when hyper-threading is enabled on the P4
The numbers are:
4328 without HT
7125 with HT
You could say that disabling HT makes this benchmark 39% slower. But the the increase by turning HT on is
7125/4328-1 = 1.646 - 1 = 0.646 = 64.6 %
Hrmpf.
I do believe that HT does have future, perhaps not in its present form, but still.
:)
I do remember when there was that RISC vs CISC thing in the 80s, people were saying that CISC was obsolete, RISC being the future and so on. What we see today is not pure RISC processors but something in between. -- It's just that the answer was not that pure or clean as people thought at first.
Few years ago there was BeBox and its BeOS. Well, BeOS had the philosophy for a machine not having a single super-powerful-burning-hot processor but, instead, several low-power combined.
Well, Hyper-Threading may push distributed processing technology to the desktop, to the masses, so we might have interesting changes in software and hardware philosophy in the future.
Sort of romantic thinking... But one can dream.
- FDIV error: yes, it was division, not addition. However, conditions ware far less specific as Intel would have liked us to believe...
- CISC vs RISC: you correctly pointed out that Pentiums still are CISC (even though they nowadays have a RISC core)
And you've missed the following hooks:Note to moderators: mod grand-parent down. It is obviously a troll (albeit a rather well written troll!). If you absolutely must mod it up, at least use Funny rather than Interesting
an extra frame or two for Doom3!
Do any modern chips support per-process cache reservation? That would alleviate some of the problems reported in the article.
Mea navis aericumbens anguillis abundat
All things being equal, RISC gives you more bang for your buck. The difference is that Intel has pushed CISC, or specifically the x86 architecture, as fast or faster than RISC by using more bucks. The amount of R&D dollars powered into x86 vs the amount poured into PowerPC or Alpha is overwhelming.
When I was at Apple our processor architect, Phil Koch, gave a talk in, I think, 1997, where he said that the PowerPC consortium had essentially optimized for power consumption and dollars spent on R&D. What was amazing at that time was that PowerPC was competitive with Intel given much lower power consumption and much lower investment of R&D dollars. However, noone really cared about lower power consumption so it didn't translate into any real advantage. Without the R&D dollar leverage given by RISC, however, the PowerPC would not have been able to compete at all. Pushing the 68K architecture to be competitive with Intel with the same R&D dollars as PowerPC would have been impossible
This could be analogous to two people in moderate shape being able to pile more wood in total, than a single person who's in great shape. :)
hmm... in 6 years of architecture research i have never heard anyone talk about SMT like that. it's not even analogous
Clark Kent is Superman's critique on the human race.
... I learned from this article.
Why would you want to have a virtual double processor when... you can actually get a second one? Both changes require that you change your motherboard (One for HT, one for Dual Sockets). Dual Celerons sounds like a good cheap buy, or even Dual Athlons. Why bother with this? Except for the coolness factor of having your POST screen littered with "Hyperthreading Enabled", and in most cases it's not even called that, i forgot what they really write on the screen. Seriously, i wouldnt put my money that HT will be even copied to other manufacturers any time soon, unlike SSE or MMX.
Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
To really exploit this, you'd need gang scheduling in the operating system. But it's unlikely that SMT would remain around long enough for any efforts to exploit it to be feasible. CMP with separate cache would likely take over before then since it would behave more like separate cpu's from a performance standpoint and thus offer more consistent behavior.
No, they aren't. The Apple "common desktop" oriented machines - the eMac, iMac and perhaps at a stretch the 1.6Ghz G5 - are all single CPU machines and are likely to remain so now the G5 has finally appeared (price alone, without going into other aspects, puts the dual G5s into workstation/high-end enthusiast desktop territory).
Apple briefly flirted with putting dual CPUs into their nearly-home-desktop machines, but this was driven by the massive speed deficit at the time of G4 CPUs - they *had* to have dual CPUs to be even remotely competitive. No matter what else Apple's marketing department might have tried to say.
If you could option a dual CPU onto an eMac, and all the iMacs were dual CPU, then your comment would be accurate. Two high-end machines out of a base range of seven (and that's ignoring the laptops) is not a paradigm shift. By that measure, just about any major manufacturer is "going in the opposite direction".
Unfortunately, historically CPU speed has increased faster than memory bandwidth. That's why we've had ever more layers of cache added to our systems, to make up for the relative deficiency.
Unless things change, a technology that works better with a higher ratio of memory bandwith / CPU speed is likely to become progressively less, not more effective.
Of course, there's always the argument that marketing reasons have pushed CPU clockspeed faster than memory bandwidth, and that Intel et al will just shift their focus more towards memory in future. But defying the tide of 'what people think they want' is usually risky.
I wouldn't say that intel and AMD are against dual CPU machines on the desktop exactly, its just that they cost too much for most users, and most of the time money is better spent on a high end single processor machine than a dual processor one. Of course that is mostly to do with the fact that most SMP systems available up until now haven't scaled very well, not least because with Athlon MP's and Xeons the second CPU has to share the available bandwith with the first. Now though there is the Opteron dual processor system and for the first time low end SMP systems scale memory bandwidth linearly with the number of CPUs so a system with 2 CPU's operates almost twice as fast as a single CPU machine, whereas before you'd be lucky to get a 50% improvement. What will be intersting to see in 2005 will be the dual core Athlon FX type chips. These will basically be 2 of the current Athlon 64 (754 pin) CPU's on a single die each with it's own single channel memory controller. The question is, what are they going to call these chips? They'll have a PR rating of about 6800, just using 2 of the currently available cores!!
You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
I have found HyperThreading a real boost for developing operator training simulators (think giant custom computer game for process plant operators [eg: Oil refineries, gas plants, chemicals, etc...]) where the a single thread will totally consume the resources of a single CPU (we call it "no-wait" where the simulation calculates what happens in the next 2 seconds and then immediately jumps to the next timestep, thus fast forwarding through slow parts of a process start-up such as warming a reactor).
An issue we encounter is the DCS (Distributed Control System) interface (the bit that links the PC to the fancy membrane keyboards, touch screens, alarm annunciators that the operator uses on the real plant [to maximise training benefit]). Although the interface typically only uses 0.5 to 2% of the CPU, when the simulation goes flat out, there is a noticable impact on other threads to the point where there is timeouts on data requests from the operator console.
In summary, if you have a system where some threads are IO bound (in our case, processing requests coming across via ethernet) and other threads are CPU intensive (high end numerical calculations) you will see a definite benifit. It allows us to give every team member a machine fit for the job at approximately 1/3 the cost (those of you who wish to argue that SMP machines are cheaper, we are bound by corporate purchasing agreements where SMP falls into the "Workstation" catagory while a uni-processor HT machine falls into the far cheaper "Desktop" catagory).
If you are performing just purely calculations and need to run two parallel threads, I would recommend a SMP or similar machine.
As always your milage may vary.
ZombieEngineer
If X is the lower number and Y is the higher number, he's figuring his percentage increases as (Y-X)/Y instead of (Y-X)/X .
Or is this some kind of "New New Math" that they started teaching in the 10 years since I graduated?
3000+ comments meta-modded. 0 mod points awarded.
Lesson for other meta-suckers: Don't believe the hype!
In the app we develop here at work, we are highly conscious of performance and scalability. Simply put - the more transactions we can process, the bigger and happier the customers. And more money in our pockets.
With Xeon with HT, our performance has increased quite dramatically. We use Perl, so we simply fork off the jobs that do the processing. The result is that we fill all the four virtual processors in Linux if we have a sufficient number of jobs running.
Stop the brainwash
I have a computer with dual Xeon 1.7GHz. Those apparently have HT capability built in, but it's not enabled in the BIOS. Anyone know a way to circumvent this to enable HT on these?
When a process blocks because it is trying to access memory that is not loaded into the cache, it sits idle while the data is retrieved from the much-slower main memory. If you can store two process contexts on the CPU instead of just one, whenever one process blocks to read from memory, the operating system can quickly switch the CPU to the other context which is waiting to run.
I can't remember the name of the machine, but one parallel shared-memory machine used this exclusively. The CPU had 128 process contexts and would switch through them in order. The time between subsequent activations of each context was great enough that data could be fetched from main memory and loaded into a register. This eliminated cache coherency problems (no cache!) and all delays related to memory fetching.
A P4 with hyperthreading is a simplified and much more practical version of that machine.
The only way "better caches" will improve SMT is if you had one cache for each thread, however with that kind of configuration you basically end up with two cores on one chip.
The original thinking behind SMT was that with cache and branch prediction misses staring to have very large penalties, switching to an alternate thread would result in significant performance increase.
It turns out however that doing context switching at this ultra-fine granularity causes the cache miss rate to go up as each thread fights for the cache.
To get the best out of it the second thread would have to either "lock down" some cache lines and be doing either mainly ALU intensive operations or using streamed memory that would not be cached. This however end up limiting SMT to some pretty special case programming situations.
If you refer back to Marc Tremblay's CMT Article, you'll see that one of the approaches is to run one thread until it blocks on a memory read, then run another until it blocks and so on, repeating for as many threads as it takes to soak up all the wasted time waiting for the memory fetches.
The Sun paper on their plans for it is here. Have a look at page 5 for the diagram.
--dave (biased, you understand) c-b
davecb@spamcop.net
I did comp sci (undergrad) in the days when we used unix/VMS to learn and so I have a pretty good understanding of architecture and the basics of threads and processes. The one thing that never sat well with me was that as processor speed "exploded" in the last 5 years, I was under the impression that a "lot" of the performance increase was achieved by parallelising stuff in the execution core. (You can see that my knowledge is _limited_) So as a result unless your applications could somehow take advantage of this parallelism a given bit of code would never really get the full benefit of todays uber processors. So all the speed gains were only really marginal improvements.
I think the advent of SMT confirms that it is indeed the case that a given process cannot of itself (unless it is _real_ special) take full advantage of a modern processor and so SMT is a way of reducing the problem by assuming that whilst one process aint enough to take full advantage, two processes are able to make more advantage. It sure makes sense to me.
But it also presents the very interesting question of the marginal benefit of execution pipelines compared to complexity in the front end to allow SMT. What I mean is, what are the trade offs between having a "virtual" (for want of a better word) processor for each execution pipepline rather than using them to out of order execute parts of a single stream of instructions. Is it simply a question of the nature of the work being undertaken my the machine? Ie a processor with 8 pipelines serving 20 users doing stuff, would it be better doing 1 bis of work from each of 8 users or maybe 2-4 bits of stuff from 4-2 users. And can we answer that question heuristically to allow the front end to make good use of each pipeline with a variable profile over the chaing use of the machine. Fascinating (well to me anyway).
"The first thing to do when you find yourself in a hole is stop digging."
Could be, but isn't. A better analogy would be two people using the same narrow corridor to perform to chop and pile wood. If one piles wood, whilst the other chops, then they perform better than one person. If they both chop wood, and then both pile wood then they waste lots of time trying to squeeze past each other and accidentally hitting each other with axes.
Okay, so it's not that much better an analogy. But it least it bears some relevance to HyperThreading.
I use VMware workstation extensively... and HT rocks. Ever have a virtual machine go to 100% CPU utilization, and your machine slow down to a crawl? With the extra 20% of cpu available, you system can still function and be responsive, and allow you to deal with whatever is going on. Or I can run two VMs and get much better performance out of them and the system as a whole.
In the old single-processor days, your calc thread could do a Wait(0) -- according to the Windows docs, this yields all of the calc thread's remaining time slice to blocked threads, like the GUI thread holding WM_PAINT in its queue. In these modern hyperthreaded times (I imagine true SMP works the same way), Wait(0) does nothing because the calc thread does not block when the GUI thread is on another virtual or real processor, and the screen updates gum up and get all blocky.
The solution I use is that when the GUI thread services a PostMessage from the Calc thread, it runs the message pump to check for and dispatch WM_PAINTs -- a kludge to give the PostMessage from the calc thread lower priority than WM_PAINT. But in the mean time I am cursing a blue streak that MSDN cannot document that Wait(0) is essentially meaningless with more than one processor and I have spend two weeks tearing my hair out about what is going on.
I have some insight into this technology as I was part of a research group researching SMT. It is a really cool technology that exposes Instruction level parellelism (ILP) and increases performance. The basic HT technology for the processor however distributes the resources. The details of Intel HT are available here at http://www.intel.com/technology/hyperthread/ You can also find whitepapers associated with this. Now the catch is application should be multi threaded. You just can't buy a HT processors and run single thread application and expect to improve performance. The performance benefits lie if optimal number of threads are used. If too less it will be unnecessary wastage of resources. If too high they will queue up and cause bottlenecks. The other thing that can affect performance is unbalanced workload and can cause threads which cannot exploit the parallelism. This is a new technology and lot of research is going on in this area and it looks really promising.
You are thinking of James T Kirk... See this is James R Kirk. :)
I've had enough abrasive sigs. Kittens are cute and fuzzy.
AnandTech did an excellent article on hyper threading a while back. Well written and worth reading.
IBM will have SMT in the Power5. Their approach looks even better than Intel's, but part of that is the Power architecture and part of that is IBM learning from what Intel did. SMT is really the best way to get past the limiting reagents of modern processors : bandwidth.
If you want to benchmark a hyper-threaded machine, a useful exercise is to run two different benchmarks simultaneously. Running the same one is the best case for cache performance; one copy of the benchmark in cache is serving both execution engines. Running different ones lets you see if cache thrashing is occuring. Or try something like compressing two different video files simultaneously.
If you're seeing significant performance with real-world applications using a a "hyper-threaded" CPU, that's a sign that the operating system's dispatcher is broken. And, of course, hyper-threading dumps more work on the scheduler. There's more stuff to worry about in CPU dispatching now.
Intel seems to be desperate for a new technology that will make people buy new CPUs. The Inanium bombed. The Pentium 4 clock speed hack (faster clock, less performance per clock) has gone as far as it can go. The Pentium 5 seems to be on hold. Intel doesn't still have a good response to AMD's 64-bit CPUs.
Remember what happened with the Itanium, Intel's last architectural innovation. Intel's plan was to convert the industry over to a technology that couldn't be cloned. This would allow Intel to push CPU price margins back up to their pre-AMD levels. For a few years, Intel had been able to push the price of CPU chips to nearly $1000, and achieved huge margins and profits. Then came the clones.
Intel has many patents on the innovative technologies of the Itanium. Itanium architecture is different, all right, but not, it's clear by now, better. It's certainly far worse in price/performance. Hyperthreading isn't quite that bad an idea, but it's up there.
From a consumer perspective, it's like four-valve per cylinder auto engines. The performance increase is marginal and it adds some headaches, but it's cool.
Not to be specific about SMT. Assembly too hard? You people haven't heard of Forth, right? Just use ficl, or some other embeddable forth instead of assembler, will save you lots of time. Better debugging too, since forth is interactive.
Dhrystone and Whetstone should show almost no difference in performance w/ w/0 Hyperthreading. The HT just allows the Superscalar superpipelined processor to stick multiple threads on the same processor at the same time.
So what may be interesting would be to run both dhrystone and whetsone at the same time. Seeing as then you'd be using the ALU and floating point unit. That should show a large difference in the performance w/ w/o HT.
i could not think of anything clever.
Not true at all! RISC refers to the instruction set, not the internal architecture. Even the earliest RISC processors to carry that name included pipeline interlocks -- it was the simplicity of RISC that made such techniques feasible, especially at the chip densities of the 80's.
There's a lot of confusion about what RISC means. Look up a computer architecture textbook. RISC is somewhat fuzzy, and most chips bend the edges of the definitions in places. The general operating principle is "reduced," and herein lies the ambiguity, since this is relative to the technology of the day. (A "RISC" Alpha made in the 90's has more opcodes than a "CISC" 8086 made in 1978.) But RISC processors typically have the following properties:
CISC used to mean that many or most instructions were implemented in microcode on the processor.
Again, no. CISC means supporting many different kinds of operations directly in hardware. This was especially appealing in the days when back-end compiler code generation wasn't very good, so CISC means often a simple 1-for-1 translation from high-level constructs to machine opcodes. The ISA complexity usually meant microcode was the best approach, but this was not part of the definition.