Ultima V - Unofficially Reborn Via Dungeon Siege
Ian "Tiberius" Frazier writes "Team Lazarus, a volunteer-run 'mod' organization, has released a playable demo of Ultima V: Lazarus to the public. Ultima V: Lazarus is a complete, but unofficial recreation of ORIGIN Systems' classic 1987 role-playing game Ultima V: Warriors of Destiny, utilizing the modding capabilities of Gas-Powered Games' Dungeon Siege. Functional on both Mac and PC versions of Dungeon Siege, Lazarus Alpha Demo 1.0 is not yet feature-complete, but includes the ability to explore all of Verity Isle, a robust dialogue system, re-designed, custom artwork, vicious monsters and cunning wizards, and a digitally re-mastered soundtrack."
This looks awesome! Looks like i'm gonna have to dust off the old Dungeon Siege disk...
The Ultima series were some of my favourite games. I hope that Lazarus can live up to the expectations of the many fans that the originals gained.
I can't say that I don't give a fuck. I've just run out of fuck to give.
The demo has been a long time coming, and I'm glad to see that they've pulled it off. Congrats to Tiberius and the Lazarus Team!
Other Ultima remakes worth mentioning:
Ultima IV - The Dawn of Virtue, a recreation of Ultima IV using a custom engine, from the author of Nethack Falcon's Eye:
http://www.hut.fi/~jtpelto2/ultima4/
Exult, a fully-playable reimplementation of the Ultima 7 engine that runs on Windows, Linux, and a few other platforms (Slashdot had better know all about this by now):
http://exult.sourceforge.net/
The Ultima 6 project, which is developing their Dungeon Seige mod in cooperation with the Lazarus team:
http://www.planetdungeonsiege.com/archon/
That will do to go on, but there are plenty of other such projects out there. AFAIK, every Ultima game but Ultima VIII is getting the remake treatment by someone.
I wonder how EA will respond to the use of the Ultima name (ya know -- since they own it and all).
More importantly, why didn't EA think of this? I mean, (IMO) all of the recent Ultima games have sucked, and I don't think that any of the newfangled titles have been able to touch III, IV, and V in terms of fun and playability. EA did release all of the earlier Ultima titles (1-8 as well as both Underworlds, and Alakbeth) on a CD called the Ultima Collection, but I'm surprised that they haven't thought to do something like this themselves. I'll be more surprised if EA doesn't respond in some way to the use of their trademark.
Anyway, I can't wait to play. That game was probably the best of the Ultima series.
-Turkey
I played the original DS about 95% through and then something came up and I never got back to it. I thought the graphics were great and everything but the game didn't really have anything in the way of a decent storyline. It was too linear.
The only Ultima I've ever played was Ultima Online, but I think I'm going to set this one up tonight.
God bless dem modders.
BTW whatever happened to Ultima? I know that UO is still active but did Origin fold or something? Seriously I don't know this might be common knowledge to most people but I have no clue. Is there going to be another Ultima ever?
I was keeping up with the Legend Reborn development to some extent, and I know I read somewhere that said EA specifically sought to end development of this remake under that name.
I can't find the information now, but I did not make an assumption. I apologize if it's a mistake.
I swear I played the original game for months and couldn't win it. I knew everything I had to do but I couldn't advance my characters to levels high enough to make it through the underworld without being munched by "Demon: Summons Demon" BS. IIRC only the character that killed something got any XP for it, so I'd end up with a 9th level, hammer-weilding Shamino and a bunch of pansy 5th level hangers-on.
I played it simultaneously with the original Might and Magic. Both games were incredibly rich, filled with details. Both were very much opposite of modern games like NWN - I'd love to see an NWN-like game with outdoor areas the size of those found in the later Ultima games, or the tiny discoveries that suddenly change the way the game is played (such as U5's magic carpet).
I loved the fact that in Ultima5, the NPCs had their own schedules, and the free-form conversation system that really did reward me for the occasional tangent from a character's main purpose.
Dungeon Siege, on the other hand, was been almost the antithesis of a decent CRPG. The graphics and music were cool but it was at-best a half-step over a Diablo clickfest (don't even get me started on that one). The whole game was "Oh, a new tileset, and different color bad guys. Yay."
I'm glad I only paid $15 for it, and with an Ultima-like expansion, maybe now I'll feel like I got my money's worth.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
If I had known that it would be a Diablo clone, I never would've picked it up. Cheers to the people who decided to make the DS engine useful with this remake.
Rob
We'd love to hear from you! :) Also, if possible, we'd like to get a photo of you so we'll have something to base your character's in-game portrait off of.
Please drop me a line at tiberius@planetdungeonsiege.com
Everyone is bagging on the original Dungeon Siege. While it wasn't the best game in the world, it did two interesting things that made me glad I'd picked it up. The "streaming world" technology was extremely well done; I'm really hoping that this will become the norm for ALL games - DEATH to load screens! If you're a developer and you want to know how they did it, Scott Bilas has tons of information on his site here: http://www.drizzle.com/~scottb/
Tho other thing I really liked was the character advancement system. Want to get good at something? Do that particular thing. No levelling, no "skill points", just practice.
While the plot and dialog were weak, these features, plus some interesting environments and enemies, made me glad I'd picked it up. And hopefully DS' weaknesses will be fixed in the sequel.