On Bringing Emotions To Videogames
Thanks to MSNBC for its article discussing the process of bringing emotions to videogames. The article argues: "A game that can evoke complex emotions - longing, despair, empathy - is the holy grail for some in the industry", and highlights projects such as Facade, an "interactive drama" that "uses natural speech recognition and a [high] level of artificial intelligence." Although it's unclear "what... these new games look like", the piece ends on a snappy note, courtesy Deus Ex creator Warren Spector, who proclaims: "Finding ways to broaden range of emotions you can experience and express in games is the future of games as far as I'm concerned... If it turns out I'm wrong, I'm going to open a bookstore."
"There is no emoticon for what I am feeling right now!"
Sincerely,
Comic Book Guy
As much as will all hate (or love) to admit it, the most successful use of such a divice, I predict, will be interactive porn
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
hen you realize the Khadesh are the same people as you but you still have to fight them, and the end when you finally reclaim the Homeworld.
While you're at it: Rosebud is his sled, Darth Vader is his father, and Homer's middle name is "Jay." Thanks.