Raph Koster On Sony Online's MMO Plans, Hopes
Thanks to Warcry for its interview with Sony Online's chief creative officer, Raph Koster, as he discusses his relatively new job ("My job is primarily to help the teams make their games better, not to have them make my game. I know a lot of folks have been wondering if I'm here to change EverQuest to be more like Ultima Online or Star Wars Galaxies, and the answer is no"), the evolution of the MMO ("I see a little bit of a backlash here and there against the MMORPG in its classic form. There's maybe a sense that we haven't advanced the genre fast enough. My main answer to that one is 'it takes three years to make one of these things, give us a break, we haven't actually gotten to iterate very much yet'"), and why it's not just about designing the game ("I've been reading more and more in psychology and anthropology and sociology... Game design is only one facet of online world design, frankly.")
Damn torpor, thats another quality troll. You even got +1 on it. Congrats.
If you hate games so much and game companies in general, why are you reading and posting in the games section? Leave this to those of us who actually like these subjects.
Your villification of the "video-game industry" is so arbitrary that I am actually in awe of your modification. "Wasting peoples time" is entirely in the eye of the beholder. Are you arguing that the concept of play is a waste? The concept of playing structured games? Or the concept of video games in particular?