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Trying Your Hand at Level Design?

Utawoutau asks: "As a student nearing graduation with high interest yet no game industry experience I have been taking a serious look at the position of Level Designer. In order to apply for such a position of course, I would need an impressive portfolio. I am aware that a number of games, Neverwinter Nights for example, come packaged with level development tools and that a number of other games have tools (official or not) that are readily available on the Internet. I am interested in hearing opinions from others that have experimented with the level design tools for a number of games as to what they found the easiest, the most fun, the most in depth, and the most impressive to work with. In particular, I am interested in a game whose tools strike a good balance between all four of the above criteria."

8 of 382 comments (clear)

  1. how to procede by geekoid · · Score: 5, Funny

    1: steal decent levels from web sites
    2: say there your own
    3: get job
    4: Stab manager in back, get his job
    5: golf with the producers backers
    6: back stab producer
    7: get backer for YOU game
    8: SHip it when it's half done, retire.

    I figure about 8 month worth of work.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. Re:Easy? Intuitve? Powerful? by MyFourthAccount · · Score: 2, Funny

    Hmmm, so you. Are saying. That punctuations should be used. In favor of. Long lines? ;-)

  3. Level design is for conformists. by raehl · · Score: 2, Funny

    Real designs are crooked.

  4. Get down and dirty.... by mcrbids · · Score: 2, Funny

    I see a few posts here as I write this about this level editor for that game... whatever.

    I suggest you get down and dirty with the game, and use a hex editor to write your level files!

    Really! It's not so hard, (after all, there's only 16 possible combinations in hex, and English has 26 in the alphabet!)

    Just open a file or two in a good hex editor, and start tweaking. I'm sure it'll "come to you" after a bit of experience...

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
  5. Or conversely.... by Chordonblue · · Score: 5, Funny

    1: Get a job at some faceless corporation with a name like 'Enron'.
    2: Design kick-ass games after hours.
    3: Get your work stolen by your sneaky co-worker.
    4: Beat the Master Control Program for domination of your codez.
    5: Become the newest exec (you even get your own helicopter!)

    "Greetings Programs!"

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  6. Re:I'm curious... by Anonymous Coward · · Score: 1, Funny
    sigh, Slashdot ID's above 200K are such morons.

    I agree. Posting as AC is a good way to preserve one's intelligence.
  7. A tip by Datoyminaytah · · Score: 3, Funny

    If you want to be a game developer, whatever else you do...DON'T GET MARRIED.

    --
    assert(birth_date<time-86400)
  8. Three rules by geekoid · · Score: 2, Funny

    1) lots of dots
    2) at least one tunnel
    3) pop up some fruit, or keys from time to time

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect