Cyber X Gaming Championships Degenerate To Disaster
Thanks to gotFrag for their article summing up the problems at this weekend's Cyber X Gaming Championships in Las Vegas. The prize-festooned pro gaming event ended up degenerating into "an epic Greek tragedy", according to gotFrag, with "a lack of tournament preparation... no tournament schedule for every game except Warcraft III... and an understaffing at the event." Even after volunteers stepped in to ameliorate the chaos, the Counter-Strike tournament became uncompletable when "the limited amount of bandwidth at the event was unable to support the required number of Steam sessions." The tournament unceremoniously ended when "Power was turned off in all the outlets in the main area... [and] the entire event came to a screeching halt, including all ongoing games", and the majority of tournaments ended unfinished. Blue's News also has an article linking to several accounts of the problems.
"the limited amount of bandwidth at the event was unable to support the required number of Steam sessions."
Many people predicted that this very thing would become and issue and now we have seen it come to pass. So what is the solution now for tournaments? Rent a T3 for an external internet connection when a T1 used to suffice!?!?!? You can kiss low budget HL-based game tournaments goodbye until this problem is addressed.
gg Valve
" Who's ever going to want to host a large Counterstrike lan party again if simply trying to run the game causes such horrific problems?"
People that know what they're doing, I'd assume.
A few weeks ago there was the CPL, easily twice as many CS players, lots more if you coun't the BYOC. CPL had no problems with steam, and everything ran smoothly. All you need to do is plan properly, maybe even plan your event so that valves top employees won't be busy at CES.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
... when they have this list of sponsors?
Cashflow shouldn't have been a problem, so they should have been able to get a decent setup, staff etc, bet those sponsors are gonna be pissed anyway
I think you're ignoring the fact that if the patch had been available outside of Steam, there wouldn't have been a problem. Sure, okay, the cXg people should have set up a lot earlier. I can see your point. But under the old system, they could have generated a few dozen CDs with the patch on and updated each machine as needed, without flooding their connection. Steam is a solution in search of a problem; it fixes something that wasn't broken.