Third Thief Title Transitions To Third-Person
Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in."
Then I remembered that third-person view isn't a bad thing for a stealth game, since stealth games don't tend to rely on aiming ability or anything. The only real problem is that it makes the game less realistic, as you'll be able to see people around corners and behind your character's head, most likely. In exchange, you have advantages such as being able to do jumps reliably as well as judge whether or not you're in shadow better.
Rob
I feel your pain. :/
All the major publishers are going console. There are a few big primarily or at least heavily PC developers left, but you have to keep your eye out for them. id Software, Valve, Bioware are a few that come to mind.
I don't think anyone disputes that games are going to get shitty in the next little while, but at least the defection of the big PC publishers and developers will leave a big opening for a lot of the stronger small studios to slide into. In my opinion, a short lull will be followed by a bunch of innovation. I'm looking forward to (read: hoping for) it.
Random and weird software I've written.
Soon all games will be 3rd person action adventures. Why? Beats me - people keep buying them. They're the cinematic equivalent of 2 hours explosions. I hate them with a passion.
Gamers: Stop buying them... please.
Developers: You're hurting your games by following everyone else.
I can tell this from a single screenshot. This is an absolutely useless perspective and completely unimmersive (as that's supposed to be me - but I can't see what I'm supposed to). See the knife in the player's hand? What happens when you throw it? Yeah, exactly - how the hell are you supposed to aim when you don't have a straight line of sight?
Don't give me a retarded answer like: "You'll get used to it" or "the game will aim for you".
Thanks for making Mario 64 again - the gaming world needed it. No, really.. way to keep your fanbase. I know the article says that you can play in 1st person.. but just to be completely clear to the devs (if they're reading this) understand this:
I NEVER WANT TO SEE A 3RD PERSON PERSPECTIVE WHEN I AM PLAYING YOUR GAME. OH, AND STOP MAKING CUTSCENES - THEY'RE SHIT. K? THX, BYE!
I want to bring a group of developers from the early 80's into the present and see what they could come up with. Deliberately not showing them the games that have been made since then so they wouldn't follow everyone's retarded cliches.
The third-person mode, by itself, is no big deal. The game already renders the player's entire body in first-person mode (meaning you can look down and see your own feet), so it was probably ridiculously simple to implement.
The problem is the levels: DX2 had horribly tiny levels to accomodate the Xbox's limited RAM, and apparently Thief 3 is going to be the same way -- apparently levels in T3 are divided into areas roughly 1/4 the size of the average level in part 2, and to access the different areas you walk into a sort of misty thing and confirm whether or not you want to leave the current area. Again this is a complete compromise to deal with the Xbox's comparatively pitiful RAM but it's almost certainly going to be carried over to the PC version -- just as it was in the PC version of DX2 -- even though my PC has eight times the RAM of the Xbox and a lot of folks have far more. In short, screw Eidos, screw Ion Storm and screw Warren Spector for his "this is how we'd be doing it even if it was PC-only" bullshit.
meep
Okay, so everyone is complaining about third person perspective. I don't have a problem with this. Third person is excellent for an action game with a lot of melee. A good swordsman knows where his body is and is pretty aware of opponents all around him. Third person perspective fits this very well. For example, Jedi Knight II and Jedi Academy give you a first person view when shooting ranged weapons (also sensible), and a third person view when swordfighting. These games have been incredibly successful! And less successful on consoles. (Probably because you had to do adult things, like aim, think, and use more than just the fire button).
But seriously, I agree with what everyone else has been saying about consoles and worsening games. I couldn't believe the reviews of DX2, given that DX was one of the best games in recent years to grace the PC. But yes, DX2 was atrocious. The graphics weren't optimised at all, they were clunkier in a lot of ways compared with the original DX. I couldn't even bring myself to play it long enough to get out of the first area, it was just too clunky (even after using all the third party tweak patches!).
I grieve for the Thief franchise. I grieve for us all. The loss of great quality games on the PC lessens us all. With consoles there can be no new revolutions. There will be no "shareware" DooMs anymore, no OpenGL Quakes, no mod communities. We can't avoid change, but it is unusual in the IT world that any change brought by new technology takes so much away from us all.
I am government man, come from the government. The government has sent me. -- G.I.R.