Second Life MMO Attracts Commercial Land-Buyers
Thanks to Terra Nova for its discussion of PC 'virtual world' Second Life's auctioning of an in-game continent, and its purchase by a possible commercial interest. The piece explains: "Second Life began auctioning its virtual land for $US in December.. [the winner was willing to] pay 2L $1200 plus $200 monthly in perpetuity, in order to make software objects that would live only in the virtual world. It turns out that [island auction winner] 'Fizik' is [related to] a marketing agency with clientele in the fashion industry. Not everyone was happy at their arrival." The piece also links to a Second Life forum thread with user opinions, from the positive ("I've never had an problem with a small-scale commercial interest getting involved"), to more guarded ("It is my hope that my in-world experience will never be ruined by corporations trying to make a buck off me.")
Seems like a bit of a waste of money to me...unless the developers won't be creating more spaces for privately owned property.
Goo goo g'joob.
At this moment, I'm looking at an ad on Slashdot. If I was to turn on my TV, I'd probably see a commercial. If I pop in a DVD, I'll catch some product placement. If I wanted to play a game, depending on what I'm playing, I'll likely see some billboards advertising real life product.
And they're worried about corporations encroaching on their life now?
I am really amazed -- I haven't been following MMOs, but this sort of thing looks like it's getting closer to the kind of Metaverse that Stephenson described (there are some important structural differences, such as where tasks are handled).
May we never see th