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Halo 2 Confirmed For Fall 2004

Jeremy Parish writes "Bungie has finally announced that Halo 2 will ship this Fall for Xbox, as relayed via 1UP. But to make up for this semi-distant release date, they've released the first Halo 2 multiplayer screen!" Over at Halo.bungie.org, they point out a Bungie development update noting the new screenshot is "...entirely representative of the lighting, polygon counts, bump-mapping and particle effects", and also refer to the original Bungie.net announcement, clarifying: "A number of people have been confused by the title of this news item. The game is NOT named 'Halo 2: In Reach of Fall'. This is just a reference to the title of novel The Fall of Reach.)"

4 of 84 comments (clear)

  1. Re:half-truths by simoniker · · Score: 4, Informative

    To be fair, Frank O'Connor did say, in the larger development update:

    "The resolution is a little sharper thanks to the way screens are dumped from the frame buffer."

    There just wasn't room to include that fact in the above Slashdot under-150-words synopsis.

  2. Re:Its going to get pushed back, you know it. by SeaEye420 · · Score: 2, Informative

    "I'm sorry but I have a bad feeling that the game is going to get pushed back again. It always does, we get closes to the release date then bam, pushed back another 4 months."

    Where have you been? This is the delay. Originally, it was going to be out last Christmas. On the main page at halo.bungie.net is this choice quote:

    "So remember last year when we told you we don't announce release dates until we're confident well meet our deadline? Well now were confident. Halo 2 will ship in Fall, 2004. Please make a note of it."

    Sounds like they're pretty sure this will be it...

    --
    Wort Wort Wort!
  3. Re:half-truths by bigman2003 · · Score: 2, Informative

    Umm...because it is not competing against the PC, the Xbox is competing against the PS2 (and Gamecube).

    In which case, it really does have 'amazing gaphics'.

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    No reason to lie.
  4. Re:half-truths by Phil+Wilkins · · Score: 2, Informative

    Not necessarily. It's almost certainly rendered on the XBox, just not output on the display hardware. We do a similar thing for our PS2 game. One method is to render multiple viewports (either as tiles, or by pixel-fraction offset) of the scene, and then stitch them back together as a post-process.

    It's still a reasonable indicator of the lighting, effects, and the detail in the models. Just not what you'd actually see during gameplay. However if you don't do this, then you get a million fanboys crying about "anti-aliasing".