On Going Pro At Magic - The Gathering
VonGuard writes "It's been 12 years since Magic: the Gathering was released, by WotC, and the game is now six million players strong. The East Bay Express has a long-form piece narrating the trials and tribulations of a man who's trying to turn pro at this addictive trading card game . Richard Garfield is always demanding the mind athletes be treated with the same respect as physical athletes. As you can see in the story, however, we're not quite there yet."
Aren't professional role players generally called actors? I'm confused...
Hexy - a strategy game for iPhone/iPod Touch
Let me guess, are they 40 year old virgins living with their parents still?
Yep, those are definitely the words of a great journalist. It gives the whole thing amazing authority. ;)
Madison Square Garden on a Saturday Night ...
Completely sold out ....
Its the finals of the Magic the gathering world championships
Hugh Moore vs. Erik Lauer ...
TO THE THOUSANDS IN ATTENDANCE AND THE MILLIONS AT HOME LETS GET READY TO RUUUUUUMMMMMMBBBBBBBBLLLLLLLEEEEE!!
Fans wearing shirts that say "My Serra Angel loves me" and "I've got Craw Wurms"
Can you imagine it?? Scary huh ...
people still play this game. It was a fad that every geek got into when I was in middle school, so oh about 9 to 10 years ago. Then it died. Alliances was the last expansion I remember, and it came out just as I stopped playing.
I've met people who still play, and I see them at the local game store. But I just don't understand them anymore. In the early days it was cool because CCGs were a new thing. And Magic was the first big one. Nowadays though, it is no longer a game of skill or strategy. It is a game of money. Whoever has the most money can buy the best deck that wins instantly. I see it happen all the time at the store.
I'm not going to rant and rave about all the stupidities and problems with CCGs, but let me just say this. Save your money and buy a game where skill determines victory as opposed to luck or money. I highly suggest German Board Games like Puerto Rico and El Grande. Also any of the non-collectible card games from Looney Labs like Nanofictionary, Chrononauts or Fluxx are excellent.
Seriously, who the fuck still plays magic!?!?! It's incomprehensible.
The GeekNights podcast is going strong. Listen!
I'm not entirely convinced that MtG players are so much "Athletes of the Mind" as "Athletes of the Wallet"...
Philip Sandifer's academic website
I played magic when I was younger. The reason I stopped? The endless expantions. Not only did they keep adding more and more cards to the game (not all bad but games took forever as people tried to figure out what each card did after it was played) but you have to keep upgrading your decks with new packs. And you can't just buy the cards you want. You have to keep buying packs until you happen to be lucky enough to get them. It got very expensive very fast as your pile of worthless cards kept growing and every once in a while you added something good.
The only games I could still bring myself to play are the 1 pack tournaments. Everyone gets one brand new pack of cards, and thats all you have to play with. This forced you to think on the fly and develop strategy as you drew cards because you couldn't set up the deck beforehand. Quite a fun way to play (allthough you still had to buy a new pack every time you wanted to play it)
Hugh looks boyish, but actually he's 35, and takes this shit very seriously.
Boy, can this sucker write! New York Times, here he comes!
demanding the mind athletes be treated with the same respect as physical athletes.
Mind athletes?? The last time I checked, an Athlete is someone who required good physical attributes in order to be sucessful. The term "Mind Athlete" makes no sense whatsoever.
Lets call these people what they are...gamers. Being a gamer is nothing to be ashamed of, and I would love to see more professional gaming, and more pro gamers. This goes for both the electronic and "pencil and paper" variety.
But come on people, is Gary Kasparov a "Mind Athelete"? Maybe gatorade can come out with a new marketing campaign:
"When you're trying to decide between bishop to R3 or a queen gambit, your body depletes essential minerals and nutrients..."
The ______ Agenda
...he bought his first car by trading Magic cards for it. As I recall, it was a rather nice Honda Accord.
Wonder what happened to him...
(Note, I did use to play this game, so this is not a troll. It's a great game, I even won some local competitions, but one day I woke up and didn't want to play it any more. Just no urge whatsoever. Perhaps I should give it another go. Wallet: The Emptying *is* pretty accurate though).
This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.
Magic the Gathering, on the other hand, is deplored by some fundamentalist christians for the pictures it uses, known perhaps more for its business side than its academic side, and continually changing the dynamic of the game.
Don't get me wrong, it's already harder for an intellectual athlete to get funding to go to international meets for the more traditional academic competitions, and a local basketball trophy will usually be more proudly displayed than an international medal even for the better accepted intelectual athletics. I just think MtG is likely to generate even less respect.
Ladies and gentlemen...the Man Who's Never Grown Up!
Goo goo g'joob.
A mediocre, luck-heavy game in which you can almost buy your way into winning (I say almost: there are some quite powerful common cards, and a winning deck can definitely be crafted entirely from commons) gets all the attention while true mind games like Ricochet Robot languish in relative obscurity, at least, here in the states.
Bear in mind, not all collectible card games suffer from "rich kid wins" syndrome. Speicifically, there was a truly strategic (and tactical) CCG which was introduced in 2001: Z-G, created by White Wolf alumni Mark Rein*Hagen (Yes, he puts an asterisk in his name) and Josh Timbrook. Sort of a free-range, tabletop version of Squaresoft's wonderful Front Mission series, which never suffered from "rich kid wins."
Sometimes, I'll mention how much I enjoy board and card games to someone, and they'll say something like "Oh, yeah, I really like Magic," or "Monopoly's my favorite."
I find this roughly analogous to discussing the virtues of classical music, and having someone say, "Oh, yeah, I really like Pop Goes the Weasel."
Happiness is relative, Based upon the way we live.
I could respect a terrifically skilled MtG player. But I'm not going to pay $30 and go with a group of friends to watch them play, and tailgate in the parking lot with brats and beers, like I do for hockey, football, basketball, and baseball.
Is it challenging? Yes. Does it deserve respect? Sure it does. Is it entertaining to watch? Hell no it isn't!
MORTAR COMBAT!
Well, apparently YuGiOh is all the rage at my school. If there ever was a game where the kid with the most money wins, this is it. Each card boils down to two stats, atk and def. Some ultra rare card blows everything else out of the water, and you can't whittle away its health, you have to kill it with one blow. Pokemon had more skill required. Go fish has more skill required even. I don't know about going pro at magic, but I assume it isn't much better.
I never thought these words would be spoken on slashdot, but get a real job man.
SAILING MISHAP
I've played Magic tournaments off and on for 6 or 7 years. I've played in the Pro Tour. I still play the occasional limited tourney. Limited means that you dont bring along your expensive cards to play. You open brand new randomized packs like everyone else, and make a deck.
99.995% of those who attempt or think they can make a living playing Magic, are dreaming. The prizes are very top-heavy, so that only the top 4 players per Pro Tour event (6 per year) can even hope to turn a decent profit.
And that's only for one year! Next year they have to manage an insane finish once again. Rarely do "name" players actually make repeat Top 4's in Pro Tours. I could count on 1.5 hands the number of players that are making a good living (i.e. 30K/yr) off this game.
I even made a nice little chart: http://goa_entranced.tripod.com/pic/protour.jpg (damn filter refuses an underscore in the URL.)
And yet, there are hundreds of thousands of players who chase the illusion of making a living playing Magic.
You've got to hand it to Wizards, they have hit a goldmine of addicts.
_________________________________________________
"What's impossible today is normal tomorrow."
What really surprised me is how the author wrote 6 PAGES about a guy playing Magic: The Gathering.
And I read the whole thing.
With thousands of cards to remember, hundreds of deck styles, and perhaps most importantly millions of players, MtG is a good mind sport. Strategies off hand? High Mana decks. Vampire decks. Suicidal creatures decks. Control decks. Land destruction decks. Small damage high volume decks. Swarm decks. Rainbow decks. Green Giants. Deck destruction. Artifact sacrifice. Living lands. Everyone dies. etc, etc, etc. Is your deck fast or slow? Is one more card of type X worth 1/60th of every other card in your deck? Do you concentrate on a perfect opening or a perfect ending? Do you balance resources or creatures? Does enchanting a particular creature make it too much of a target? And that's just the planning phase, coming from what I remember 5 years ago.
This game is deep, and in a much less artificial way than, for example, being able to read out 50 moves in a go game. That's not to say that it is as deep as Go, just that it is deep in a way that is both more interesting to the average player and more likely to be watched by the average viewer (in this country).
Of course they don't teach it to children... Children are so interested in learning about it that they teach themselves. That kind of interest draws quite a large business side, an unfortunate but expected side-effect. And there was a time when Christian Fundamentalists decried all card games, including Bridge, as the devil's work.
The Olympics are not the be-all-end-all of what can be considered a worthy pursuit. The Nagano Olympics had ski shooting. Ski shooting. I rest my case.
The ______ Agenda
If 1% of the population is willing to pay a few bucks to see a chess game, but 30% of the population is willing to pay $30 to see a baseball game... seems like the baseball players will have monster salaries and huge crowds, and chess players will have little salaries and little crowds.
MORTAR COMBAT!
It's amazing they're still selling Magic cards. Each new release contains more powerful cards (obviously, to ensure people want to buy new boosters).
I'm surprised they haven't gotten to the point that there's a 1 colourless rare artifact with T:Defeat target opponent.
That's what stopped me playing the game really. Although every now and then I'll play multiplayer with a group of friends. Some of the guys use proxies, I didn't like that to start with but proxies are definately better than having everyone sink bucketloads of money into new cards all the time. And multiplayer games are a lot more relaxing than sweaty duels with nerds who consider winning more important than life itself!
I am government man, come from the government. The government has sent me. -- G.I.R.
I sound a lot like this guy. 7 years younger, but getting on the Pro Tour is something I'd really like to do, and Magic is a game I've loved playing, even when I had to stop because I just couldn't afford it any more. Now that I'm somewhat an adult, and can trade and bargain hunt for the cards I want and need, I've gotten back into it, and I honestly haven't had this much fun since I used to play Magic beforehand. I have no illusions that I'm going to make money off the Pro Tour if I ever get on one. I have no illusions that my skill with the game is going to turn into a decent career, either talking about the game like Kibler does, or playing it like...hardly anyone does.
What can be done, is turn skill at the game into paying for the game, or at least a significant portion of it. The $20-$30 I spend weekly on small constructed tournaments and limited events is a far better use of my money than spending likely twice that going to bars. I spend some on singles, but worth it as far as I care, as I'm a stingy (but fair) trader, and have a fairly good eye at what's going to be hot and what's not in the future. Don't bet the farm on me, but I've been pretty damn lucky so far. I spend money on singles when I can, let the store owner who I know rip me off in trades because I want him to stay making money and in business. Buy boxes of cards for $20 more than the lowest price I can find from him for the same reason. I'd love to be on the Pro Tour, love to get invited to Nationals, love to get to Worlds. Love to win that. Love to do it with a team like the Your Move Games people. Do I think I will? Nope, but I'm not going to stop shooting for that dream just because I'll likely never make it. Might as well someone who loves basketball to stop playing it because they'll never make the big time.
I'm a big role player, and while I can see the LARP crossover, I've never understood why people confuse this with RPGs. Ditto for computer games. Sure there's plenty of general geek crossover, but they are very different. I've watched the past decade as 'gamer' went from someone who can wield d4s as caltrops to somebody who is up on the latest PS2 release.
Don't misinterpret me - card games are a legitimate game; just not one I'm into and I am eternally mystified as to why people assume I want to play the latest Doom/Quake whatever or the latest card game when I tell them I am into role playing games. FWIW, although I've never really gotten into Magic, I did like NetRunner when I gave that a go.
--
Evan "And my SO was wearing her WotC Tourniment Judge shirt today"
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
Friggin keyboard Anyway, http://sourceforge.net/projects/magic-project/ Open-source magic, free for all till Wizards shuts it down!
Magic the gathering can be played for free using Magic Workstation. You have access to all the cards and graphics, if you register you get access to the more advanced deck building tools such as cross deck card analysis (I'm not making this shit up).
Since everyone has access to the same cards it becomes clear who is good at making decks, of course there are problems with people who simply copy the decks of pro's and the game isn't actually deep enough to render that tactic invalid. Good decks basically exploit flaws in the rules.
Stick to Chess or Go.
Wizards of the Coast celebrated Magic's 10th anniversary at GenCon last year. From their 10th anniversary page:
In 1993, Magic: The Gathering created the trading card game category. Today, it's the best trading card game in the world, enjoyed by over six million players.
This trite comment is Wrong. I am totally, absolutely convinced that the price of tournament Magic is on par with other proffessional sports / mind games.
Cheapest barrier of entry: Entering a single Sealed Deck tournament will cost $30 or less. You don't need to own a single Magic card to do this. Just show up. This is certainly a reasonable cost.
You *can* buy every single card from the past year, if you like, for hundreds of dollars, which will let you be as competitive as anyone else. Is that a barrier to entry? Only if you want to play in the "constructed" tournaments, instead of the Sealed Deck (or draft, etc.) Even then, it's certainly within reach of most adults.
How much is the barrier to entry to become a professional:
- Baseball player?
- Hockey player?
- Chess player?
- Bridge player?
The most expensive part of the game, for ANY of those games, is likely to be the TRAVEL expenses. All of those games likely require traveling hundreds of miles if you want to compete for Big Money.
The relatively small cost of entry to buy a decent constructed Magic deck is dwarfed by the price of a plane ticket. (Seriously, the absolutely best decks of today would cost less than $300 dollars to buy every card, and some of the best for about $100... assuming you have NO cards at all.) And yet... even the cost of the flight is basically covered by Wizards of Coast!
I've played in exactly one Magic Pro Tour. The qualifying tournament I entered (and won, to get the slot in the Pro Tour) cost $25. The Pro Tour was in Nice, France. I live in Boston, MA, USA. The flight to Nice cost about $500 (plus a few for taxes).
The prize for winning the qualifyer tournament? A $500 travel voucher (which is, in fact, just a $500 check). Plus a small truckload of magic cards.
I had to pay for the hotel out of my pocket. So it cost me a few hundred dollars overall, to compete for a top prize of $30,000 (and vacation in France).
I'm pretty sure I would have had to spend more money to, say, get into minor league baseball.
- Jodiamonds
Remember how the earlier sets constantly had problem cards which contradicted another card, and WotC had to make rule revisions to specific cards? It was a mess. At many early tournaments, a judge needed to know what version of the rules they were going to play with. The player wouldn't even all know the latest revisions and you'd have "rules lawyers" arguing technicalities.
Bridge, Go, Chess at least have very defined rules. Bridge relies on luck of the draw somewhat, but even with a bad hand, there are some ways to improve the position. With Magic, a bad proportion of land to spells in the opening few draws is disaster.
You can build a great deck, but the luck element of having the land you need to draw mana really hinders strategy.
I'm honestly getting tired of strategy + luck, because the luck factors way too much in some of these games. I prefer to see pure skill.
There was one short-lived card game called Anime Madness where there was a resource pile and a card pile. If you needed a resource (mana), you draw from that at the beginning of your turn instead of the card pile. While it's still luck of the draw in the card pile, you have the option for getting resources.
Just imagine how many new factories Realdolls would have to open if these people started making serious money?
If whales learn how to use weapons we're all screwed!
The moment the majority of your fate in a tourney is decided is the moment you build your deck and pick the sideboard. They call it the meta-game. After that, it's luck of the draw with a smidgeon of bluff on the side. And that bluff is not much of a help, for it's only in trying to make your opponent think you may have a certain card in your hand which would kill his creature if he blocked or counter his creature when he plays it.
A lot of that stuff you have to figure out on your own. There is plenty of bad advice floating around about deckbuilding. It is almost like they will tell you some advice, X, and if you follow it you can get from being novice to advance, but in the long term advice X actually ends up keeping you from going to advance to expert. They won't tell you this even though they know it. It helps you in the short term, but in the long run it holds you back.
No matter. I say good luck to him.
I guess that's what everyone hopes to do, make a living off their favourite hobby.
Aye. And it can be done, providing there's enough demand for it and the hobby isn't too expensive to pursue. I started programming as a hobbyist, and because my hobby was cheap (a low end PC and the odd O'Reilly book) I was able to survive as a freelancer and develop my skills until I was good enough to get a regular coding job. (It helped that the job market was in better shape then).
My other hobby, DJing, has more in common with your Magic experience. It's very expensive, as you need to buy a lot of records (cards of varying 'commonality') and there's no clear path to becoming a pro. You can play with friends and win competitions, but it won't get you far. There's room for a lot more pro DJs, and some of the pros are well paid, but I imagine less than 10% of the folks with pro skills ever break even.
Vino, gyno, and techno -Bruce Sterling
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Together, we will drive the rats from the tundra.
When you click on that link as of 2:20AM PST if takes you to this article:
;) Or maybe they just have a new feature ;)
Outing the Bible
The new queer theologians don't need your approval.
Seems to me like they're mocking us