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Do the 5.1 Stereo Headphones Really Work?

Tamor asks: "Zalman, the company behind some extremely high quality PC noise-reducing products are now selling real 5.1 surround sound headphones. The surround effect is achieved by placing 3 drivers in each ear-piece. As a geek-with-young-family this product's pushing all the right buttons for me, it looks cool, and means I can finally achieve surround sound without waking the kids. Or does it? I was sure that to place a sound spatially your brain relies on the delay between hearing the sound in one ear and then the other. If your left ear only hears the left 3 channels, and your right ear only hears the right 3 channels isn't this making it more difficult for spatial placement to happen? Do you know if/how these are achieving surround effect if each ear is only hearing half of the audio field?"

2 of 84 comments (clear)

  1. You know what? by Lord+Bitman · · Score: 4, Insightful

    These guys who make the headphones, they sort of do this for a living, so they probably know more about it than you. That is: Anything you can come up with in the first five minutes after hearing about the idea, they rely on already having come up with.
    This isnt something that somebody decided one weekend would be neat, and so slapped three headphones together with duct-tape and started talking to magazines. They developed, designed, tested, talked to various manufacturers, looked into methods of distribution. Do you think that in all that time, nobody would have considered how surround sound would be best implimented in a pair of headphones?

    Editors need to stop accepting stories with these bullshits tacked on. If you want to make a completely uninformed comment, post a comment after[if] the article is accepted.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  2. Re:Physics Problem by mleczko · · Score: 4, Insightful

    Well, actually, you only need two channels for surround sound. There are quite a few factors to define where a sound source is located. As far as the horizontal plane is concerned, the location is determined by two factors. First the time difference between the arrival at the ears is taken into account (makes for a astonishigly small time scale, especially with higher frequencies, but the brain can handle it). Then, the volume difference is evaluated: If a sound source is to your left, the signal is louder in your left ear then in your right. As far as vertical position is concerned, the form of your outer ear is relevant. Dependent on the position of the sound source, different frequency bands are attenuated or amplified. These are the so called HRTFs (Head Related Transfer Functions). Using this information, you can filter your sound sources with the according transfer functions and get a really realistic result. I once was able to try out such a system as part of a course here at university. It simulated 5 sound sources in a room and there was a head-tracker mounted on the headphones. So if you turned your head left, the drums would become louder. Pretty cool stuff! :-)