Thanks for the condescending and uninformative remark.
My pleasure.;p
Yeah, the PPE has to kickstart an SPE, but after that, you can treat the SPE as totally autonomous. They can fetch their own code and data, and what more do you need than that? You don't have to, you can manage them pretty much any way you want to. The PPE can halt an SPE, but that's a really inefficient way of doing things. Think of the size of the context you'd have to swap out to have the PPE control the threading on the SPEs.
Also I'd be wary of making assumptions as to how well Cell is being utilised.
The sad fact is that God of War 2 could easily be made for the GC and the XBOX, and in all likelihood, it would look better because they don't suffer from the same silly bottlenecks as the PS2 hardware does.
Actually GoW2 is fairly tightly tuned to the PS2. It would be difficult to do the same game on the GameCube, because it doesn't have as much memory. Plus you'd need at least four discs for all the content. XBox is a possibility, but we'd have to tone down some of the particle and fullscreen effects, as it's a bit lacking the fill rate department. Pixel shaders would make some things a little easier though.
The nature of the hack is that it masks a DVD-R as a factory pressed DVD. So all it lets you do, is boot 100% copies of existing titles. To boot homebrew, or imports, you'd need to crack the digital signature, or hack the main firmware, which hasn't happened. So there'll probably be pretty good piracy / 'backup' mod-chips available soon, but no homebrew yet.
Most of the people you know are OCD hoarders. Most of the people I know who use NetFlix, watch the disc, then move on to the next thing. Life's too short.
Actually NO XBox games were on CD. They were all on dual layer DVDs, because that's how the copy protection works. Some early PS2 titles were on CD, but these days, not so many.
Pre-emptive threading is pretty shitty for X360 too. Context switches are expensive when you have half a million extra registers to stuff into real memory.
I have a PVR, didn't save me when my cable went out for a whole evening. ITMS made a handy fallback. Quality was only slightly worse than Adelphia's analogue service.
Actually for earbuds, they're pretty good. Not as good as the ones that form a seal with your ear canal, and obviously not as good as a proper pair of over-ear phones, but for what they are, they're great.
The MIPS core in question (the IOP), sits on the same piece of silicon as the other MIPS core in the PS2 (the EE). Both cores are licensed, not farmed out.
I think that says more about dancerecords.com, than anything else. Take a look at: http://www.juno.co.uk/
Lame.
Nobody's prefect.
This is correct, although to achieve that, the GPU client requires twice as many FLOPs to process the same amount of work.
The 360 has fillrate out the wazoo (it's this generations fillrate king), so that's not the limiting factor here.
Apple is in yr base, killing yr d00dz!
Thanks for the condescending and uninformative remark.
;p
My pleasure.
Yeah, the PPE has to kickstart an SPE, but after that, you can treat the SPE as totally autonomous. They can fetch their own code and data, and what more do you need than that? You don't have to, you can manage them pretty much any way you want to. The PPE can halt an SPE, but that's a really inefficient way of doing things. Think of the size of the context you'd have to swap out to have the PPE control the threading on the SPEs.
Also I'd be wary of making assumptions as to how well Cell is being utilised.
I am assuming you cannot treat each SPE as an individual processor.
Your assumption would be wrong.
Actually we used all 8GB of a dual layered DVD.
The sad fact is that God of War 2 could easily be made for the GC and the XBOX, and in all likelihood, it would look better because they don't suffer from the same silly bottlenecks as the PS2 hardware does.
Actually GoW2 is fairly tightly tuned to the PS2. It would be difficult to do the same game on the GameCube, because it doesn't have as much memory. Plus you'd need at least four discs for all the content. XBox is a possibility, but we'd have to tone down some of the particle and fullscreen effects, as it's a bit lacking the fill rate department. Pixel shaders would make some things a little easier though.
Phil
The nature of the hack is that it masks a DVD-R as a factory pressed DVD. So all it lets you do, is boot 100% copies of existing titles. To boot homebrew, or imports, you'd need to crack the digital signature, or hack the main firmware, which hasn't happened. So there'll probably be pretty good piracy / 'backup' mod-chips available soon, but no homebrew yet.
Most of the people you know are OCD hoarders. Most of the people I know who use NetFlix, watch the disc, then move on to the next thing. Life's too short.
Actually NO XBox games were on CD. They were all on dual layer DVDs, because that's how the copy protection works. Some early PS2 titles were on CD, but these days, not so many.
Pre-emptive threading is pretty shitty for X360 too. Context switches are expensive when you have half a million extra registers to stuff into real memory.
Needs more 9s.
> Sony and MS have not made money with the PS2 or the XBox.
Wrong. MS have lost $4billion on XBox, but PS2 is Sony's biggest earner.
I have a PVR, didn't save me when my cable went out for a whole evening. ITMS made a handy fallback. Quality was only slightly worse than Adelphia's analogue service.
Spoken like someone without kids.
Jeb's up next, right?
Actually for earbuds, they're pretty good. Not as good as the ones that form a seal with your ear canal, and obviously not as good as a proper pair of over-ear phones, but for what they are, they're great.
Yeah, I wouldn't call that competing either...;)
Attach rates as of June 04:
PS2: 8.43
Xbox: 6.88
GCN: 6.55
GBA: 3.60
Halo 2's what, a month old, less? How old is CS?
The MIPS core in question (the IOP), sits on the same piece of silicon as the other MIPS core in the PS2 (the EE). Both cores are licensed, not farmed out.
Get off my lawn!