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Neglected Classic Games That Deserve Remakes?

Thanks to GameSpot for its feature discussing neglected videogames that nonetheless deserve remakes. The "games that may have been forgotten but were at least pretty well known in their day" include Roadwar 2000 ("[an] innovative adventure set in the ruins of American civilization"), Biomotor Unitron ("an exceptional game... [that] had the poor luck of being released on the profoundly underappreciated NeoGeo Pocket Color in 1999"), and Xenophobe ("a lighthearted and memorable arcade game... [that] takes itself less seriously than the average alien shoot-'em-up.")

10 of 191 comments (clear)

  1. Speedball 2 by cjthompson · · Score: 5, Insightful

    from the Amiga 'nough said

  2. The Marathon Trilogy by Undefined+Parameter · · Score: 4, Informative

    I suspect that only a minority of Slashdot-ers will recognize what I'm talking about, but any game in the trilogy deserves a remake on it's own; the whole trilogy deserves a remake, even more.

    Lucky for us, that's already in the works. In fact, it's being simultaneously ported for Linux and Windows as well as OS X, AND it's an Open Source project. If I had any programming skills (alas, I don't), I'd be in on the project. As it stands, I'll have to wait until Pfhorge (pronounced "forge," for the uninitiated) comes out to make any contribution.

    Anyhow, for those interested, the project is called Aleph One; the main site can be found here, and the SourceForge site can be found here.

    ~UP

    --
    Eat the Path.
  3. Commander Keen by jonadab · · Score: 5, Interesting

    I was greatly disappointed when Duke Nukem got redone as 3D but Commander Keen
    didn't. Keen was a much better game than Nukem in almost every respect and
    had a lot more vertical action, which would have made for a lot of interesting
    possibilities in a 3D version -- platforms up above your head and all that
    would make the game play like more than just another Doom clone, as you'd
    have to be alert to things going on above (and below) you. Plus, the light,
    cartooney spirit of Keen is something the FPS world could really use; I mean,
    aren't you tired of seeing skulls and blood all the time? Wouldn't it be nice
    to see some weird slugs and neon green slime for a change?

    Plus, it would probably be the first FPS to include a pogo stick with
    exaggerated bounce. Bonus points if you also get to fly the Beans-with-Bacon
    rocketship.

    I don't buy a lot of games, but I think I'd buy Keen3D, if it were done well.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  4. I'm still waiting by SamSim · · Score: 4, Funny

    I'm still waiting for Spacewar! 2.

  5. Innovations or Renovations? by polyp2000 · · Score: 4, Interesting

    As much as like the idea of remaking classic games. Why dont we try and concentrate on innovating new ones? The Article says that remakes are good because they excite consumers with "names" they already know.

    Thing with remakes, what we a really looking for is good gameplay back in the day it was far more important to have good gameplay than have great graphics. It was often the case that some games had great graphics but dire gameplay, other games had excellent gameplay but dodgy graphics. Those that got the balance just right were hits.

    As far as remakes go though, a new Populous game would be much appreciated. And I also wish that David Braben would get the new Elite out the door. And has anyone ever done a Spy Vs Spy for the next generation ?

    nicki..

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  6. Custer's Revenge! by WormholeFiend · · Score: 4, Funny

    Just kidding!

    How about a spinoff/remake of Moon Patrol:

    Mars Patrol: Avoid glitches! Grind rocks! Examine patches of mud!

  7. None of them? by molafson · · Score: 4, Insightful

    In my opinion, modern remakes of classic games seldom capture the magic of the originals. Instead, they exploit our nostalgia for marketing/licensing purposes, and often piss on the legacy of the original game.

    Nintendo is one of the main offenders here, shoe-horning a Mario-themed game into every possible genre without regard for the gameplay of the original Super Mario. Personally, I can't stand any 3D Mario platformer (not to mention any Mario sports and puzzle games). Super Mario 64 may be a decent game in its own right -- but it's not really Super Mario as far as I'm concerned.

    I don't even think Super Mario World (considered by some to be the best Mario game) recaptured the awesomeness of the original Super Mario.

    The key to many classic games is simplicity. Adding tons of slick graphics, new moves and power-ups, and worst of all, 3D perspective doesn't improve game play, it ruins the perfect balance achieved by the original.

    On another note, a GTA 1/2/3 pack for the GBA would be super sweet (with GTA 3 made to play in the top-down 2D mode of the originals).

  8. Paperboy, too! by Jeffool · · Score: 4, Interesting

    Darn this no 'edit button' crap. But yeah, Paperboy. Sure, why not. With nifty Max Payne-ish 'bullet-time' so you can hit those front door steps without slowing down! And it doesn't even have to be Paperboy. Just call it Special Delivery and you've got a little more room to work around with. Start as a paper boy, go on to small parcel delivery, or if you choose the darker path, drugs, or even Mafia involvement! It's genius!

    You're a delivery boy in a decent sized consistent city, delivering parcels from place to place while doing other mini-adventures along the way. You can't miss with this! :D

    Jeffool.

  9. Kid Icarus by Guppy06 · · Score: 4, Insightful

    And they should make a Kid Icarus 3 while they're at it.

  10. Star Control of course! by HerbieTMac · · Score: 4, Insightful
    Star Control 1 was a good game. Ahead of its time, excellent gameplay and good graphics.

    Star Control 2 was, at the time, the greatest game ever written. Gameplay, depth, graphics, sound, in every part, the game was so far ahead of the competition that there could be no realistic challenger. Indeed, the ending left so many strings for a sequel that quite literally from the month it came out, there was anticipation for Star Control III.

    Then came Star Control III. Ugh. Accolade took the game to new developers and it was clumbsy, uninteresting and not fun to play. The sub-plots were meaningless and the story was unengaging. Gameplay took a step backwards.

    You can help!

    Sign the Petition Ask Accolade to re-make Star Control III with the original developers at Toys for Bob.