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Neglected Classic Games That Deserve Remakes?

Thanks to GameSpot for its feature discussing neglected videogames that nonetheless deserve remakes. The "games that may have been forgotten but were at least pretty well known in their day" include Roadwar 2000 ("[an] innovative adventure set in the ruins of American civilization"), Biomotor Unitron ("an exceptional game... [that] had the poor luck of being released on the profoundly underappreciated NeoGeo Pocket Color in 1999"), and Xenophobe ("a lighthearted and memorable arcade game... [that] takes itself less seriously than the average alien shoot-'em-up.")

37 of 191 comments (clear)

  1. Speedball 2 by cjthompson · · Score: 5, Insightful

    from the Amiga 'nough said

    1. Re:Speedball 2 by paulcammish · · Score: 3, Interesting
      What, you mean like this? Ok, its on the PSone, but it looks like its still the old game, but with updated graphics.

      The most worring thing, is that the Bitmap Brothers site hasnt been updated since May 1st, 2003. However they mention "Speedball Arena" there as being in production.

      After a quick look around, it looks like theyre converting the recent Namco title "Kill.Switch" for PC, so they dont appear to be totally dead... which is nice.

      Looks like I wont be seeing Gods or Magic Pockets on GBA for a while... damn.

  2. The Marathon Trilogy by Undefined+Parameter · · Score: 4, Informative

    I suspect that only a minority of Slashdot-ers will recognize what I'm talking about, but any game in the trilogy deserves a remake on it's own; the whole trilogy deserves a remake, even more.

    Lucky for us, that's already in the works. In fact, it's being simultaneously ported for Linux and Windows as well as OS X, AND it's an Open Source project. If I had any programming skills (alas, I don't), I'd be in on the project. As it stands, I'll have to wait until Pfhorge (pronounced "forge," for the uninitiated) comes out to make any contribution.

    Anyhow, for those interested, the project is called Aleph One; the main site can be found here, and the SourceForge site can be found here.

    ~UP

    --
    Eat the Path.
  3. Commander Keen by jonadab · · Score: 5, Interesting

    I was greatly disappointed when Duke Nukem got redone as 3D but Commander Keen
    didn't. Keen was a much better game than Nukem in almost every respect and
    had a lot more vertical action, which would have made for a lot of interesting
    possibilities in a 3D version -- platforms up above your head and all that
    would make the game play like more than just another Doom clone, as you'd
    have to be alert to things going on above (and below) you. Plus, the light,
    cartooney spirit of Keen is something the FPS world could really use; I mean,
    aren't you tired of seeing skulls and blood all the time? Wouldn't it be nice
    to see some weird slugs and neon green slime for a change?

    Plus, it would probably be the first FPS to include a pogo stick with
    exaggerated bounce. Bonus points if you also get to fly the Beans-with-Bacon
    rocketship.

    I don't buy a lot of games, but I think I'd buy Keen3D, if it were done well.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  4. Qix by mistert2 · · Score: 2, Interesting
    Qix When I played this on Atari (either 5400 or 7800), it was never the same game twice. You had to think and take risks.

    I loved the championship boxing in the article. Does that bring back memories. Xenophobe is a great game. I lost a lot of quarters to that one.

    Road Blaster should be on the list, too.

    1. Re:Qix by I+Be+Hatin' · · Score: 3, Interesting
      Qix When I played this on Atari (either 5400 or 7800), it was never the same game twice. You had to think and take risks.

      Qix was indeed a great game. However, I wouldn't really call it neglected. It had a pretty good following back in the day. Moreover, I can't imagine how they could remake it without totally destroying it. I'd imagine that one of the requirements would be that it's 3D, and this would probably end up making it looking way cheesy. With games like Qix and Tempest -- where their simplicity is part of their beauty -- it's probably best to play the originals though MAME...

      --
      I know god exists. I read it on the internet, so it must be true.
  5. I'm still waiting by SamSim · · Score: 4, Funny

    I'm still waiting for Spacewar! 2.

    1. Re:I'm still waiting by kisrael · · Score: 2, Funny

      I'm still waiting for Spacewar! 2.

      It's been here since the early 1990s. They call it "Star Control".

      It has its own set of sequels as well...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  6. Syndicate! by Gottjager · · Score: 2

    Syndicate
    Syndicate Wars
    Fountain of Dreams
    Bionic Commando
    Elevator Action

  7. Re:Penguin Adventure by torpor · · Score: 2, Insightful

    but, but ... thats tuxracer, no?

    close enough ... wouldn't be hard to finish the Penguin Adventure maps in Tuxracer format, anyway ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  8. Innovations or Renovations? by polyp2000 · · Score: 4, Interesting

    As much as like the idea of remaking classic games. Why dont we try and concentrate on innovating new ones? The Article says that remakes are good because they excite consumers with "names" they already know.

    Thing with remakes, what we a really looking for is good gameplay back in the day it was far more important to have good gameplay than have great graphics. It was often the case that some games had great graphics but dire gameplay, other games had excellent gameplay but dodgy graphics. Those that got the balance just right were hits.

    As far as remakes go though, a new Populous game would be much appreciated. And I also wish that David Braben would get the new Elite out the door. And has anyone ever done a Spy Vs Spy for the next generation ?

    nicki..

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Innovations or Renovations? by russellh · · Score: 2, Interesting
      As much as like the idea of remaking classic games. Why dont we try and concentrate on innovating new ones? The Article says that remakes are good because they excite consumers with "names" they already know.

      The best games are universal and immortal. Chess, Go, etc. They do not deserve to be tied to obsolete hardware, etc. The process of remakes and reinvention and preservation is essential and creative, as no great game ever sprung up fully formed. Hopefully we'll get one great game out of the first hundred years of computing.

      --
      must... stay... awake...
    2. Re:Innovations or Renovations? by johnwroach · · Score: 2, Interesting
      And has anyone ever done a Spy Vs Spy for the next generation

      Coming out this year. I saw a couple screenshots in some magazine a couple months ago.

      And it has the GREY spy.

  9. Classic EA titles by jvmatthe · · Score: 2, Informative

    Mail Order Monsters - Keep the old idea: build monsters, add on parts with money earned through sparring with other monsters. (Sort of like Tecmo's Monster Rancher, but different.) Put this online with plenty of cool upgrades, tournaments, and other modern niceties and you'll make a mint.

    Racing Destruction Set - The old ideas: Design cars and race courses with traps, terrain hazards, and so forth, then race. Add same updates as above for MOM. Also make sure you can build a course and then race against computer-controlled opponents of real intelligence.

    Adventure Construction Set - Build a single-player RPG from the ground up, including graphics, items, scenery, and more. Update to modern standards for graphics, sound. Set up a site where users can upload their creations and then vote on them. Eventually, game buyers themselves become the real engine for driving more sales of the game.

    1. Re:Classic EA titles by BladesP9 · · Score: 2, Interesting

      You can't think remake without thinking:

      M.U.L.E.
      Seven Cities Of Gold
      Heart Of Africa
      Archon
      Legacy Of The Ancients
      Questron II
      Pirates! (which I think was remade once and may be remade again)
      Silent Service

      I could go on for days.

      I loved the old ACS. I still have the original for my Commodore 64 which is sitiing in storage......... WITH my commorode 64 until I find room in my house for everything :) There used to be a big club where people who made adventures could send them in and others could buy (to support the club). It was a great thing. All of the EA "Adventure Contest" winners were put in that too. I remember working with Ken St. Andre (Wasteland designer - the father game to the current Fallout series I'm told) to produce the group's newsletter and I even worked on some tools for that one.... ah.... the memories of 6502 assembly programming.

  10. one of my fav's on the C64 by Rhinobird · · Score: 3, Interesting

    I'd like to see Paradroid remade. I spent many hours playing that game. It would make a pretty FPS. Take over another robot and be able to use their weapons, be kinda neat to also use thier sensors.

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  11. Sundog by wowbagger · · Score: 2, Interesting

    Sundog:

    Synopsis - you are a slave, who's uncle was a free man. He died and left you his spaceship (good), and the obligation to forefill his contracts (bad), which could either free you or doom you and all your decendants to eternal slavery to pay off the forfiture clauses (ugly).

    So you have to fly around the galaxy, finding cargo to haul to make enough money to by the items needed by the colony to whom you are contractually bound, all the while fighting off pirates in space, muggers on the ground, and trying to keep your junk-heap spacecraft flying and maybe even improve it.

    I've always felt there needed to be a sequel, after you won your freedom, to try to incite revolt among the slaves and overthrow the system.

    (And for all those of you who remember Dungeon Master - remember Zed, Duke of Banville? Guess what game he came from.)

  12. Things to Consider by eyempack · · Score: 2, Interesting

    I find most modern games don't have a sense of humor that is "funny" Games like Super Hero League of Hoboken were amusing not because they were racy but because they were hair brained. That is the kind of game i would love to see remade.

  13. Custer's Revenge! by WormholeFiend · · Score: 4, Funny

    Just kidding!

    How about a spinoff/remake of Moon Patrol:

    Mars Patrol: Avoid glitches! Grind rocks! Examine patches of mud!

  14. Rocket Jockey. by Jeffool · · Score: 2, Insightful

    Every time this topic is brought up (or every time I bring it up,) I have to mention Rocket Jockey. One day I'm going to get tired of complaining and program it myself. But until then, I'll keep complaining!

    With the main controls being 'left grappling hook', 'right grappling hook', and 'drop the lines', today's controllers with shoulder buttons are perfect. And with quick online play, the game would be unbeatable. Hm. Speaking of which, anyone know if theres a good way to play Win95 games on XP? The 'Compatability Wizard' sucks. Don't tell me I'm going to have to make a 95 partition to play this.

    Jeffool.

  15. None of them? by molafson · · Score: 4, Insightful

    In my opinion, modern remakes of classic games seldom capture the magic of the originals. Instead, they exploit our nostalgia for marketing/licensing purposes, and often piss on the legacy of the original game.

    Nintendo is one of the main offenders here, shoe-horning a Mario-themed game into every possible genre without regard for the gameplay of the original Super Mario. Personally, I can't stand any 3D Mario platformer (not to mention any Mario sports and puzzle games). Super Mario 64 may be a decent game in its own right -- but it's not really Super Mario as far as I'm concerned.

    I don't even think Super Mario World (considered by some to be the best Mario game) recaptured the awesomeness of the original Super Mario.

    The key to many classic games is simplicity. Adding tons of slick graphics, new moves and power-ups, and worst of all, 3D perspective doesn't improve game play, it ruins the perfect balance achieved by the original.

    On another note, a GTA 1/2/3 pack for the GBA would be super sweet (with GTA 3 made to play in the top-down 2D mode of the originals).

  16. Kickle's Cubicle by Mmm+coffee · · Score: 2, Interesting

    Anyone play the NES game "Kickle's Cubicle" by Irem? Not many have. It was this action/puzzle game that slightly resembled the Lolo series. It was made in a super-cute kiddy fashion (complete with hearts, etc), and was admittedly hella easy up until about the 3rd or 4th world. But after that it started getting more and more difficult and thus more fun. After you beat it you get to play more puzzles that become borderline impossible, and you get hooked hard.

    I would LOVE to see that game updated, especially with two player levels. The thought of a quasi-DM/CoOp game using the KC engine makes me laugh -- the thought of two people trying to complete a puzzle together while trying to kill each other at the same time is quite cool.

    Oh, and if you haven't played Kickle's Cuble then GET IT. The first few world will mildly entertain you, but as you progress you'll be cussing like a sailor at this kiddie game and loving every second of it.

  17. Paperboy, too! by Jeffool · · Score: 4, Interesting

    Darn this no 'edit button' crap. But yeah, Paperboy. Sure, why not. With nifty Max Payne-ish 'bullet-time' so you can hit those front door steps without slowing down! And it doesn't even have to be Paperboy. Just call it Special Delivery and you've got a little more room to work around with. Start as a paper boy, go on to small parcel delivery, or if you choose the darker path, drugs, or even Mafia involvement! It's genius!

    You're a delivery boy in a decent sized consistent city, delivering parcels from place to place while doing other mini-adventures along the way. You can't miss with this! :D

    Jeffool.

  18. M.U.L.E. by ru-486 · · Score: 3, Interesting

    What about M.U.L.E.. I can still hear the game music in my head on quiet nights. Mule Midi version here

  19. Joust Joust Joust by VashSpaceCowboy · · Score: 2, Interesting

    There could be a whole universe created on the concept of Joust. I'm not sure how you would joust in 3d, but riding ostriches into the air is just screaming for an action-rpg remake of the thing. It would only work though if they seriously endowed the story to flesh out the universe we only got a small glimps of in the original release.

    Also, what's with Zelda being on the remake list. Isn't that done once or twice with every Nintendo system that get's released. How can they remake it any more than they already have other than doing a pixel-pixel conversion of it??

    Vash the Space Cowboy

  20. Robotwars by Jim+Hall · · Score: 2, Interesting

    There was a game for the old Mac ... I think it was called Robotwars. It was turn-based. You had a small set of robots in a play field, and you'd play out a "script" for them: Go over there, hunker down, and scan that area for enemies (shoot if you see any). Last player with any robots standing wins.

    It was a great game, but simple in concept. Graphics were's too great (isometric view) but not any worse than, say, any GBA game. Your opponnents were only visible if one of your robots could see them.

    It would take some work to re-do Robotwars for anything other than a PC, but it would make for a great GBA game.

  21. Kid Icarus by Guppy06 · · Score: 4, Insightful

    And they should make a Kid Icarus 3 while they're at it.

  22. Star Control of course! by HerbieTMac · · Score: 4, Insightful
    Star Control 1 was a good game. Ahead of its time, excellent gameplay and good graphics.

    Star Control 2 was, at the time, the greatest game ever written. Gameplay, depth, graphics, sound, in every part, the game was so far ahead of the competition that there could be no realistic challenger. Indeed, the ending left so many strings for a sequel that quite literally from the month it came out, there was anticipation for Star Control III.

    Then came Star Control III. Ugh. Accolade took the game to new developers and it was clumbsy, uninteresting and not fun to play. The sub-plots were meaningless and the story was unengaging. Gameplay took a step backwards.

    You can help!

    Sign the Petition Ask Accolade to re-make Star Control III with the original developers at Toys for Bob.

  23. DOS favorites by slaker · · Score: 2

    Master of Magic is a game that deserves an update. A lot of dedicated people still play it, even as it gets harder and harder to make it run. It's a DOS game, but I mostly play it in DOSemu on a Linux machine (I have gotten it to run on 2000 and XP, though).

    Mainly, it could use an update to make it more compatible with modern expectations of Windows games, like multitasking and perhaps some directX goodness for the otherwise simple, tile-based animations. Its AI was actually pretty good for its day, but I'm sure that modern standards could be well-applied there, too. I don't think it would take much to get zoomable views and support for higher resolutions, either.

    I still manage to play about 1 game a week. It's held up very well for a game that's eight years old.

    Another game that could use some updating is "Scorched Earth". I've played countless 3D versions that attempt to capture the fun of the original. None have quite given me the same simple joy I have when I napalm just right through an opponent's shield. I'm not asking for gameplay changes, just something that'll run on a more modern platform. Wendell Hicken, are you listening?

    Syndicate was fun and different when it was released. Its graphics STILL look good, but a rotatable view would be nice. I haven't been able to make it run on NTish Windows, but if it could, I would. Wishlist here would be for a mission designer, decent 3D (I've played Syndicate II...) and perhaps adding a level of play at the business management level (e.g. investments, media management). Syndicate would be fun in a persistent world setting, too, with multiple corps, maybe some indy media types, criminal elements, government crusaders... sigh.
    There was nothing so fun as Persuadertron-ing an entire map of people to do your bidding, arming them, then destroying all your enemies with a horde of peons.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  24. Re:Poorly translated games by Guppy06 · · Score: 2, Informative

    Spoken like someone who hasn't been to EB in a while.

    "Games like Final Fantasy 4 (2 US) had what I still think is a great plot, but it suffered due to the poor translation and "Americanization" that Japanese video game makers thought we needed."

    They re-vamped the English translation when FF IV was re-released for PSX as 1/2 of Final Fantasy Chronicles. They still kept certain flubs for nostalgia's sake ("You spoony bard!"), but we now have a game where Cecil and Rosa aren't afraid to do anything more than hold hands.

    "Or maybe just great games that never made it over here. Things like Fire Emblem"

    Released for GBA a few months back.

  25. NO NO NO -- You Don't Want This by krazykong · · Score: 2, Interesting
    Off the top of my head i can think of 3 games

    What do these games have in common? They were once classic games, that were re-released in a format that had nothing to do with the gameplay of it's original. Unlike, for example, the super mario franchise, a franchise that has evolved game by game over the past 20 years, these games have been completely abandoned, then basically repackaged with new fangled technology, creating a brand new game (one that sucks). Instead of letting this game sell itself, they've slapped an old classic name on it and have called it a sequel.

    Do you really want this?. Basically some developer just has to to create a badly designed toon shaded alien shooter, with awful control and an unfunny storyline. Once the producers of this game realize that the game won't sell, they can simply, buy the rights to Xenophobe, and just call it a sequel. Please stop asking for this. This is not good for us.

    I'm not even saying that we should let Xenophobe die. It was a great game. If they want to re-release it, GREAT! Remake it. Make the sprites cleaner. Make the control tighter. Make it playable on line. Shit, ad a few wacky cut-scenes. Just keep the original gameplay intact. Just don't make a brand new game and call it xenophobes, that would be an injustice. Don't make Raid on Bungling Bay a flight Sim. Don't make Splatterhouse or ESWAT a FPS. Don't make JB Murder Club another resident evil clone. These games are masterpieces and should be respected, not whored out because a game developer needs a hook.
  26. Some ideas.. by rhetoric · · Score: 2, Interesting
    1) Pirates!

    from

    this review of the CD-32 version: "You are a pirate (of course). The object of this game is to retire with high social standing, having amassed a large fortune. How do you do this? To acquire wealth, you sack towns and other ships, and search for buried treasure. To acquire social standing, you play the game of politics with the governments in the game (England, France, Holland, and Spain). This might involve getting married to a governor's daughter, doing missions for the government, and attacking that government's enemies."

    2) Kid Icarus

    "Immediately after Kid Icarus' debut alongside Metroid, the two games were about equally popular, but gradually Metroid began to pull ahead. NES players clamored for sequels to both games, but Nintendo strangely left both series stagnant for years, finally resurrecting them on the original Game Boy of all places. Kid Icarus: Of Myth and Monsters on the Game Boy was a respectable outing for Pit, but sadly it was to be his last. Metroid, of course, went on for further sequels on the SNES, GBA, and GameCube. Additional Kid Icarus installments have never appeared despite persistent rumors to the contrary. One wonders why Nintendo doesn't make another KI sequel in this age of remakes and rehashes. Certainly there are plenty of people who'd welcome a return to Angel Land. But until a new sequel emerges, we'll have to content ourselves with halcyon memories of this wacky place, forever filled with plucky angels and evil eggplants."

    3) Blaster Master

    "Jason had a pet frog named Fred. One morning Fred started to jump around in his fish bowl and was making a lot of noise. Jason woke up and took Fred out to see if he was ok, but when he did, Fred made a dash for the door. Jason chased after his pet. Fred was on the move, he was heading for the swamps, once out there he saw a huge radioactive chest. As Fred got closer and eventually jumped on it, he started to change, he was getting bigger. It didn't take long before Fred and the chest both fell through the earth. Jason, wanting to get his pet, jumped in after him. When Jason landed he found himself. alone, next to a huge armoured vehicle.

    As Jason looked over the car-like-tank a girl stepped out with long red hair and a freckled face. She said her name was Yvtrkizj, her Earth name was Eve and that she was from a planet called Signar-el. Eve gave him a radioactive protection suit and invited him into the tank. She told him the name of the vehicle was SOPHIA The 3rd: NORA MA-01. She told him about the Plutonium Boss, and what he had done to her home planet.

    He lived underground, growing more powerful with the peoples wastes. Once he had grown powerful enough, he attacked the people, and destroyed them, but with them gone, his source of food was decreasing. He set out from the planet in search of another, and found Earth. Eve had taken the last of her planets weapons, SOPHIA The 3rd, and came to try and destroy the Plutonium Boss before he could destroy Earth.

    This wasn't just about getting his pet frog, Fred, back anymore, this was about saving the Earth. Jason set out on a journey to save Earth from certain doom."

    4) Strider

    "The Striders are a global organization of infiltration specialists who work to combat villainy and keep the world safe. From their orbital space station, the Blue Dragon, they are able to quickly reach anywhere in the world.

    Hiryu is one of the top striders. He is given the task by Vice-Director Matic, of finding another captured strider, Kain. But rather than mount a rescue, Hiryu is told his assignment is to kill

    --

    "where words meet intent, lies rhetoric's lament"
    1. Re:Some ideas.. by August_zero · · Score: 2, Interesting

      Blaster Master

      The original is still one of my all time favorite games, and while there were a handful of sequels none of them were even close to as good. Tough as nails too, granted I was only like 10 when I got the game, but it took me off and on over a year to get good enough to beat it.

      I fire it up on my emulator every once and awhile and its odd, but I still know the correct path through all of the stages, its imprinted that hard on my brain. That is the mark of a great game.

      And I agree with your Strider nomination as well. I may be lonely with this opinion, but I liked the NES version of strider far more than the arcade or genesis versions.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  27. BallBlazer by Dr.+Wu · · Score: 2, Interesting

    Or for that matter, any classic LucasFilm game (Rescue on Fractalus, Koronis Rift, Eidolon?).

    But I would kill for an Xbox-Live enabled version of BallBlazer, maybe even adding 3 or 4 player options.

    Dr. Wu
    If you want to win, you have to go for the 3 points over-the-horizon shot

  28. A website index of remakes by GoRK · · Score: 3, Informative

    The site Retro Remakes catalogs remakes of classic games and games inspired by classic games that you probably never knew about. Most of them are free. Granted, most often it's not the original game company doing a full-blown 3d version of some classic 80's space shooter, but there's enough stuff on the site to keep anyone entertained for hours.

  29. don't REMAKE, but RE-RELEASE by bstil · · Score: 2, Interesting

    we've assembled the Games That Should Be Remade feature

    Don't REMAKE the games, RE-RELEASE the original games.

    Games like Asteroids and Pac-Man have a zen-like balance between controls and playability. The so-called "low tech" graphics actually reduce the game to its essential play-and-feel.

    Has anyone seen those awful remakes of Pac-Man in 3D? Geez! Re-release the original and let people play.

  30. Lunatic Fringe by KnarfO · · Score: 2, Informative

    Anyone who owned a copy of Berkely Systems "After Dark" screen saver for Mac in the early 90's will remember this.... loved that one!

    --


    "Creativity is allowing ones self to make mistakes. Art is knowing which ones to keep" - Scott Adams