Second Life MMO Attracts Commercial Land-Buyers
Thanks to Terra Nova for its discussion of PC 'virtual world' Second Life's auctioning of an in-game continent, and its purchase by a possible commercial interest. The piece explains: "Second Life began auctioning its virtual land for $US in December.. [the winner was willing to] pay 2L $1200 plus $200 monthly in perpetuity, in order to make software objects that would live only in the virtual world. It turns out that [island auction winner] 'Fizik' is [related to] a marketing agency with clientele in the fashion industry. Not everyone was happy at their arrival." The piece also links to a Second Life forum thread with user opinions, from the positive ("I've never had an problem with a small-scale commercial interest getting involved"), to more guarded ("It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me.")
I believe this quote was taken out of context..
It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me
It should have read:
It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me Oops, I almost forgot to pay my monthly subscription to play the game.
---Lane
P.S. I haven't played, so who knows whether you have to pay a monthly subscription, but the sarcasm still stands as I imagine they still had to pay to purchase the game.
Seems like a bit of a waste of money to me...unless the developers won't be creating more spaces for privately owned property.
Goo goo g'joob.
If you live in a popular place for any length of time, you're subject to Icudavitis. This is a disease where people go around saying things like, "That house is selling for $300,000, I could have bought it for 30,000." (Oh God, I've actually said that myself.) Now, it's too late to make a killing in the meatspace real-estate market -- but where is it written that the land you sell has to have physical existence?
At this moment, I'm looking at an ad on Slashdot. If I was to turn on my TV, I'd probably see a commercial. If I pop in a DVD, I'll catch some product placement. If I wanted to play a game, depending on what I'm playing, I'll likely see some billboards advertising real life product.
And they're worried about corporations encroaching on their life now?
Below is the link to the first big thread on the SL forums about Fizik's purchase of an entire server:
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http://forums.secondlife.com//showthread.php?s=
Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
http://www.riversrunred.com/
I am really amazed -- I haven't been following MMOs, but this sort of thing looks like it's getting closer to the kind of Metaverse that Stephenson described (there are some important structural differences, such as where tasks are handled).
May we never see th
Why not talk about some other truly unique and interesting MMORPGs like Star Sonata?
A few years ago (97,98) I used to hang around in a Virtual World called Active Worlds (http://www.activeworlds.com/) quite a lot. It had everything that SecondLife has back then (including bad VRML graphics). It also wasn't terribly uncommon for big companies to buy whole servers/worlds. When the Godzilla movie came out (the NEW even worse one) there was a whole world for that. I believe there was also a whole world for the movie The Thirteenth Floor. I dont see why everyone thinks it's so outrageous for this guy to use a virtual world for advertising means, advertising is almost as prevalent as oxygen in the 'real world', why cant it have the sameyyyyetration in a virtual world?