Slashdot Mirror


Linux Now Booted On GameCube System

modifried writes "The GameCube-Linux project managed to get the Linux kernel to boot on a GameCube gaming system - it 'shows a full screen of kernel messages, up to mounting root', but there are still errors to be fixed. From what I have gathered no one has (as of yet) been able to burn a bootable mini-DVD for the system. Instead they are currently using a glitch in the patching system from the online-enabled game Phantasy Star Online. Screenshots can be found here. (And if you'd like more information on the PSOLoader, it can be found here.)"

9 of 80 comments (clear)

  1. You know... by Bagels · · Score: 4, Insightful
    it sounds kind of stupid, but has anyone actually just plain *asked* Nintendo what their stance on alternative OSes on the Cube is? They'd probably prefer a "proper" method to the PSO exploit, which can also be used to run bootleg games... and their past actions haven't struck me as quite so draconian as those of, say, Microsoft.

    That said, of course, if they revealed the information required to burn Linux discs, it wouldn't be long before someone used the technique to burn bootlegs :( .

    --
    --- Bwah?
    1. Re:You know... by Cecil · · Score: 4, Insightful

      Nintendo does indeed have a better reputation than Microsoft, but it's not any more deserved. While I love Nintendo, and even owned an N64 and a Virtual Boy :P I don't have any illusions about them being an exceptionally friendly company, especially when it comes to anything which could be twisted into a piracy concern.

      It was their staunch refusal to touch CDs (because they were easily copied) that lost them SquareSoft as a developer to Sony, and the N64's anemic cartrige space nearly dragged them out of the mainstream gaming market.

      They were, and still are, well known as one of the most litigous companies when it comes to emulators and ROMs. They crack down the hardest on manufacturers of ROM copier devices.

      And you expect this company to give you access to the system's internals? Not likely. Look at Sony's PlayStation Linux. It runs on a layer so that you aren't allowed to touch the PlayStation hardware directly. Console makers consider that kind of stuff extremely proprietary.

      Basically, Nintendo has this illusionary image that they are a good, consumer-friendly company. And they are that for the most part. Even still, they're mostly just a company like any other -- if you get in their way, they will not hesistate for a second before coming down on you like a ton of bricks.

    2. Re:You know... by xenocide2 · · Score: 4, Interesting

      They are the most litigious in the realm of emulation and ROMs but they also have the most to lose. Sony's playstation hardly has a history to build on (note that sony has also pursued emulators to court, something that Nintendo hasn't if I recall correctly). Microsoft hasn't had any problems since they have no history at all. Emulation cuts into remarketing concepts and games already built.

      That Nintendo just won't let us have games for free is sucky, but their entire empire was built on survival. Their refusal to enter the CD realm was partially based on a lack of expertise, and a lack of expensive facilities. Sony already had plenty of CD based factories, but Nintendo was still in the chip market. CD piracy was of course another consideration, one that ultimately came back to bite Sony in the butt as personal cd burners came to market.

      Sega has probably been the most emu friendly, but thats not exactly an endorsement. As I recall, they settled their suit against a popular Genesis emulation by building Sega PC Sonic fun packs that are built on the author's emulation technology. And then the saturn has just been too rare (and large) and unheard of for emulation, let alone market exploitation. Though Sega has been releasing some other games for GBA as a sega classics, and the sonic mega collection on gamecube.

      So no illusions, just know that Nintendo works with the strategy that's worked for them -- conservative decisions. They spend a good deal of R&D money, but they do exercise caution in what they release, and how they move. Of the Big 3, Nintendo has the smallest bankroll. On the other hand they're also the most game dedicated. They're the least likely to pull out if things are looking down. At some point Microsoft's due dilligence will have to examine the XBox situation (at which point heads would roll if they hadn't already all left the company (interesting sign)).

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:You know... by NanoGator · · Score: 4, Interesting

      "It was their staunch refusal to touch CDs (because they were easily copied)"

      That particular detail is not entirely true. (Though what I'm about to say does not, in any way, defeat your point about Square.)

      Nintendo was quite happy to go to CD, see the Super NES CD that didn't quite make it. But that was a peripheral. With a mainstream system, like the N64, CD-ROMs were not so interesting to Nintendo.

      * The drive mechanisms were expensive. The money saved by using cartridges went towards more powerful processing. (note: The N64 came out for $200 instead of $300 like the PS launch.)

      * The media is easily damaged. Cartridges are much harder for kids to break.

      * Nintendo would have a hard time controlling who made what for the system. (Look up Nintendo's tiffles with Tengen and Atari for more info on that.)

      * Access times are slow causing interruptions in any given game. Above all else, it's a game machine, not a wait machine.

      * Cartridges make a lot more money for Nintendo.

      As I mentioned before, this does not interfere with your point about Square. However, arguably, Square was being rather whiney about it. The reason why they wanted CD media was so they could use CG rendered full motion video in places. Really, it wasn't that necessary. (Yes, I've played the game.) It was a luxury they demanded, instead of a limitation they could have overcomed. As a result, Square made their decision, and found themselves crawling back in Nintendo's direction.

      I will say this, though: Square made the right choice. I don't like Sony, I wasn't a fan of the PS, but I do think Square did the right thing. Sadly, they severely damaged their relations with Nintendo. They're slowly patching it up, but we as gamers have been hurt by it.

      "Basically, Nintendo has this illusionary image that they are a good, consumer-friendly company."

      Believe it or not, they are. Sadly, a company their size often finds themselves in a position where they have to make tough decisions. Everybody has their opinion, that's something Nintendo has no control over.

      "if you get in their way, they will not hesistate for a second before coming down on you like a ton of bricks."

      I don't think that's a fair statement. In a sense, it's true. However, there are a few missing words in that phrase. Believe it or not, they do think before they act. They do act swiftly, though.

      --
      "Derp de derp."
  2. Re:questionable lagality? by Acidic_Diarrhea · · Score: 5, Interesting
    Given that this hack doesn't require that any copy protection be circumvented, as far as I can tell, it shouldn't be the case that the DMCA is being violated. Therefore, I would say that something like the original Game Genie court case could be used in citing case law where running code not endorsed by Nintendo is proven to be legal - and in that case it involved a company trying to make a profit, here we've just got hobbyists trying to do something interesting and not looking to make a buck.

    Nintendo can put whatever they want into the EULA but it doesn't mean that their statements will hold up in court. I don't have my EULA that came with my Gamecube available to me so I can't check it over and I haven't been able to find a copy online so maybe someone can quote theirs - but, I think that even if Nintendo makes statements regarding this type of operation, it wouldn't hold up in court.

    --
    I hate liberals. If you are a liberal, do not reply.
  3. because it's fun by cheezus · · Score: 4, Insightful

    I'm sure making linux run on strange hardware is fun and educational.

    Why run a smb3 on a nes emulator inside of a ps1 emulator inside a pc emulator inside a virtual machine on a mac?

    Geeks are just weird like that. I think it's cool.

    --
    /bin/fortune | slashdotsig.sh
  4. Re:questionable lagality? by Scarblac · · Score: 4, Insightful

    That's too bad for them. It's an object, a piece of hardware. You bought it. It's yours. You know, your property, not licensed or anything. Opening a box you own does not make you automatically agree to anything...

    --
    I believe posters are recognized by their sig. So I made one.
  5. Re:questionable lagality? by zulux · · Score: 4, Insightful

    Microsoft said so. When you open the box your xbox comes in you agree to a EULA which states you can't alter the hardware which is required to boot linux.

    I say so. When my XBOX connects to my internal network, Microsoft agress to an EULA/TOS which stats that I can alter the hardware which is required to boot.

    HINT: EULA's after a sales transaction have never been held by the courts to be enforcable (except for for case of limits of liability.)

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  6. Re:Theres a reason they can't make the DVD's by Jawju · · Score: 4, Informative

    The GC discs spin the same way as other CD/DVDs (clockwise). However, they read from the outside towards the inside (I believe the XBox does the same). This allows faster bootups and so on. I think the problem with copying is getting your hands on the 8cm discs. You can get blank ones if you own a GC dev kit, but good luck getting them on ebay ;)