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EA and Sony's Video Game/Music Convergence

WebGangsta writes "Yahoo! News is reporting that Electronic Arts and Sony are collaborating on cross-promoting music and videogames. The just released EA title NFL Street 'will feature an original score from Sony artists X-ecutioners and tracks from Sony musicians including Korn, Fuel, Killer Mike and Three 6 Mafia. Two songs from the soundtrack will be turned into music videos featuring gameplay footage and will be released as singles for radio. To promote the game, EA said certain Sony Music releases would come with a bonus disc featuring a demo of NFL Street, and the production of the game and involvement of Sony artists will be featured in an MTV special.' This is just the beginning and an ideal way for Sony to cross-promote their artists with gamers (Amplitude, SSX3, DDR, etc)."

11 of 33 comments (clear)

  1. Crap by illuminatedwax · · Score: 3, Interesting

    I'm sorry, CowboyNeal, but adding Korn to NFL Street is not "making it funky." It's "making it shitty." Now I have to deal with 5-string bass garbage if I ever want to play NFL Street. Hey, how about we add some Linkin Park to NBA Street? Or I know, how about we put "Sk8er Boi" on the Tony Hawk 5 soundtrack? These songs, besides being the bottom of the pop music barrel, don't even fit in these games.

    --Stephen

    --
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    1. Re:Crap by Acidic_Diarrhea · · Score: 2, Informative
      "Now I have to deal with 5-string bass garbage if I ever want to play NFL Street."
      By "deal", you mean turning the music off, right? In fact, you may want to note that in EA's most recent sports game, there's control settings that allow you to turn off individual songs so you never hear them. Obviously this doesn't help if you dislike every single song and every single band on the game's soundtrack but, in that case, just turn the music off.

      I don't think this story was meant to highlight a great addition to the NFL Street game but was more about how corporate synergy can create interesting marketing strategies. More of a non-story and I wasn't planning on commenting in it.

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  2. Music Industry Shovelware, or Creative Comingling? by 2Flower · · Score: 4, Insightful

    The problem with this announcement is that it's basically nothing new, nothing interesting, nothing that hasn't been done before. Any schmuck can take a handful of premade music tracks across a bunch of marketable genres and shoehorn them into a game. Tony Hawk's been doing it for years; when THPS3 hit, it stopped being about 'skate culture music' and started being a commercial.

    If they really want to integrate and crosspromote effectively, then they have to do one of two things...

    1. Actually pick a genre or artist that makes sense for the game and be consistent about it! DDR works great because it uses dance music for a dancing game -- go figure. Same goes with the Wipeout series, which presented a techno style from the soundtrack right on down to the visuals. Wipeout wouldn't have been as good if you got Fluke and the Chemical Brothers next to Sum 41, Linkin Park, Snoop Dogg and Enya...

    2. Create NEW MUSIC just for the game, specifically for the game. Sign an artist and have them work the soundtrack for you. NIN's collaboration with id for Quake produced an amazing ambient score -- more projects like that, where the music is completely tied into the concept, would sell both the game AND a soundtrack full of this never-before-sold material. This doesn't just mean get them to record any old original song, it has to integrate perfectly into the game to justify the process.

    Of course, the easiest and cheapest solution is to just use the game as a dumping ground for bands the label wants to promote. And the end result is a completely forgettable, bloated, schizophrenic game soundtrack -- which looks groovy on the back of the box and sells the thing, which is all that matters. And hey, if they just care about making money (which is reasonable & proper in a capitalistic society), that's fine... but it's empty, too. Very empty.

  3. This oughta be interesting by ArmenTanzarian · · Score: 2, Funny

    Just wait until congress realizes that rap music and video games are teaming up! Considering the only rap they've ever heard probably mentioned killing a cop and the only video game they've ever heard of is Vice City. It's really just a matter of time before their knees start jerking towards some moronic legislation that'll never pass.

  4. This has been going on for years... by Torgo's+Pizza · · Score: 4, Interesting
    Looks like the mainstream press finally got a ticket for the clue train. Music and games have been pals for quite a while. Sure at first it was novelty songs like Pac-Man fever, but it slowly escalated. Musicians have been contributing to soundtracks for PC games for over twenty years without being noticed.

    The Playstation was the first console to really take advantage of the CD medium and use it for energizing music tracks. The ball really got rolling with the Playstation release of Wipeout XL. Sony also released a soundtrack CD that featured Chemical Brothers, Prodigy, Oribital and several other groups. From there it's just expanded slowly into other games.

    EA Big has been using the soundtrack concept for several years to it's advantage. SSX Tricky really stands out in my mind. In fact, EA Big increased their budget for the soundtrack licensing for SSX 3 at the expense of the voice acting budget! (Dang, and I liked having Billy Zane as the voice of Psymon.)

    Well, mainstream press. I for one, welcome you to the present day. I trust you'll find our new soundtrack overlords accomodating.

  5. Re:Music Industry Shovelware, or Creative Comingli by ziggles · · Score: 3, Interesting

    They did create new music.

    "will feature an original score from Sony artists X-ecutioners"

    I've never heard of them, but it is an original score. The music changes depending on what's happening in the game. And I think the rap/hip-hop sound fits with football. I'm not sure how the regular songs fit in with the score though.

    In extreme sports games (like Tony Hawk's Pro Skater), I think a soundtrack that's just singles from bands is the best idea. You can play those games forever, you're going to get sick of a soundtrack that all has the same musical theme more quickly than you will a list of 30 or so individual songs by individual bands. And unlike most other genres, you're never going to associate certain music with certain times you played the game. It's all pretty similar, it'll just blur together in your head.

    But for most other genres I definitely agree an original score is always a better idea (if it's done right).

  6. Putting music where it doesnt belong. by JavaLord · · Score: 3, Insightful

    Maybe the music belongs in NFL Street, but I'd much rather have traditional game music (ie an original soundtrack, with just music, no singing/rapping). I like rap music and I thought Madden 2004 was just obnoxious when I first played it. I don't want to here Bon Jovi's "it's my life" either. Rap/Rock music isn't what should be in a football game, themes like the NFL on FOX, ESPN NFL prime time etc make me think football.

  7. Creative Shoveling and cornchips by August_zero · · Score: 3, Interesting

    You have some good ideas here, and i more or less agree with you on all your points.

    However, I really don't see the "original music" thing happeneing all that much. Instead I think we are headed for a similar situation to that of the cinema. Yes, some bands will attach a unique/new piece of music to an upcoming game but for the most part I think that the soundtrack practice is going to stay focused as a "product placement" type approach.

    You hear Korn playing on Street, and maybe some people go "wow Korn is pretty cool I should buy/ download their album" Korn in essence becomes like "Doritos" or "mountain dew" only louder, and with fewer artifical perservatives.

    Enya doing a game soundtrack? How about Halo 2?

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  8. hmm... by h0mer · · Score: 2, Interesting

    Everyone seems to be against having singles show up in games, the main reason being the music is no good. I've got news for you: NFL Street/Madden/SSX/etc. are "mainstream" games. That means a lot of casual gamers will play these games and casual gamers are more likely to dig the music. Personally, I don't see what the big deal is. It's better than generic menu music, and if it bothers you so much then turn it off.

    EA has done a decent job so far of using licensed music in a good way. The in-game music for NFL/NBA Street goes along with the gameplay quite well. If you don't like hip-hop/turntablism then it's not going to be appealing.

    Microsoft has done the best job of using licensed music so far in Project Gotham Racing 2. You race through multiple cities all over the world, and the radio stations are real stations in those cities with the real DJs. I was impressed that WPGC 95.5 in Washington DC even had a couple go-go (club/party reggae-ish music that's huge in DC) tracks in its playlist. Plus the actual music was decent and turned me on to some new bands.

    Would I have been happy if Viewtiful Joe had music from a bunch of nu-metal bands? Hell no! But if sports/racing/dance games want to use licensed music, it's a whole lot better than some generic techno the sound guy threw together.

    (That statement excludes Daytona USA... DAY-TON-AHHHHHH! Let's go away!)

    --


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  9. Re:The EA Model (Mainstream) v. the MS Model (Indi by Acidic_Diarrhea · · Score: 2, Insightful
    "And, if that doesn't suit you, you can use your own music with custom soundtracks. How can you beat that?"
    First off, you're right. This is a very nice feature. The PS2 doesn't come standard with a hard drive so this isn't really an option on a console other than the Xbox.
    "EA's mainstream approach is generic and faceless; MS's indie approach is far preferable on every single side of the equation, be it consumer, publisher, or artist."
    Now, I don't listen to much mainstream radio and tend to mainly just listen to older underground stuff, so let's get that out of the way first. From an advertising perspective, you're arguing that limited advertising in a single venue is better than complete cross-market saturation. This is an interesting theory but ultimately I think that you're wrong. First off, with a video game, you've got a limited audience. There are only X number of people that are going to play the game and, of that X, only a percentage will like the music and be inclined to purchase it. Whereas with market saturation, you get Y number of people hearing the music, where Y > X. I think the number of people who dismiss the music completely because they've heard it elsewhere and thus won't buy it is negligible. I mean, there had to be a first time you heard Mainstream_Artist_A just like there was a first time you heard Indie_Artist_A. Maybe you didn't like either of them the first time you heard them but let's suppose both have the potential to grow on you. The artist that's being played everywhere has a much better chance.

    As for your idea that the consumer is getting screwed - don't forget that the music EA is using is called mainstream for a reason. The majority of people like the music so I don't think they'd describe themselves as getting screwed.

    Final note on an already too long post, EA games are fairly notorious at this point for including an options screen for selecting which songs you want played and which ones you don't. Obviously this comes nowhere near as close to letting you play your own music of a HD but it would allow a game with Korn on the soundtrack to still be playable even if you hate Korn.

    Just my two cents.

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    I hate liberals. If you are a liberal, do not reply.
  10. Re:Sony or EA? Who really wins out? by dstyle5 · · Score: 2, Interesting
    "What I can not realistically see is someone buying a game, hearing a song in the game then going out to buy the CD of that artist."

    I'm not so sure that is the case. I've played a lot of NHL 2003 and I have heard some songs that I hadn't heard anywhere else that are pretty good. It's piqued my interest in some of the artists and though I haven't bought a CD from any of these artists I can't say I won't do so in the future. I also have SSX 3 and found there are some pretty good tunes in there as well.