EyeToy Creator Discusses Product's Genesis
Thanks to NewsObserver.com for reprinting an L.A. Times article discussing the genesis of Sony's inventive PlayStation 2 EyeToy USB camera hardware/software. According to the piece, the hardware designer behind the peripheral is Richard Marks, a "...Stanford avionics PhD who built cameras that guide one of the Monterey Bay Aquarium Research Institute's underwater exploration robots." He comments on low initial expectations: "If there's one thing that's been hammered into my head over and over... it's that peripherals don't sell, and the camera is a peripheral", and explains the early development of the quirky add-on at Sony's Foster City studios, as he "...bought a Web camera and hooked it up to a computer that fed video to a PS2 prototype." Concrete sales figures for the popular, 'mass-market' accessible EyeToy are also revealed: "By the end of 2003, it had sold more than 2 million units in Europe and 400,000 in the United States. Sony estimates it will have shipped 4 million units by March 31, the end of its fiscal year."
I mean the hardware involved isn't specialized to finding changes in the CCD output each frame or outlining the human body. If thats the case, then why don't I see games with camera input for my PC? I have a camera, have for years. I suspect many PC owners do. Yet no games take advantage of it. The mental leap made here is to create the software (the game) to use the camera. I'm pretty impressed that this came from Sony. Usually its Nintendo that makes the big usability/accesability advances. And now, once again I look longingly at the consoles latest fashion item and wonder if the PC platform will catch up.
The article doesn't mention the conversion of the technology demo'ed by Richard Marks into an actual product, which took place at Sony UK's Camden studio. That's where they added the fun gameplay that turned it into something worth buying. It's not a big deal, but it's strange that it's not mentioned at all in the original article.
:-)
It's quite cool reading about the initial presentation of the technology to a bunch of awestruck developers.
Meep meep
I own one of these cams and I gotta say, I totally agree with the point of the article. It's a totally new way of interacting with games, and it attracts non gamers a lot, because it's so simple. I have had my whole family (ages 9 to 57) playing with Groove. ;-P)
Also it just works (TM). One would think that a thing like this would have some problems recognising your movements, but I found that it works perfectly right out of the box.
I hope that more innovative ways of interacting with computers/consoles come forward in the near future (Matrix anyone?
My Stack Overflow user
The camera is used as part of a game - to call it just a peripheral isn't entirely accurate - are the bongos used in Donkey Konga a games controller, peripheral or musical instrument?
The camera appeals to many different kinds of people as its a bit different, entertaining and something new at the same time.
Here in the UK the EyeToy was bundled with PS2 consoles at many major retail outlets for a long time. For a new gizmo like this I think bundling is a great idea and could well be how it got so popular.
Many times in the past I've received a bundled game that I wouldn't have bought outright and ended up loving it! e.g. Tetris on GameBoy and ChuChu Rocket on Dreamcast.
All it takes is for the person that gets an EyeToy bundled with their PS2 to get some mates round and show it off, and then they go off & buy their own. Whereas without the bundle none of these imaginary people may have seen/bought it, because as the parent quotes, "peripherals don't sell".
I don't let my kids have video games because (my son at least) would spend all his time playing it (or I'd spend all my time fighting with them over playing time).
However, if the games made the kids get up and move, I might reconsider. First, because they'd get some exercise, Second, because they'd get tired and do something else, instead of spending hours in trance-land.
Anybody out there have feedback on these games and the couch-potato-kid syndrome?
Actually, I think one cool thing to do with this would be a kind of virtual personal trainer. If you wore a couple of velcro patches, it could check your form; it could break up the exercise routine with games.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
It was pointless, un-fun technology then, and I doubt it's any better now.
My son has one of these and we have to bring in extra lamps in order for it to work. I was suprised at how much light it needed shining on him in order for it to pick him up properly. In addition, the games it came with are too boring for my 6 year old, maybe they have come out with some better games for it?
Obviously the mods didn't read the article either or they wouldn't have modded your post as informative.
Lasers Controlled Games!
Your lighting must be pretty dim if you need extra lamps, because the Eye Toy doesn't need much light. It's also very fun and addicting, so I don't know whatcha guys are talkin bout.
"Remember, you were a n00b once." - Me!