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Third Thief Title Transitions To Third-Person

Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in."

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  1. Re:That's what I thought at first by Anonymous Coward · · Score: 2, Informative

    Basically it means that the game got "dumbed down" to work on a console. DX2 had problems such as an interface that was designed to work with gamepads, which made it horribly clunky. In the old DX, the inventory was drag and drop and you could have hotkeys for everything. Nothing worked the way it should in the new one. The level sizes were tiny, probably also due to the limitations of the console. The AI sucked (which may have to do with the fact that the XBox didn't have the processor capacity to deal with a complex AI). In a game that could have made great strides over its predecessor (which was a fantastic game), it seemed to fall flat. It didn't add any depth to the gameplay and it didn't even do things as well as DX1 in most cases. It was just a tremendous letdown.