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Star Wars Galaxies To Revamp Jedi System

JasdonLe writes "In a move that significantly changes the game's goals, I just saw on the official Star Wars Galaxies site that plans are in the works to 'revamp' the entire Jedi system, including removing Jedi permadeath." The plan is to "rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." SWG Stratics also has word that the holocrons, previously needed to be come a Jedi in the PC MMORPG, "won't be in the new system", but may still have value as rare in-game items.

18 of 75 comments (clear)

  1. Wow, by King_of_Prussia · · Score: 5, Insightful

    maybe now the path to becoming a Jedi will be based on skill, and not mastering random professions told to you by a magic cube...

    --

    Making the moon less necessary since 1998.

    1. Re:Wow, by jafuser · · Score: 3, Insightful

      This is why I left SWG for Second Life. I left right about the time the Holocron concept became the obvious path to advance my character (who was a non-combat class).

      I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.

      This is not the path of a Jedi.

      Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...

      Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  2. finally un-sucky? by gmhowell · · Score: 4, Insightful

    When various MMORPGs came out, I would complain about the initial outlay, considering you have to pay a monthly fee. I would usually get modded 'troll' or 'flamebait' or, at best, someone would argue that it was to pay for development. Now, how much development was actually done by Sony and LucasArts prior to release of the game? Since release, there's been several very large patches, major revamps to several professions, and now a total revamp of the Jedi system. So, again, why would I pay $50 up front?

    Hope this new system gives folks what they want.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:finally un-sucky? by will_die · · Score: 2, Insightful

      Theses changes are still SWG dev wet dreams. They are still working on adding stuff they said when they would add when the game was released.

    2. Re:finally un-sucky? by neura · · Score: 2, Insightful

      Companies can't afford to drop the initial price. A very large number of the people that bought this game when it was first released did not pay any monthly fees as they cancelled their account at the end of their free 30 days. This isn't the first time we've seen this either. AC2 and ShadowBane suffered much the same fate. HUGE showing the first month out, then the user base just dwindles down to almost non-existant. It's like letting people into an amusement park where all the rides are either broken or they just don't look fun. If you charge people $50 entry though and enough people pay that $50 the first month, before word of mouth spreads that your park sucks... that's probly about the best income you're going to get from the park.

  3. Probably not by Highrollr · · Score: 2, Insightful

    I've noticed that when anything major is patched in MMORPGs, it's to make it easier and more newbie-friendly. Seeing how many people were whining about how convoluted and arbitrary the process of becoming a Jedi was, it's most likely that it will be much easier post-patch. Then you'll get tons of Jedi running around until it's nothing special. Sad, but that's how it will be.

  4. I don't have a problem with the timeframe, by King_of_Prussia · · Score: 4, Insightful

    just the utter lack of skill required to do so. All it is is a repetitive level grind which makes no sense in the context of a Star Wars universe, and is completely at odds with the what most people consider fun.

    --

    Making the moon less necessary since 1998.

    1. Re:I don't have a problem with the timeframe, by AuMatar · · Score: 4, Insightful

      Umm, yeah- this is from Verant, the company that made Everquest. Did you expect anything less? All any of theiir games is is repetative level grinds with liberal amounts of campng added in.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:I don't have a problem with the timeframe, by cpu_fusion · · Score: 2, Insightful
      Actually, no -- Star Wars Galaxies isn't from Verant. It's from Sony Online Entertainment (SOE). Verant was purchased by SOE, consumed, deficated, and its stars departed.

      The person who squarely deserves credit for the rediculous and pathetic starting "vision" of SWG is none other than Raph Koster.

      You can thank him for taking such an amazing franchise and turning it into a huge mess.

      Oh, and he got promoted by the way. You can certainly blaim SOE (and the ashes of Verant) for that.

  5. lucasarts and sony really screwed up from the star by Ty · · Score: 4, Insightful

    They really screwed up from the start. What kind of crackhead came up with a system where you spend hours upon hours building up a character that you will quit playing as soon as you unlock the force slot? If they want to make players happy AND make them stick around for a long time, they should make the Jedi class available to everyone from the start. BUT, make it really hard - through both time involvment AND ability/knowledge, to be a good jedi. That way every weenie who wants to be a jedi gets their wish, but only the ones who take time to develop their character actually get to be the kind of jedi that we saw in the movies.

  6. Re:In other words... by gmhowell · · Score: 4, Insightful

    Those 'players' are 'customers'. Piss them off, and they'll go elsewhere. Heck, even just disappoint them, ignore them, or don't meet their expectations, and they'll go elsewhere. This isn't Sony's little sandbox (nor is it the private sandbox of the people who have the time to jump through the hoops to become a Jedi). If they want to make a profit, they have to 'deal' with players and their expectations.

    Real life is boring and tedious. Why should I pay $50 plus $15/month to play an imaginery boring and tedious person?

    Players *did* figure out the secret. And many people said 'WTF does *that* have to do with becoming a Jedi?' Heck, even random choice after a character is alive for X weeks would be more entertaining than 'go camp the widget'.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  7. Re:As a SWG newbie by Umgawa71 · · Score: 2, Insightful

    I agree that -in terms of the Star Wars canon- there will inevitably be a disparately large number of Jedi across all of the servers. Unfortunately, it seems that most classes are effectively unnecessary in the game, in that a hundred percent of the players on a server could be Jedi and, as long as one of them had a clarinet, they wouldn't have to worry about much of anything. In my opinion, it's a lack of true interdependence that would allow something like that to happen. I'm not saying that it would happen, because some people would probably then gravitate to bounty-hunting, which would then create a use for a crafter-class to make the weapons for said class, but there's no true dependency on any particular classes beyond someone having Musicianship I, just to get the battle-fatigue down.

    It reminds me of a history I read of the Virginia Colony during its first years of existence: The people living there eschewed planting corn because they could make money off of tobacco, and so -as a result- a very significant portion of the population died as a result of starvation. The people who came across the Atlantic to work as iron-mongers, carpenters and various other necessary non-farming occupations chose to farm tobacco, which meant that various services were not being met, and the Virginia Colony very nearly went up in figurative smoke. However, since no one is actually truly dependent on anything in Galaxies, there is no real-world kind of check that would prevent Jedi from running as rampant as tobacco-farmers in Virginia.

    All I'm saying here is that -at least to provide some sort of consistency in the Star Wars universe- something will have to get done to put the Jedi back into check. Otherwise, it won't be uncommon in a year or eighteen months to hop on a server that has a fifty-percent Jedi ratio, which is just outlandish to me. But, it ends up being a business decision in which Sony has to decide whether they want the fifteen dollars a month from the thousands and thousands of players who will moan if their Jedi lives aren't fairly comfortable. My bet is, they'll take the money.

  8. Re:How by Anonymous Coward · · Score: 2, Insightful

    Forever, if he wasted his time playing video games.

  9. Classic SOE by truffle · · Score: 3, Insightful


    This is classic SOE management. They will release some goal to the playerbase that is extremely hard to reach. A small portion of the playerbase will work extremely hard, and reach that goal.

    The process of working so hard, makes the goal have a high social value. People are impressed, amazed, they want to reach that goal too.

    Enter round two, the difficulty of reaching the goal is significantly downgraded. Now a large portion of the paying game playerbase, who were unable to reach that goal before, can go for this highly coveted goal.

    Round three, they make it even easier.

    It's all about making players want something bad, and eventually making sure all (or most) players can get it. It's a good way to ensure your $9.89/month keeps coming in.

    Note, they've just announced this. It's not live yet. But I bet a bunch of people who are bored with SWG, who might cancel their accounts, will stick around now because now they can hope they'll become jedi.

    --

    ---
    I support spreading santorum
    1. Re:Classic SOE by Ayaress · · Score: 2, Insightful

      It's also a good way to make sure the playerbase doesn't get bored with a game still in active development (which nearly all MMORGPs are for most of their existence).

      I play one called Ashen Empires (Used to be Dransik). About a year and a half ago, they made a major graphical overhaul (from highly dated 16x16 256-color tile sprites to a full isometric system).

      When they launched the new version, they didn't include any of the high-end equipment that had been in the old version (partly because they seriously unbalanced the game, and partly because there were a lot of graphics to render). People had to work very hard just to save up the insane prices for high-end iron armor, and people with a full set of platemail and a broadsword were social gods.

      Then, they added the low-end magic items, and people with magic padded leather and a +2 sword were the gods. Later on, you needed an elemental shield and a +4 sword, since everybody had MPA and a +2 sword.

      Each time a new level of advancement is added to the game, the last one becomes substantially easier to achieve. The people who had the last plateau of godliness complain for the first few days when suddenly there are entire guilds full of n00bs wearing Mystic Robes, but by week's end, most of the former social gods have a Robe of the Archmage, and those Mystic Robes are n00bcrap.

      The only problem I have with SWG, though, is this: What is the new standard of advancement? The SW universe really doesn't have something higher than Jedi...

      Of course, from the article, it sounds to me like they're just making it more straightforward or realistic to become a Jedi, not easier.

  10. SOE don't know good game design by decairn · · Score: 2, Insightful

    Something as core as how the Jedi system works being revamped tells me once again that SOE have no clue when it comes to effective game design and making sure they get it right first time. It's one of the reasons I stopped playing Everquest, and is a big factor in me not playing any more of their games.

  11. Nothing Really More Star Warsy Except Jedi... by yeschat · · Score: 2, Insightful

    Seeing as they gave out holocrons to everyone for Christmas, I hope the changes in the whole jedi mess won't ingore that. Grinding though professions that the holocrons tell you does indeed suck, but if they do away with the holocron having something to do with the "jedi path" it kind of sucks for the people who couldnt get one until they gave them out for presents (most people for 2 in fact). Whatever the case, I do agree that grinding is probably the only way to make the game hard enough to accout for the path to jedi being hard. I also like that it's way harder to train in the jedi profession once you make it. I want it to be hard, otherwise it's pointless.

    That being said, I don't like making a whole new character. That's just stupid.

    Now if they could just give the game a real Galactic Civil War, I really think less people would strive for jedi. Let's hope the next patches (Publishes 6 and 7) gets all this fixed.

    People only obsess with jedi because there isn't much else Star Wars like in the game!

    Just my 0.02 USD

  12. No pride, No honor. by CashCarSTAR · · Score: 3, Insightful

    That's something, in my mind that is society wide. This is the sort of thing that sticks in my craw. These people, they have no pride in their work. They think they need to get the payment up front. That in a nutshell, they have to trick people into buying their chairs.

    This goes for business, politics, technology, entertainment. It's just a lot of deception. It's about fooling people into thinking you have a good product, not actually having one.