PC RPGs - Time To Man The Lifeboats?
Thanks to GameBanshee for their editorial, written by former Black Isle designer Damien Foletto, discussing how PC RPGs can survive the console role-playing game's popularity surge. He explains that console-originated RPG successes such as Star Wars: Knights Of The Old Republic are a boon: "There is no denying that SW:KOTOR's open-endedness, character creation, and story are heavily influenced by PC RPG development." This, he suggests, helps everyone out in the long run: "When these gamers are exposed to the deeper intricacies of RPG game play, and if they enjoy it, then they are more likely to pursue similar gaming experiences. This may eventually lead them to PC RPGs, or it might just make them more demanding for deeper console RPGs." Elsewhere, the rise of the console RPG is backed up by a new 'GameSpotting' editorial naming their favorite RPGs of 2003, all of which originated on consoles.
NWN is pretty innovative though. There has been nothing like it before. (At least not on the level of NWN anyway.)
This whole talk about a genre being at deaths door is nothing new. Every few months, some website or magazine says "(Insert genre here) is dead, consoles have killed it." Then every year we get "PC gaming is dead. Consoles killed it."
It's all bollocks. The fact is, to most people I know, the console RPG's are NOT really RPG's at all. They're no more RPG's than say Tomb Raider or Crash Bandicoot. At best you get to rename yourself. All of sudden there's one title on the XBox that's barely above average (KOTOR, and yes, I've played it. It's tedious) and suddenly the PC RPG genre is dying...
What a crock...