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Second Life MMO Attracts Commercial Land-Buyers

Thanks to Terra Nova for its discussion of PC 'virtual world' Second Life's auctioning of an in-game continent, and its purchase by a possible commercial interest. The piece explains: "Second Life began auctioning its virtual land for $US in December.. [the winner was willing to] pay 2L $1200 plus $200 monthly in perpetuity, in order to make software objects that would live only in the virtual world. It turns out that [island auction winner] 'Fizik' is [related to] a marketing agency with clientele in the fashion industry. Not everyone was happy at their arrival." The piece also links to a Second Life forum thread with user opinions, from the positive ("I've never had an problem with a small-scale commercial interest getting involved"), to more guarded ("It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me.")

11 of 31 comments (clear)

  1. Out of context quote... by thefirelane · · Score: 3, Insightful

    I believe this quote was taken out of context..

    It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me

    It should have read:

    It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me Oops, I almost forgot to pay my monthly subscription to play the game.


    ---Lane

    P.S. I haven't played, so who knows whether you have to pay a monthly subscription, but the sarcasm still stands as I imagine they still had to pay to purchase the game.

    1. Re:Out of context quote... by eggstasy · · Score: 3, Interesting

      You can play SL forever with a one time fee of $10, but in order to own land you have to pay a monthly fee as low as $5.
      You can still build stuff on other peoples land, or join a group and build on group land, or build on company-owned building spaces that are wiped clean every day.
      If you want to have a permanent space for your content, say set up a shop, or a house, or a club, or whatever, then getting some land is definitely the way to go.

  2. Why? by Gothic_Walrus · · Score: 4, Insightful
    Correct me if I'm wrong, but since the land is virtual, can't the developers create as much (or as little) open land as they want to? Meaning that everyone in the game could possibly own their own continent, server space allowing?

    Seems like a bit of a waste of money to me...unless the developers won't be creating more spaces for privately owned property.

    --
    Goo goo g'joob.
    1. Re:Why? by BortQ · · Score: 3, Insightful
      The people controlling the system have full control over how much land is made available. Thus they can sell more or less depending on what they want the price to be.

      This is exactly what OPEC does with oil. Their control is less now because they don't have control over 100% or production, but they can still influence prices by selling more or less oil as they see fit.

      --

      A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
    2. Re:Why? by eggstasy · · Score: 3, Informative

      Each 256x256 meter region takes up a whole server. Servers arent cheap, you know, neither is bandwidth, and this is a VERY small company.
      Having too much empty land would drive them bankrupt. Currently there is a massive shortage of land but a whole new rack/continent is coming on feb 10th.
      Players need to pay monthly fees proportional to their land usage so while you can theoretically own an entire continent, it would cost you $5000 a month to do so.

    3. Re:Why? by simoniker · · Score: 3, Interesting

      Actually, I'd contest that - I don't think Linden Labs is a very small company. I know that they have been significantly and independently funded, and I can see their fact sheet mentions they have 25 employees, which is a reasonable size.

      I think the question of who owns entire continents or islands is more related to how many blocs of land Linden want to release to the public, rather than how much it costs for the physical servers - if the world gets too large, the players will get too far spread out, and keeping demand high keeps things exciting. But it could well be a mixture of the two, of course.

    4. Re:Why? by BrookHarty · · Score: 3, Interesting

      Correct me if I'm wrong, but since the land is virtual, can't the developers create as much (or as little) open land as they want to? Meaning that everyone in the game could possibly own their own continent, server space allowing?

      I ran across a prime piece of land in the game, and snagged it. Then with my next paycheck, I bought the land next to it, more land so I had enough prims. I bumped my plan up 15 bux a month, and have enough cash to setup a store. Already been tempted to sell the land at nice profit, since land is hard to come by. Also I'd like to move to an Adult SIM, my property is in a PG area, but the Adult land is all sold out.

      My understanding is each SIM (square piece of land, like a city limits) is a server. And they charge 200 dollars per server, and Lindens just break even. The SIM have ratings, so alot of people want Adult Sim's where you don't have to restrict yourself as much, you dont have to worry about your conversations. They even have a new War Sim where you can be killed and respawn back at your home.

      Anyone who telneted to a MOO server back in the 90's, will like secondlife. Its a mix of building and socializing. Rather amazed at the things people are building, and annoyed at some things.

      Its the most amazing VR world I've seen, currious as to what it will evolve into.

  3. Real Estate by fm6 · · Score: 3, Interesting

    If you live in a popular place for any length of time, you're subject to Icudavitis. This is a disease where people go around saying things like, "That house is selling for $300,000, I could have bought it for 30,000." (Oh God, I've actually said that myself.) Now, it's too late to make a killing in the meatspace real-estate market -- but where is it written that the land you sell has to have physical existence?

  4. They act like they're surprised by Mighty+Eris · · Score: 4, Interesting

    At this moment, I'm looking at an ad on Slashdot. If I was to turn on my TV, I'd probably see a commercial. If I pop in a DVD, I'll catch some product placement. If I wanted to play a game, depending on what I'm playing, I'll likely see some billboards advertising real life product.

    And they're worried about corporations encroaching on their life now?

  5. another forum thread by dr_leviathan · · Score: 3, Interesting

    Below is the link to the first big thread on the SL forums about Fizik's purchase of an entire server:

    http://forums.secondlife.com//showthread.php?s=& th readid=8428

    --
    Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
  6. Amazing by 0x0d0a · · Score: 4, Interesting

    I am really amazed -- I haven't been following MMOs, but this sort of thing looks like it's getting closer to the kind of Metaverse that Stephenson described (there are some important structural differences, such as where tasks are handled).