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Trying Your Hand at Level Design?

Utawoutau asks: "As a student nearing graduation with high interest yet no game industry experience I have been taking a serious look at the position of Level Designer. In order to apply for such a position of course, I would need an impressive portfolio. I am aware that a number of games, Neverwinter Nights for example, come packaged with level development tools and that a number of other games have tools (official or not) that are readily available on the Internet. I am interested in hearing opinions from others that have experimented with the level design tools for a number of games as to what they found the easiest, the most fun, the most in depth, and the most impressive to work with. In particular, I am interested in a game whose tools strike a good balance between all four of the above criteria."

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  1. Re:I'm not a game programmer by The+Clockwork+Troll · · Score: 1, Troll
    Why? The companies can't make much money at it. The value just isn't there to the consumer.
    This is why increasing numbers of companies are tapping into streams of recurring revenue: Everquest, XBox Live, etc.

    The old model was: loss leading console hardware, profit-generating games

    The new model is: loss leading hardware and games, profit generating subscriptions.

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