Star Chamber's Indie PC CCG Goodness Probed
Thanks to Ferrago for their in-depth review of PC online collectible card game Star Chamber, praising the relatively unknown indie title as "an invigorating little game", and suggesting: "It's been a long time since this jaded gamer was so captivated by a game." The same site has an interview with the creators from Nayantara Studios, in which they discuss the genesis of the game (from "a love of well-balanced, simple-yet-complex boardgames and adding a CCG element to be able to produce a high-quality 'CCG meets computer boardgame'"), and the future of indie gaming ("I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market.")
Awww, heck. HTML would be useful. Here you go:
"I do think that with the big publishers and teams focused on producing massive uber-budget games and MMORPGs, and especially with the consoles starting to dwarf PC sales, I think there is a significant window for the smaller, independent studios to take back some of the PC market."
2 things:
1) Big publishers are defined as having big money, and therefore, naturally, they are going to make "uber-budget" games. Big publishers aren't interested in small budget - that's how indie came to exist. It's nothing new. You can't take back something that you are.
2) If PC sales are being dwarfed then that means relatively, less PC games are being sold. That means with a smaller window, the big budget games will have more shelf space, media coverage, more exposure. That means a smaller window for indie games. How they intend to take back some of the PC market from big-budgets in a smaller environment baffles me.