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Nintendo Claims No.2 Spot, PS2 Sales Down Year-On-Year

jkcity writes "In an interview with Nintendo's Perrin Kaplan on IGN Cube, she claims: 'We basically won 2003 [in the U.S.] and moved ourselves to the number two spot, and Microsoft's Xbox to number three', also noting: 'Year-on-year we were up 68.5% [in December] based on units sold. We sold about 1.1 million GameCubes in December... For the whole year we were up 35%. Our competitors were both in the negative.' But an analyst quoted in an [overly harsh?] BBC News story is less impressed, suggesting the console 'did not do as well as I would have expected'." Elsewhere, a Reuters story notes that PlayStation 2 sales in the U.S. "fell 27 percent to 2.94 million units in November and December from four million units a year earlier", but the console still seems to be outselling the GameCube's increased Xmas volume.

21 of 92 comments (clear)

  1. Makes Sense to this Panda by Ultra_Panda_Bear · · Score: 5, Insightful
    Well of course the PS2 sales are starting to drop. The unit is coming close to saturating the market and the product is nearing the end of its lifetime. Most people who want a PS2, have a PS2.

    With the huge market of PS2 owners this Christmas [who have had their consoles for awhile], a $100 second console was very attractive, I assume. Furthermore, the Gamecube seems to compliment the PS2 better than the XBox compliments the PS2 - meaning that there seems to be a lot of games for the Gamecube that can't be found on the PS2 whereas most of the games of the XBox can be found on the PS2 in some form or another. When looking to add a second console to my entertainment setup, I look for unique play experiences, not just better graphics.

  2. Third Party Helps A Lot by Enrico+Pulatzo · · Score: 2, Interesting

    In addition to the dirt cheap price of the gamecube, third parties are really starting to come around and produce the same titles as for the Xbox and PS2. For me, that was the biggest annonyance of the first year the gamecube was released.

  3. BBC Article by erasmus_ · · Score: 3, Informative

    It is very dangerous to understand Nintendo. It has been profitable games company for a long time. - David Cole, DFC Intelligence

    It's puzzling how BBC could mess up this quote underneath the picture, when they get it right in the actual body of the article (where it says "underestimate" instead of "understand"). All they had to do was copy and paste!

    --
    Please subscribe to see the more insightful version of th
  4. This Panda knows Statistics by Ultra_Panda_Bear · · Score: 2, Interesting
    I bought a Playstation 1 on the first day it was available in the States and it still works without any problems. And your reply to this should be, "Well, your personal experience doesn't prove the reliability of the system."

    Of course, what statistics are you basing your opinion on? The salesmen at EB who try to sell you a warranty and tell you how many are returned? Or the ranting posted on the Internet? Unless you have some hard numbers and can show that, per 1,000 machines, more are defective than the Xbox or Gamecube, you're just spreading FUD.

  5. pr is a fun game by *weasel · · Score: 2, Interesting


    these kinds of press releases are primarily for stockholders, analysts, and 3rd party developers. even though fanboys may love to use this crap for their pissing contests, it isn't aimed at them.

    of course, analysts don't really care about market share won by severely cutting prices. particularly if the increased market share doesn't result in significantly increased software sales. (which is yet to be seen despite the quantity of GC's sold)

    The interesting part though is how console installed base correlation to total software sales tapers off more quickly than hardware sales.

    Every ps2 game released should outsell every GC or xbox title 5 to 1 at least due the sheer size of the installed base. but the monthly numbers haven't shown that to be a trend over the last two years. Just as the monthly numbers haven't shown a significant increase in GC game sales due their new, larger, installed base. It just seems the new price is pulling in people who are only buying 1 or 2 of the already existing superhits (prime, wind waker, sunshine).

    and so long as console makers lose money on each box - analysts by and large won't care about installed base. they only follow 3rd party developer movement and software sales. (nintendo may have been making money on each GC at $200, but it's extremely doubtful they still did at $150, let alone $100).

    so the question is: are third party developers going to throw more titles toward nintendo now that they have a larger installed base? and, will the lower price actually result in significant software sales growth?

    If not, then this article only tries to put up a rosy picture for the shareholders, though it'll have no real effect on the existing trends. ( sony > ms > nintendo )

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:pr is a fun game by Gr33nNight · · Score: 4, Insightful

      Try researching your comments before you make them. Nintendo is losing money on each GameCube sold, but it is a very very thin margin. Here is a quote from an interview at igncube.com

      IGNcube: Okay. Now GameCube is selling for $99 and it's doing great. But is Nintendo losing money on each unit sold?

      Perrin: I would say that our losses are really negligible. It's such a small amount. Plus with the amount of software that's being sold we're still definitely in a solid profit situation. We're not in the position that I know that Microsoft has been in with the loss Xbox hardware.


      Anyways, they make so much money on their GBA (its selling at the same price as the GameCube, even tho it is old hardware), that it makes up for any losses they take on GameCube hardware (and then some!) Nintendo is doing pretty good, regardless of how the media spins it.

    2. Re:pr is a fun game by *weasel · · Score: 2, Interesting

      I never attacked Nintendo, I was just pointing out that the press release isn't for you and me, it doesn't say anything, and that no considerable changes in the trends have resulted from the increased market-share.

      Yes, Nintendo is well-above 'healthy' as a corporation because of it's complete and utter dominance of the portable market and solid sales of excellent first-party games.

      and the simple fact that Nintendo is losing money on each console (regardless of whether it's a penny or a dollar or a hundred) simply means that the console sales by themselves do not generate profit. Therefore analysts won't care how many of them you sell. My statement is still valid.

      I never said that their increased GC sales were a net negative for the company - I merely said that their increased GC sales haven't been shown to be changing the minds of analysts (who believe the GC is a lame duck system like the Dreamcast was), or third party developers (who've been announcing they're no longer making GC games in no small number).

      I listed Sony > Microsoft > Nintendo purely as the order that the market analysts consider them in, and the order according to 3rd party developer support and 3rd party software sales.

      Try to be a bit less defensive, and stick to what people actually type, instead of responding to what they didn't type.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:pr is a fun game by Ondo · · Score: 2, Informative

      third party developers (who've been announcing they're no longer making GC games in no small number).

      In very, very small number, actually. Eidos has done so. I'm pretty sure that's it. Acclaim was reportedly dropping support, but later clarified they were not and a quick glance at their website shows they still make GameCube games.

    4. Re:pr is a fun game by Ondo · · Score: 2, Insightful

      Eidos

      Yes.

      Sega Sports

      That's a division of a third-party developer, not a third-party developer. Lots of companies don't make all their games for the GameCube, and that's all this is.

      Atari

      Nope, they just dropped GameCube from two titles, Driv3r and Terminator 3: Rise of the Machines.

      Acclaim (not creating any new titles, but as you point out titles already under production are not being cancelled)

      No, that's what was originally reported. The later clarification was that was false, all they are doing is not making every game for every console, instead evaluating each title individually. Worms 3D was announced *today* for the GameCube as well as the others.

      and likely Midway

      Any reason? Didn't think so.

      not a comprehensive list, and not a very long one either

      Nor a very accurate one.

      losing a handful of big name publishers means fewer titles, and fewer easy royalty profits.

      They haven't lost a single big name publisher. In fact, they've gained at least Square-Enix.

  6. Overly critical by DrDoombender · · Score: 5, Interesting
    The article that talks about the Gamecube not doing very is overly critical. They make is sound as if Nintendo is on its last legs, nobody likes them anymore and about to go bankrupt.

    "Does it want to be in the handheld, the kiddie market or compete more externally in the wider market?"

    first and foremost, this part of the article is totally ridiculous. A console can be many many things. In fact, Nintendo has had the opportunity of a lucrative handheld market, while also being a console business. Why do you have to cater to one and only one market? Obviously you don't. I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with. The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.

    Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage. Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).

    I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have experience. I think that they will be around for along time.

    The only other problem I have, is that at this point I see no reason for Nintendo to make a next gen console. The GC still has alot of potential left in it, and it seems absurd to make gamers buy a new console, and new games for it. Also, it might be good to see what Sony, and Microsoft come out with so they can top those consoles. All the while, continuing to increase the number of the titles for the GC. On the otherhand, it makes perfect sense that the PS2 be phased out to the PS3 since the PS2 is seeing its age.

    In any case, don't count Nintendo out just because they don't have the buy power of Sony and Microsoft. Money doesn't bring success, talent does.

    1. Re:Overly critical by PainKilleR-CE · · Score: 5, Insightful

      first and foremost, this part of the article is totally ridiculous. A console can be many many things. In fact, Nintendo has had the opportunity of a lucrative handheld market, while also being a console business. Why do you have to cater to one and only one market? Obviously you don't.

      Exactly. Most investors talk about diversifying their investments, so why should a company be any different? At least Nintendo has some similarity in their markets so that they can learn from one category and use that knowledge in another, not to mention product leveraging like GBA-GC connectivity. Additionally, the BBC story was very light on actual facts and numbers. They didn't talk about Nintendo's sales, or even discuss their handheld position in the least. Maybe the GC is in a significantly worse position in the UK, but there aren't any numbers on the page to prove their points.

      I think if anything there are two things that Nintendo is doing wrong. The first is their image, people DO still think of the gamecube as primarily for kids. I do, but I also own the Mature titles. So perhaps their image needs to be dealt with.

      The problem is finding a way to deal with that image. They've been working on this problem since it first came up in the 16-bit console wars with Sega. So far they've had very limited success, at best.

      The other thing is with their lack of cheaper titles. I can play $15 greatest hits PS2 titles and $20 PS2 GH games. While it usually costs around $25-$30 for a GH equivalent on the gamecube. Who cares if the GC is cheaper, the games are often more expensive when it comes to older titles. Perhaps Nintendo should consider making more of their titles around the $20-$25 mark.

      My only comment on this is that most of the GC titles I've purchased have been in the $20-25 range, although some of them were used titles. I can find a lot more PS2 titles in that price range, but then there are a lot more PS2 titles in general, and I can't necessarily find titles I want, for any console, in that range now that I have a similar number of titles for each system. At worst, I'd say that Nintendo's top-tier 1st party titles stay at the $50 price longer than most PS2 titles, but I can't say the same in comparison with the XBox, where Halo sat at $50 for 2 years.

      Also in the market, it talks about how the PS2 had a year's headstart over Microsoft and Nintendo. However, the first year the PS2 was out, lots of gamers were dissappointed with the lack of titles. I think having a headstart doesn't necessarily give a company an advantage.

      The Dreamcast had a year's head start on the PS2, and in many ways had titles that showed off the hardware better at launch, but it didn't help them against Sony. The PS2 wasn't even widely available for 6 months after it's US launch, and it still pulled ahead mostly on the strength of Sony's marketing and the PS1's titles and reputation.

      Nintendo and Microsoft have some great titles, but yes, I am aware that the PS2 has a huge selection of titles (but is that due to them being Sony, or having a headstart, and could you say the same if we were talking about Nintendo or Microsoft?).

      It's due to Sony's reputation among developers for allowing a lot of freedom in content (even if it's no longer true that they have any more freedom there than anywhere else), plus the head start, and their dominance in the previous console generation. Currently, there are more multi-platform releases than exclusives for any of the consoles, at least as far as I've been able to tell, which is probably the reason for Sony's recent whining about the quality of multi-platform titles on their console (and it's generally accepted that a good multi-platform title isn't going to look as good on a PS2, which may be an image problem for Sony's entry for the next console generation).

      I do agree however that Nintendo should not be underestimated. They don't have the resource of Sony or Microsoft, but they do have exper

      --
      -PainKilleR-[CE]
    2. Re:Overly critical by cgenman · · Score: 4, Interesting

      You forgot one.

      "If you ask me if they are still going to be in the console business in 2008, I would say no," he said

      Interesting theory, and would be accurate if mindshare equaled success, but in the larger business world, you have to make money to stay afloat. If the XBox continues to hemmorage money indefinitely, Microsoft will cut it. If Sony's games division lost lots of money (ha ha), Sony would eventually cut it. If NEC's TurboDuo was still profitable, it would still be around. Nintendo is making money, by all accounts in quantity, and would be ludicrous to get out of the business that has served it so well for... Four generations of hardware.

      Furthermore, with Nintendo, Microsoft, and Sony all buying chips from IBM and ATI, development costs can be kept in line. Nintendo, having developed more gaming systems than all of their rivals combined (and having taught Sony how to build theirs), is in a pretty good position to create something amazing on a realistic budget. They do need to stop hiring case designers from Willy Wonka's Chocolate Factory, but overall they are in a good position to make good hardware. Remember, the GameCube is comparable in power to the XBox at a significantly lower price, and unlike Sony their designers have spent their time creating the next generation of system, rather than revising the old one so that it doesn't break every 6 months.

      The market might be ripe for another console in 2 - 3 years, but we're getting to the point of diminished returns. With actual collision detection and *gasp* 64 colors, the Genesis was a significant jump over the NES in terms of graphics and gameplay. The PS1 jumped beyond that to actual, though extremely blocky, 3D, and unlimited CD storage. The PS2 smoothed out those hard edges into tasty NURBS and boosted storage again to DVD, while making gameplay far more fluid. And the next generation of consoles? You can always keep boosting draw distance, pushing poly performance, and making the world more persistent, but are those enough? The only things that I could see as compelling enough for an upgrade would be a return to VR (there's finally the power, you know), or a really good Havoc based physics co-processor. Even then it would be a tough sell.

      Well see. We always do.

    3. Re:Overly critical by *weasel · · Score: 4, Insightful

      the idea that Nintendo will leave the hardware business comes from the common belief that if trends continue the way they're going, Nintendo will decide the money spent developing and marketing a console just isn't worth it. Not when they could theoretically sell their fantastic 1st party games to both leading console vendors and more than triple their potential market.

      analysts look at the potential profits of a cross-platform Sunshine, Kart, Metroid or Wind Waker -- and note that the profit margin for Nintendo would be much much higher.

      it isn't actually based on whether Nintendo can reverse the trends - it's all just armchair-commentary on what looks like a sure thing on paper.

      As for the next console generation, it will definitely be based around the tried-and-true 'bigger better faster more'. More polygons, more color depth, more memory, and more storage.

      On top of that, they're most likely going to roll in more online capabilities, more network integration capabilities, and quite possibly PVR capability.

      You can get a gist of what MS has planned by taking a preview of the feature list for DirectX Next.

      There's at least another generation (after the upcoming) or two of simply upselling graphics. Perhaps someone will go for an even bigger optical disc (like blu-ray or some such) next generation, but that's not likely.

      VR will be a pipe-dream alongside flying cars for a long time yet.

      i don't really know or care who's going to be winning the race in 5 or even 10 years. but i don't see any reason to think the overall trends in console hardware advancement won't continue for as long as they can. no-one has really done anything but pump graphics and move to bigger/cheaper storage for the past 20 years. the only real innovation has been sony's dual-function ps2, that provided cheap dvd capability to a market that was ready for it.

      which is very similar to the situation if someone released a console/pvr in 05/06. Which is the basis for why i think that's even possible to begin with. Sony has to recognize that if MS tries it, they might usurp market control. So Sony has to match it (or call them on it, and hope they're bluffing).

      Judging by the creation and sales-rate of the PSX, it looks like Sony is matching.

      --
      // "Can't clowns and pirates just -try- to get along?"
    4. Re:Overly critical by unclethursday · · Score: 4, Insightful
      The only other problem I have, is that at this point I see no reason for Nintendo to make a next gen console. The GC still has alot of potential left in it, and it seems absurd to make gamers buy a new console, and new games for it.

      The problem here, though, is the perception of being left behind in the race.

      Don't think Sony and Microsoft (especially Microsoft) wouldn't immediately capitalize on the abiltiy to claim that Nintendo has fallen behind if they aren't ready with another console when Sony and Microsoft are.

      I actually think that both the GC and Xbox have a lot of untapped potential that could take another 4-5 years to fully maximize... but if Sony has a new console, it won't matter. The masses always want something new; and with the hype machine Sony has, don't think that if Nintendo and Microsoft waitied a year after the launch of the PS3 that what we see in this generation (Sony overwhelmingly controlling console marketshare) wouldn't happen again. Even if the PS3 had only 1 launch title, if it was out a year before the others, it would just sell more.

      So, while it shortens the GC's and Xbox's lifespans, both companies need to be ready to launch within just a few months of Sony; just to be able to try and compete. IF all three companies release right around the same time, the fight for marketshare will come down to the games, more than 'w3 pwnz0r j00 w17h 0ur h4rdw4r3!!!!!'

      Besides, nothing is stopping Nintendo, and others, from releasing GC games into the life of the N5. People were still making games for the NES long into the SNES' life, and SNES games long into the N64's life (ok, N64 games weren't as big in the GC's life). Hell, Nintendo only just stopped making replacement parts for the NES this year.

  7. Lies, big lies and statistics... by Gadzinka · · Score: 2, Insightful

    There was a marketing campaign couple of years ago in Poland. One of three GSM operators finally received licence for 900MHz (previosly they only had 1800, so they covered only major cities) and put major buzz into their slogan ``fastest growing coverage''.

    Lots of people had fun about marketing a shortcoming as an advantage. I mean, the other two operators had 99.x% coverage, so their coverage grew by 0.03% annually, and the newcommer had sth like 40% annual rate ;)

    So, if your market grows from one unit to ten units you can make a lot of buzz about 1000% annual rate ;)

    Robert

    --
    Bastard Operator From 193.219.28.162
  8. A Gamecube Christmas by Prien715 · · Score: 4, Interesting

    Statistics about sales are all well and good, but sometimes they don't paint a realistic picture. I got a 'cube for X-mas with no memory card, so I attempted to find one.

    My first stop was my local Walmart. Despite the large volume of games for PS2 and X-Box, the gamecube shelf was completely bare, not a single game was left. Needless to say, they didn't have any memory cards.

    I went to my local mall and visited every store that carried the cube and found similar situations. I finally stopped at EB Games who had 3rd party cards (the Nintendo brand was sold out).

    If anyone asks why weren't 'cube sales weren't higher in my area, it's pretty simple. No one had any left. I suspect other people in other areas may have similar stories, but at this point, Nintendo beat the sales predictions of every retail chain to the point of clearing their inventory. And that's a good season.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:A Gamecube Christmas by Gr33nNight · · Score: 2, Interesting

      Well, the reason Walmart was bare was because they were selling the 'Cube at $80 w/ the free Zelda game! In my town there were lines at 6 am to grab those, and when they sold out, they shipped more in ASAP! It was in the local paper, totally nuts.

    2. Re:A Gamecube Christmas by PainKilleR-CE · · Score: 2, Interesting

      I had a similar experience, though, with some better anecdotal evidence to show an increase in sales.

      I didn't buy Super Mario Advance 4 until after Christmas because most of the people shopping for gifts for me knew I wanted it. Besides, the game was everywhere, at every store I went to, and they all had a rather large stock of the game on their shelves (or behind the counter as the case may be). I didn't receive the game as a gift, and started looking for it 2 days after Christmas. I couldn't find it for nearly a week (when I found it at an out-of-the-way WalMart that appeared to have just restocked their game shelves).

      There were a handful of other games I noticed with similar stock problems, and a lot of accessories, most of which had no significant shortages in the past. Of course, determining the demand for them before the Christmas rush is the real issue. Sometimes there's a bit of a lag in the sales of certain items before the Christmas shopping starts, but realistically I doubt anyone was expecting the GC to sell as well as it did, if not in pure numbers than compared to the other two consoles. I didn't see many games sold out this Christmas, but the ones that were are ones that most people could've expected to sell, or, as you said, may have been carried in smaller numbers (.hack//, the whole series of games was sold out at the Best Buy stores in this area), and many of the games I picked up after Christmas were display copies at EB or GameStop (PGR2, Live Subscription Kit, Tactics Ogre GBA).

      Still, SMA4 surprised me the most. Either they expected a lot of early sales, saw very slow initial sales, and then picked up fairly rapidly, or Nintendo couldn't ship what people wanted fast enough. There were more copies of that game sitting on Best Buy's shelves before the holidays than I had ever seen them put up on the shelves before, and after the holidays the only GBA games on those shelves were either crap or extremely niche-market games.

      --
      -PainKilleR-[CE]
  9. Re:This Panda wants Sources by hawkbug · · Score: 2

    The person you are arguing with is VERY correct - the first generation of the PS1 had a very, very bad laser in it. You want sources? Read up for PS1:

    My favorite PS1 Lens Repair Guide

    Common Problem with SCPH-1001 model

    And now for PS2:

    http://www.arstechnica.com/reviews/003/gaming/ps2/ ps2-1.html

    http://faqs.ign.com/articles/390/390535p1.html

    And I could go on and on...

    The PS2 Model SCPH-30001 was horrible at reading DVD-R discs. The newer models are much, much better. So, if you want to watch home movies, you have to pitch the first generation ps2 and get a new one, like a V7, V9, or V10 console. V9 and V10 being almost identical on that front, but V7 is not bad either. About that problem with model 1001 for the PS1 above - I had that problem with my generation 1 model, and it was because Sony used plastic slide rails in the laser instead of metal. Future models used aluminum. One such fix for that problem was to take apart the laser, sand it down so the rails were even again, and then apply aluminum from a pop can with crazy glue on the rails so the plastic is protected, and doesn't wear anymore. I had a lot of success using that method with fixing those old consoles.

    My point is that just because your PS1 still works, that doesn't mean that there hasn't been thousands of people who's PS1 or PS2s died within the first year they had them. That's not good - but Sony makes a lot of cash this way, and so do people like me who charge to do repairs :)

  10. Re:This Panda wants Sources by Curtman · · Score: 2
    Just because it's a "well-known fact", doesn't mean it is true

    Hah.. I'd question that one. Facts are by definition the truth

    • Fact : Reality; actuality; truth; as, he, in fact, excelled all the rest; the fact is, he was beaten


    If something is well known, but is wrong, it would be a misconception.
  11. Re:This Panda wants Sources by Pluvius · · Score: 2

    fact n.
    2. c. Something believed to be true or real: a document laced with mistaken facts.

    Rob