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On Launching Major Videogames Outside Xmas

Thanks to the Hollywood Reporter for its column discussing major videogames originally due to launch in time for Christmas 2003, but which didn't quite make it. In the course of discussing these titles, which include James Bond 007: Everything Or Nothing, the article notes: "Game publishers, in general, recognize that the Christmas rush... is a huge marketing problem. This past Christmas, they say, there were too many good games coming out at the same time and quite a few didn't sell well." A spokesperson for Microsoft elaborates on this: "My prediction is we'll be spreading out the releases and shipping some in early September and others in January and February of 2005... But we can only do that with really great games that can stand on their own." Is weak sales when launching outside the holiday season a genuine problem, or just a self-perpetuating myth?

48 comments

  1. Just release them when they're done! by Rallion · · Score: 3, Interesting

    Come on, people. It seems to me that every Christmas a certain number of games is going to be sold. It doesn't matter if those games are less than a month old! Kid wants game, parents buy game. I'm not saying taking a flagship-type title and releasing it Dec. 1 is a bad idea, not at all. But releasing a huge mash of games? Mightn't it be better to just have a couple great new ones, backed up by similiarly solid, but slightly older titles?

    Much more than that, I hate having to wait for Xmas for half the games I want to come out. I miss out on games that way. I can only get a few out of the cluster. And I'm not always likely to go back and catch the remains later. I would probably buy more games, overall, if more companies had more even release schedules.

    1. Re:Just release them when they're done! by fireduck · · Score: 4, Insightful

      exactly.

      Blizzard has never made a Christmas release and none of their game sales have hurt because of it. Every game they've released since Diablo has sold 1 million +. Closest they came to a Christmas release was the original Diablo, which shipped on Jan 4 (if i recall correctly). Next closest would be the D2 expansion, which went out in November.

      I think the Christmas sales release is only for B titles that are easily lost in the sea of mediocrity...

    2. Re:Just release them when they're done! by nelsonal · · Score: 1

      If you release anytime between late october and the week before Christmas that's generally considered to be a Christmas release. The industry generates well over half their sales during those three months. The April May June months in comparison suck.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:Just release them when they're done! by DrEldarion · · Score: 1

      Well, that's not necessarily true.

      If a game is shitty, giving it 6 months before the holiday season is VERY likely to kill a lot of sales due to word of mouth spreading.

      However, if you give it a couple WEEKS before the holiday season, people will buy and buy before anyone knows the game sucks.

    4. Re:Just release them when they're done! by Rallion · · Score: 1

      Though considering that it's shitty, it'll still be hugely outsold by the gems in that year's holiday crown, largely ignorant consumers or not. My prime complaint with the game industry is the increased pushing of shitty titles anyway...

      My solution with a shitty game set to release at Xmas would usually be to put a bit more effort and try to get it released in the midst of the inevitable early year dry spell. If it's unsalvagable, I would have had it shot long ago.

    5. Re:Just release them when they're done! by StingRay02 · · Score: 1
      The April May June months in comparison suck.

      You don't suppose this could be because of the Christmas glut, do you? How many good games come out in those months? By April, the games that released before Christmas have all sold down, and those (potentially) good ones that couldn't make the mid-December ship date have been pushed back their customary month or two (Baldur's Gate 2, Bond: Everything or Nothing, Rise to Honor, etc.) have also sold down. Of course April, May and June will be slow months.

      I mean, even Hollywood's six month cycle (summer action blockbusters and winter Oscar contenders) is a better model than three or four months of insanity broken up by eight or nine months of comparatively nothing.

    6. Re:Just release them when they're done! by JFMulder · · Score: 1

      I clearly remember buying Brood War, the official expansion pack from Blizzard to Starcraft a few days after boxing day, and it was released right around that time.

    7. Re:Just release them when they're done! by Torgo's+Pizza · · Score: 1
      In the case of Starcraft, they purposely delayed the release of the game because of Age of Empires. They didn't want two blockbusters slugging it out at the same time impacting their sales. So they delayed a few months. It worked to everyone's advantage.

      And no... Christmas releases are not only for B titles. Q4 is the most important quarter for publishers and they reserve their best titles for then. The problem that they are having is that these best titles are so huge and complicated in their development that they are often delayed. In fact, many of the titles that missed Christmas this year are being delayed even longer to be released in September this year to catch the Christmas wave again.

  2. Awards by AtariAmarok · · Score: 2, Insightful

    Once there comes about a major, significant videogame award event, watch for the "Oscar effect": they'll still be released around Xmas.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Awards by Torgo's+Pizza · · Score: 1

      Bwahahaha! Oh man, that's great. A "major, significant videogame award event". That's a good one. I've got tears rolling down my cheek from laughing so hard at that joke. Like that'll ever happen!

  3. Games by mohhomad · · Score: 3, Insightful

    I'm still wondering when game companies will realize that the video game market is more like the movie industry than the toy industry. With movies they have the Christmas and the Summer season but they also release big movies throughout the year especially around holidays. It would be really nice if video game companies did this because as much as I might want all the latest games I can't afford them all at the same time and if I don't pick it up while it's fresh in my mind I tend to forget about it.

    1. Re:Games by exick · · Score: 2, Insightful

      The place where that comparison breaks down, though, is in the development phase. The movie industry has been around a lot longer than the video game industry. They've nearly got the development cycle down to a science. If they want to release a movie around Christmas time, they have a very good idea of when they need to begin each phase of development based on the length of the movie they want, budget, etc. It doesn't seem that game developers and publishers have quite figured that part out yet. Far too often release dates get pushed back for one reason or another and there's a mad rush to get the game out near Q4.

  4. I don't wait till Xmas to buy games. by Anonymous Coward · · Score: 1

    I think the Xmas myth is an excuse by game makers to support crappy titles. I'm sure it's much easier to sell garbage in the middle of a rush when clueless relatives will buy anything based on packaging.

    I personally buy games when I have the money based on an educated decision making process.

  5. Depends by RaboKrabekian · · Score: 2, Insightful

    For some games - Gran Tourismo, GTA, Final Fantasy, etc - it doesn't matter when you release, it's going to do well.

    For others it makes sense to launch either at Christmas (for obvious reasons), or in May when kids are getting out of school and suddenly aren't under the strict yolk of parental control. So traditionally you see games come out at those two times.

    The game market is bigger now, and any given game can absolutely get lost in the shuffle. Maybe spreading the releases is a good idea. I'm not a video game marketing expert :)

    --
    "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    1. Re:Depends by gl4ss · · Score: 1

      yeah well, like the guy said, if it's good then it will make it no matter what(and sell for more than few days).

      if it's crap then they must try to push it into some schedule that will get it in the hands of prospective buyers when they're buying on impulse(or for somebody else..).

      what bothers me about this is that crap like the wwf games sell very well, especially before xmas.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Depends by Acidic_Diarrhea · · Score: 1
      "or in May when kids are getting out of school and suddenly aren't under the strict yolk of parental control."
      I don't think home schooled kids represent a huge portion of the video game buying market...

      That's right - I know what you meant but you didn't say it. When children are out of school, they're no more under their parents control than they were during the school year. They are under less adult control but their teachers are usually not their parents.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:Depends by RaboKrabekian · · Score: 1

      I understand your point, and yes, I should have been more clear.

      What I meant was that in many families I've had experience with, parents are much stricter about how their kids spend there time during the school year. Kids are much more likely to have free time to play video games during the summer then they are otherwise. This why you see a lot of games released in May. Check out release lists over the past 10 years, it's a pronounced phenomenon, and there's a reason for it.

      --
      "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    4. Re:Depends by Anonymous Coward · · Score: 0

      Even better was the image of a giant egg yolk oozing down the kids head and shoulders.

      But I think he meant 'yoke'.

  6. Good games, Bad games. by saden1 · · Score: 1

    The game has to be good or no dice.
    I'll buy HL2, Doom3, DNF (if it ever comes out) and some other titles regardless of when they come out. I think the kids market is where the money is during x-mass.

    I say, If a game can't stand on its own is it worth playing?

    --

    -----
    One is born into aristocracy, but mediocrity can only be achieved through hard work.
    1. Re:Good games, Bad games. by Acidic_Diarrhea · · Score: 1
      Wait, you buy a game if it's good or you won't buy it at all. How do you know Half Life 2, Doom 3, or DNF will be good?

      You're not speculating based on past performance, are you? Basically, it appears you'll buy certain games because past incarnations have been good and/or popular titles, regardless of wheather the game lives up to the hype, right? I think that's worse than just buying something during the holidays for the sake of buying something.

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:Good games, Bad games. by scabb · · Score: 1
      What's wrong with that? Past performance is generally a good indicator of how good a game is. I'll be purchasing Nintendo's next Mario platformer purely on the basis of enjoying all of the plumbers previous incarnations. I'll be buying Metroid Prime 2 and Sam and Max 2 because the original titles were excellent.

      Sure, I could wait for a demo, one of which will probably emerge around three months after the game is released, or not at all in the Gamecubes case. Or I could rent something - which is not really possible with PC games. Reading reviews would tell me what one or two people thought, and maybe I could put in a little research and find out the general opinion on the title.

      Or, I could just buy what I believe looks good and keep my receipt.

    3. Re:Good games, Bad games. by Acidic_Diarrhea · · Score: 1
      Did you like the first Tomb Raider? What about the previous Castlevania games before that dreadful game for the N64? How about Mega Man 2 on the NES? That was a good game, right? Did you buy everything after that? Honestly, blind purchasing is so sad to see. I suppose you got right in line for the Matrix sequels as well, right? And Terminator 3, did you watch that?

      For every franchise that's had decent sequels, I can point out five franchises whose first few games were good and then went to shit.

      An intelligent person buys based on the current product - not what they've bought in the past.

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:Good games, Bad games. by scabb · · Score: 1
      But how do you know what the current product is like before you buy it? Or does the intelligent person simply use the opinions of others as the only means of shaping his own opinion? When the product is very subjective, much like a video-game or a movie then it's often foolish to think this way. Reviews may give you an indication towards what's good, but another indicator is enjoying a previous title in that franchise.

      Yes, it's almost inevitable that as more sequels are churned out, things get worse - but people do recognise this. Revolutions took in a lot less than Reloaded. I don't think all too many people are concerned with losing $10(?) to a crappy movie.

      As for your questions, I never liked Tomb Raider. I never followed the Castlevania series, I didn't think T3 was too bad actually and I didn't see the Matrix sequels. I do however make a point of seeing Coen films. I'll be watching Spiderman 2 and buying the next Zelda game regardless of what anyone tells me.

      And like I said:
      "I could just buy what I believe looks good and keep my receipt."

  7. Games Get Lost by cbirdsong64 · · Score: 1

    Just like in the summer movie season, a few excellent games seem to just get lost in the Christmas rush. See: Beyond Good and Evil.

  8. they had a better chance this xmas not a worse one by liminality · · Score: 2, Insightful

    seems to me that game companies had a much *better* chance this xmas than previous ones. this christmas, we had no Half-Life 2, no Doom, no new Zelda, no new Mario, no Final Fantasy: Crystal Chronicles, no Fable, no Halo 2. this season there was a *lack* of premier titles of the kind that are likely to drown out the smaller ones. my guess is that other game companies, expecting huge games like Half-Life 2 and Doom to make their ship dates, scaled back their marketing in anticipation of being overlooked. big mistake. 2004 is going to be a far more competitive year than xmas 2003 would ever be considered.

  9. Why games get released around Christmas by Radius9 · · Score: 5, Informative

    I am a video game programmer, and have been in the industry for many years. Here's what I've experienced. The reason why Christmas is a big season is that games won't sit on the shelf for very long. The retailers quickly move games off the shelf to make room for new games. Since titles sell more units around Christmas, it makes sense to release them then. If I have a game that I release in June, chances are it won't sell nearly as well as it would around Christmas. And chances are, even if it is a good game, it won't be stocked by most retailers by the time Christmas rolls around. This is *especially* true of the really big retailers, for example WalMart and Toys 'r Us. On the other hand, certain titles sell well at different times of the year. Sports titles tend to sell well during the first half of whatever the sports season is, and poorly after that (comparitively speaking). Everyone here of course mentions games they would buy games no matter what the time of year is, but all the examples I've seen cited are existing franchises. Most game companies will try and release their unknown titles and/or new franchises during the Christmas holiday, and have their known titles release at other times of the year to fill the void. When I say unknown titles, I mean unknown, and not bad. I know plenty of games that were very good in my opinion, and just didn't sell well, usually because of poor marketing support or releasing at an awkward time.

    1. Re:Why games get released around Christmas by Rallion · · Score: 1

      A very large majority of the unknown, but good, games that I play are in fact, Christmas releases. Yes, everybody knows that there are more total game sales, but if this trend continues to strengthen the sheer difference in saturation is eventually going to make the average sales per game at Xmas the same as the rest of the year.

      Of course, that's more a function of companies pushing quantity more and more in favor of quality, than simple timing of releases. As any game consumer can see, that problem is far, far worse around the holidays.

    2. Re:Why games get released around Christmas by Anonymous Coward · · Score: 0

      The reason games sell more around Christmas is because Grandmothers and other older family members mostly buy video games before Christmas. They only buy what's on the shelves at Wal-mart because they know of no other place to buy (they don't use the internet). Truth is, they will only buy either the game Little Johnny is crying that he must have, or whatever game looks interesting on the outside of the box. Christmas is the only time many people will receive a game they didn't specifically request, and so it's about the only time a title nobody knows about might actually sell. Also people in general are disposing of more of their disposable income around Christmas. I imagine you see *all* kids' products, esp. toys, get better sales around then. I don't see the situation improving until electronic distribution or at very least electronic sales have decreased reliance on the Powers That Be to stock the games on their shelves.

      Another reason why games don't last very long is that Moore's Law holds for video game machines too... even for game engines. Game features advance technologically at a rapid pace, so if you had to choose between a brand new game and one that has been out for 6 mos, which do you think would be pushing the state of the art more, and thus more likely to be purchased?

      It's not an accident that this phenomena exists... it's entirely a response by the publishers and distributors to the way the market buys games. It's also self-perpetuating. If you want it to change, you're going to have to avoid buying games at Christmas, or avoid buying games from store shelves, and actually visit and click ads at Gamespot.com, and actually watch TV shows dedicated to games.

  10. People only buy during christmas? by superpulpsicle · · Score: 1

    I am sorry but if the game I want is out in June. This game is coming home with me the day it gets released. It's senseless waiting six months just cause it fits the tradition.

    If I am hungry at 10pm, I shouldn't have to wait till next morning's breakfast. There are way too many people with shopping habits like this. That's why all the damn game companies gear around the holidays.

    1. Re:People only buy during christmas? by ElleyKitten · · Score: 1

      I think the reason people buy more at Christmas is because they have to give gifts to each other. Especially when you're talking about children, and not spoiling them by giving them a new game the day it's released. Also, not everyone has enough money to buy $50 games whenever they want, so they wait until it comes down in price or they bug friends and family for it for Christmas.

      =)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  11. Re:too many good game? by WormholeFiend · · Score: 1

    name one? i can name three: star wars KOTOR prince of persia sands of time call of duty

  12. Disseminating information by cgenman · · Score: 3, Interesting

    The industry really needs a good way to keep consumers up to date about titles that are released and a way to test them out. Magazines that consist of nothing but demo CD's, for example, or timed kiosks at stores. Sure, they'd be swamped all of the time, but that's what kiosks are for.

    When a new movie is released, there is an entire secondary industry around promoting it's theatre release, a cheap theater release, it sees more hype at rental stores, and finally the television premier nets more airtime. With videogames it is all or nothing, with a store shelf release that will see 1/2 of the profits in the first two months, ultimately culminating in... A store shelf release. The only people telling anyone about a game are the magazines and websites that people who are interested can go to. When was the last time you went to a website to hear hype about LOTR?

    We need to get the industry to the point where John Tesh on E! gushing about Half Life 2's amazing graphics and solid storyline. Maybe then the quirky little games can have their spotlight... and their elongated shelf life.

  13. Trust your own work damnit! by MMaestro · · Score: 2, Insightful
    Is weak sales when launching outside the holiday season a genuine problem, or just a self-perpetuating myth?

    I don't think superstition is really the root of the problem here. I think its an issue of trust and communications between the developers and their marketing department. Old traditional marketing research dictates that "Christmas Release = More Sales" no matter what market (unless you work in something like the swimsuit industry). However, this is not true in the case of video games. With successful marketing a game like Neverwinter Nights, Starcraft, or Half-Life could all sell well even if they weren't release near Christmas season.

    I chose these three games as examples because : Neverwinter Nights was released in June, pretty much as far away as Christmas as you can get but was insanely marketed for its modding systems. Starcraft was not an existing franchise and was a deviation from Warcraft 2's, two side system as well as a change in "universes" and was pushed by Blizzard. And Half-Life was developed by a company (Valve) no one had ever heard of prior to its release but was pumped with talk (relatively) smart AI and implementation of a strong storyline.

    1. Re:Trust your own work damnit! by bmnc · · Score: 1

      I'm not sure the community at /. is a reasonable random selection of the game buying population.

      I think there are heaps of adults who go out and buy games for their kids. I think it is these adults thhat the game companies are trying to capture in the xmas market.

  14. Makes for cheap overstock... by Anonymous Coward · · Score: 0

    It's kind of sad, yet good for us consumers, that what has happened this Xmas is stores stocked up on good games, and now they are selling off the over-stock dirt cheap.

    Consider this: "Beyond Good & Evil" has received many favorable reviews. It IS a good game. And though it was released in November 2003, you can pick it up now for under $20. An amazing deal.

    1. Re:Makes for cheap overstock... by Anonymous Coward · · Score: 0

      Yeah! And look at Ubisoft's Prince of Persia!!!

      You can now buy Prince of Persia and get Splinter Cell for free at Ubisoft's online store! Both classic games!

      I just hope the game companies do it again next year! I'll wait for the after xmas sales!

  15. What always used to annoy me... by GrnArmadillo · · Score: 1

    Was the lack of mid-summer releases. Not as huge a deal now that I'm out of school, but it always seemed that the big titles I wanted to play would release in the late Sept-Nov window so as to be peaking around X-Mas. Good concept for boosting sales, I suppose, except for the minor problem where that's when school starts, ergo when my time for playing games drops off. Did it prevent me from getting my first choice game (e.g. the newest Final Fantasy)? Never. Did it mean that I didn't ever get to my third choice game (or sometimes even my second) because all my limited playing time was going into the one I bought first? Almost every year. The mid-summer dead time worked out great for the local Blockbuster, but had one of the games I actually wanted released during that window, they would have gotten my money instead.

  16. Re:too many good game? by Anonymous Coward · · Score: 0

    Also released is "Punctuation:The Revenge".

    But seriously, Prince of Persia? Another typical example of a godawful console port for PC. You can't even control the camera angles! Presumably the developer controls the angles to optimise the framerates for the weak console architecture. The user interface was also awful. This is really substandard for a PC game. I don't believe you can call a half-arsed console port a quality game.

  17. Re:they had a better chance this xmas not a worse by StingRay02 · · Score: 1

    And yet look at those titles that got lost like Beyond Good & Evil that still got lost in the shuffle and didn't sell until companies started clearing them out at 10 bucks a pop. Granted, that's when I bought it, though had I had fifty bucks when it came out, I would have bought it.

  18. My take on it. by Lemental · · Score: 1

    From the inside of a game store, you get to hear bits of insider info on why games arent released this time of year. The programmer said it right, there just isnt enough shelf space to house all the games. We run out of titles and after that, we sometimes dont see them again. Christmas is a big selling season for us, our shelves were packed with new games and we sold out of the majority of the titles released around that time.

    I can see them holding off Fable, Halo 2, and Half Life just because the Christmas season is when people do most of thier retail shopping. Our store went from making tens of thousands weekly around Christmas, to making less than a thousand a day after. Some days we havent even hit 500.

    I think it also looks good on the books to end the fiscal year with a bang, than just business as usual. Could the retail market be responsible for the hold off and delays? Maybe.

  19. Re:too many good game? by Lukey+Boy · · Score: 1

    I own the PS2 version, and the camera is totally controllable through the use of the second joystick. You can also switch to a distance perspective and first person perspective using the L2 and the R2 buttons.

  20. Re:too many good game? by Dave_Chimaera · · Score: 1

    Dude, try moving the mouse left and right - ooo look! the camera angle moves! Prince of Persia is a *fantastic* conversion - one of the few to do it right IMHO - along with Star Wars: KOTOR and GTA3: Vice City Grandparent is right - those three games rocked *hard* this Christmas andI'll add another to the list: Broken Sword 3 - The Sleeping Dragon

  21. Self perpetuation by Anonymous Coward · · Score: 0

    Is weak sales when launching outside the holiday season a genuine problem, or just a self-perpetuating myth?

    It can't be a self-perpetuating myth. It would self-perpetuate if no-one released games outside the holiday season, but then you'd get ZERO sales not WEAK sales. Weak sales can only be caused by actually releasing a product and seeing it flop.

  22. A Non-Businessman's Observations by robbway · · Score: 1

    If a six-month spread is better than a one-month spread, their ultimate goal should be a twelve-month spread.

    However, I doubt higher sales is a myth. Christmas time is the time when some who never go into video games stores and departments actually go in to buy a game. The gamer will take his games when they're ready. Add to that that post Christmast thru January is the only time where the shelves are half-bare, and they carried twice the stock as usual after Thanksgiving.

    I'm against releasing games on a hard deadline. Games rushed like DDR Ultramix for XBox are buggy and rife with errors. On the other hand, if a game is completely done in June, why should it come out in December? The hard deadline of Christmas pushes bad games out early and good games out late--on possibly behind-the-times.

    Since the retail world is wrapped around Christmas in the USA, everything else we don't think about is probably wrapped on the same schedule: PS2 DVD boxes, game systems, chips, memory cards, DVD components, game controllers, televisions, DVD drives, RAM chips, and so on. Because of the joys of mass production, it must be cheaper to manufacture and sell these components in August-October.

    So to change the business model, we have to first change the way everybody buys things. I can tell that's what the stores want, too. An evenly distributed budget is much easier to control.