On Bringing Emotions To Videogames
Thanks to MSNBC for its article discussing the process of bringing emotions to videogames. The article argues: "A game that can evoke complex emotions - longing, despair, empathy - is the holy grail for some in the industry", and highlights projects such as Facade, an "interactive drama" that "uses natural speech recognition and a [high] level of artificial intelligence." Although it's unclear "what... these new games look like", the piece ends on a snappy note, courtesy Deus Ex creator Warren Spector, who proclaims: "Finding ways to broaden range of emotions you can experience and express in games is the future of games as far as I'm concerned... If it turns out I'm wrong, I'm going to open a bookstore."
You know what, Warren? You're absolutely right! You *are* the future! You want to know what I felt when I played Deus Ex 2? FRUSTRATION THAT THE FRAME RATE DIDN'T GO ABOVE 10! On ANY config!
Condemnant quod non intellegunt.