An Answer To "What is Mac OS X?"
XCube writes: "'What is Mac OS X?' is a fascinating article over at KernelThread.com. According to Amit Singh it's a hacker-over-friendly answer to that question and a low-level taste of Apple's OS. The extensive article covers many details on Mac OS X: history, Mac firmware & boot loader, system architecture, kernel, startup, file systems, app environments, programming facilities, available software, and more. A great read if you are interested in Mac OS X, though some stuff is too technical methinks. On second thought, this may be a better read if you're *not* interested in Mac OS X! The author says he wrote it to introduce Mac OS X to the Linux User's Group at his work."
I'm sorry but - there's no reason to run OS X - FreeBSD 4.x already offers everything it has for free, and FreeBSD -current far surpasses it.
One word: Photoshop.
Bzzt...Gimp doesn't count so don't bother.
If you've been under a rock and haven't read much about OS X, still view Linux as a strong desktop OS, but hate having to fight to get the latest software, hardware, or other common computer accessories working without a call to your other Linux buddies, you should get a kick out of this article.
While the author disavows the article to a degree, it may be of great use to Linux and other UNIX users who haven't a clue of the true nature of OS X beneath its GUI interface. From the kernel, to a typical Mac's boot firmware, to its BSD origins, this is probably one of the better free web-accessible summaries that Linux geeks could appreciate.
OK, it might not make you switch, but note that this guy admits to using OS X for only 3 years or so, and he's gained quite an understanding of it.
Will OS X work for you best? YMMV.
Vos teneo officium eram periculosus ut vos recipero is.
One word: Photoshop.
Bzzt...Gimp doesn't count so don't bother.
I agree that Gimp 1.x has a GUI designed by a masochist. Check out version 2 though -- much better IMHO.
Nevertheless, more commercial apps and a gorgeous desktop that is truly ready for grandma and grandpa, with BSD, X11, and GCC for junior. Other than being completely "free as in freedom," and games, what else could you want?
How much "hacking the code" have you done on Linux? Be honest. Have you ever needed to significantly modify your operating system's source code? Do you even know how?
Are you just bitching because it isn't Free for the sake of bitching?
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the strongest word is still the word "free"
i must admit that i admire apple's os x platform. for example one *can* use the command line as much as one likes but one doesnt't *have* to. i can't say that i love editing my xf86config for example. tho os x is far from perfect (it *is* after all proprietary) but it seems like an evolution of linux in ways of usability. i think however that the major OSS desktop environments aren't that far away from obtaining equally powerfull yet userfriendly operation (having only working knowledge of the gentoo distro) it's been a while since i used os x (10.1 in fact) and i must admit i regret lacking the funds to buy myself a peachy powermac g5 cuz i'm quite tempted by os x panther and the ilife bundle (man garageband look awesome!) sometimes i've wished linux was a bit more 'it just works' although i know huge progess is being made in that field every day (ie getting alsa to work has been a major pita for me) i for one just think os x gives the user still a much smoother computer experience than linux can at the moment. i consider it to be a best of both worlds - operation system. only, personally, i think os x could do with decent skinning features as simple far from everybody likes apple's aqua interface. way to go apple
I loved some of the concepts behind linux, but I think Linux's greatest advantage is also it's greatest weakness. The fact that there is no central governing body for most projects means that you get lots of fragmentation (X11: freedesktop.org, fresco, XFree; Distros: Gentoo, Debian, Mandrake, Redhat, etc) which makes it very difficult to stick to one standard. Thankfully, over time some projects fork (gcc) and wind up becoming the project that takes over. It's this fragmentation that helps linux adapt so rapidly. However because of all this, developers can't code for one toolkit api, one kernel api, etc. Mac OS X, to linux users, is like linux controlled by ONE group who says yes or no to all issues so that the complex fragmented software base can concentrate on one goal: a good consistent end user experience. I honestly would say Mac OS X couldn't exist without Linux or BSD because it wouldn't be where it was today without the OSS community. People complain that OS X is too proprietary, but i believe it is the perfect mix. On one hand you have OSS software. On the other hand you have commercial software. It's truely the best of both worlds! Isn't this what many linux users want? Linux grandma can use? Companies to write native software? Games? Gaim and KMail side by side with safari and photoshop? You don't have to wait if that's what you want. Linux is a great server OS, but mac os x has it by leaps and bounds as a good desktop platform. Am i saying Gnome and KDE should die off and we should all just use mac os x? of course not. But i am saying if you want a usable unix desktop now, not later, you don't have to look much further.
- tristan
And this is opposed to Windows users that rely "heavily on Adobe (Photoshop, Illustrator, Go live, et al) and Microsoft (Office, Outlook, Messenger, Media player, el al)"? I think you over-estimate the diversity of applications on any platform. Most people don't go much further than the software that is already installed on their system for most uses (games being the biggest exception).
Of the applications currently running on my doc I have 3 from OmniGroup (Web, Outliner, and Graffle), 4 Apple apps (the Finder, Mail.app, Terminal.app, and TextEdit), and 4 other applications from other companies (a tn5250 emulator, Comcastic, Chicken of the VNC, and NetNewsWire Lite).
And I think you need to do some research before saying "profound cost of owning an Apple". Make sure you know what you are talking about before you say that again.
I apologize, I just have to ditto the above.
With regard to Half-Life, it is THE only game that I have envied PC users for. The only one. I use my Mac for gaming and have otherwise been very well fed, thank you very much. Your points are dead on, and it's something that most don't realize. To add, you can't even purchase a Mac without an exceptional graphics card built in. My wife uses it for her design work, I use it for gaming. Frag on.
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
Personally, I got tired of having to re-locate the the set of arcana I needed to get my USB and DVD stuff working again on my Linux box after each kernel update. When the time came for a new machine, I bought a Powerbook.
I still have my Linux servers, but for daily use, my Mac is a dream.
Clear, Dark Skies
The configurability is a Mac vs. Linux philosophy thing. Don't tout it, you'll start a flamewar. Suffice to say, Apple has decided that for UI, One Consistent Way is better than a huge amount of configurability.
You need CocoaGestures to get system wide gestures. The hotkeys support is already there.
The system-wide password manager? Prithee, sir, what then would we call KeyChain?
System wide spellchecking is part and parcel of the very good Apple text widgets. You use their widgets, you get it for free. You can configure it specially, or you can let all the code in NSApp just do it for you (usually what you want).
Apple doesn't do things like auto-completion in a generic fashion (although you never see it mentioned, they do provide a completion service, and other people have cheerfully extended this functionality with supplemental abilities.) because they haven't decided on their One Consistent Way to do it. Until then, we have a plethora of software, free and commercial, that does most anything we want. The OS X software community is very happy correcting any perceived flaws or blank spots a dozen different ways.
UI is a very subjective matter, so Apple (that makes money off of their good, consistent user experience) takes the middle road in most everything. It's smarter for them that way, since it's so incredibly easy to extend their input mechanisms.
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