When Is A MMORPG Beta Not A Beta?
Thanks to Skotos for its editorial discussing the definition and previous use of the 'Beta phase' in relation to MMO titles. The writer argues, overall, that "The problems [in Beta] arise because of the differing agendas of the parties involved in bringing the games to and through the Beta process." He then posits that, "well before the full featureset is in place, the complexity surpasses the point where internal QA processes are adequate to cope", but "on the other hand, for the purposes of getting high-quality feedback that tells you what is wrong and where to look in order to fix it, Beta sucks." So, it's suggested, the end result is that "[massively multiplayer] Betas become exercises in community management, usually long before the team is ready to make the transition from developing a game to operating one. Meanwhile, an increasingly jaded marketplace is judging the Beta against the same standards they judge games at launch, or even years past their launch." What, if anything, can be done to ameliorate or fix these problems?
When a player successfully finds and reports a problem in the game, they could be awarded with extra stats, items, in-game money, etc. In fact, maybe real prizes like exclusive clothing, figurines, developer autographs, cash credit at an affiliate site, or just plain old cash would help out too.
The prizes probably should be rated by severity of the issue that they brought to light. As they find more problems, they would get more prizes.
It probably wouldn't hurt to give a special thanks page, possibly even a rankings page so that it could be turned into a true competition. The testers could receive a special title for when the game is officially released, too.
Gamers tend to like free stuff that nobody else can get and respect within the game that they're playing. Any one of these ideas should be able to feed both needs.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
A company like Square-Enix could very easily maintain a stable of beta testers across 5-10 games, rotating in fresh blood every time to keep the pool alive as certain testers grow older and have less time to beta test. After each beta cycle non-responsive or poor quality beta testers could be thanked and excused from service - they could even maintain two pools, one for actual testing and one for winnowing out efficient beta testers.
Think of it like a job interview where the compensation is getting to play cutting edge games way ahead of the public as well as getting the developer's ear. And the company gets a small pool of very good testers (maybe 300) that they can count on to do good work and still be around for FFDQXXVI Online.
Yvan Eht Nioj!