DIY Game's Indie GOTY Awards
Veryzon writes "DIY Games has posted their 2003 Game of the Year Awards in which they name the best independent games of 2003. In addition to the standard categories such as action GOTY, adventure GOTY, and so on they also have a few fairly unique awards going to leaders in such areas as 'Copyright Infringement,' 'Most Controversial,' and 'Most Overrated.' In the end they hand out 17 awards in various categories. Here's a quote on the most controversial category winner: '...Dada Stagnation In Blue. Technically, Dada is a brief freeware adventure game that will be over almost as soon as you finish it, but those 30 minutes in between are sure to stay with you for some time. True to its Dadaist theme, Dada can be very unsettling for those who might be unprepared to see suicide, domestic violence, and dead fetuses addressed in a game. And if that doesn't mess with your mind then the bizarre environments and disturbing Anne Sexton prose are sure to keep you up a little later at night.'"
this day, games are much less fun than they used to be. Most are giant commercial projects, without the real art of creating a nice-looking game in 16 colours with 320x200 resolution. With small opensource games, it does return a bit, though... P.S. first post?
And just how much are they charging for a 30 min game? (Yeah, I should have RTFA)
I appreciate the effort and dedication that these people have put into these games. I have thought about producing an independent game title myself, but the amount of effort that goes into doing so is much higher than that going into custom applications. In a custom application for a client I have the database, middeware and UI to worry about. In a game you have the underlying engine, UI and real time programming coupled with music and graphics production (2d and 3d) without the committment of payment on delivery. For some reason my wife is reluctant to let me spend six months with a potential big fat zero return on that time. Pitty really: I would much prefer to work on something that brings enjoyment to people rather than "productivity enhancements" and "better cost control".
Sig under construction since 1998.
I would have thought Starscape would have done better, it's a nice little game that is trying to do some different things i.e. mixing up some genres. Is it just the lack of real time 3D because the game still looks great without it IMO and it actually works for me (unlike some of the others). It should get an award just for that! The main reason I started looking at indie stuff is because I can't get most mainstream game to work. I don't even bother looklng if they don't have a demo - too risky.
:)
Finding a 3D game that looks good and actually runs ok on my PC is quite a challenge. Add to that getting it working on my laptop and you are really struggling. I want more 2D and 3D games that:
1.look good
2.work on my 2year old PC (Athlon1700, 32MB Radeon7000)
3.work on my 1year old laptop (Celeron1600, 16MB GeForce4MX)
I think a huge number of people have this kind of hardware and have just given up trying to play games. Maybe this is why PopCap make millions with their puzzle games i.e. people can actually get them to work properly
Their Adventure Game of the Year is The Adventures of Fatman. Unfortunately, the link to the developer they provide doesn't tell you where to get it, only that it's been released as abandonware.
Naturally, HOTU has it, unfortunately minus the voices.
If someone managed to get the full (with voices) version, I'm sure HOTU would be grateful for a rip...
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Here be Dragons
Please slashdotters Where do i go? im not going to spoil anything but i found the diamonds to pay the boatman but cant get past the screen he takes me to. its also impossible to pass the sad woman in the screen to the left of the bridge. Its frustrating to see an intriguing game go so sour. does anyone know where to go from here?
Given that the vast majority of the games listed require Windows, how "independent" should any of them be considered? I saw one that had Linux support, which I consider odd because they didn't bother with Mac OS X support (i.e., the secondary commercial/desktop market vs. the primary free/server market). They also didn't give any hardware/software requirements, so I have to do a massive hunt for each one to find out if I can even play it before I start a 300+ demo download. Not cool.
C'mon, people. Let's show Kenta Cho some well-deserved love.
I played and beat it in 8 mins
its crap, not disturbing at all
not even innovative whatso ever
I could whip this up after 4 days without sleep while I took a crap.
Yes, but now it is award-winning crap!
- DGMacphee (The stud whose game, Dada: Stagnation in Blue, won an award! Wow, isn't that awesome!)
P.S. My game won an award! Sweet! I am so awesome!
P.P.S. Don't forget to play my other games "Ultimerr" and "Stickmen" at DGMacphee Designs: http://www.sylpher.com/DGMacphee/games.htm
There are whole programing languages that come with their own game engines like Dark Basic.
When you put game programing into the reach of every kid who wants to make another "cool" game you end up with such a huge plathora of junk that it is hard to find anything half decent.
What ends up happening is you get people like me who actually put the huge amount of effort required into the game they are selling then have to put equally as much into looking totally profesional and spending a whole bunch of money on marketing to get your game to stick out of the see of lesser half baked clones.
I think the idea of having any DIY awards and showcases/reviews is excellent.
IMO one of the best new sites to have come to the Indy scene lately would have to be game tunnel -
www.gametunnel.com
an excellent game review site for us small time developers.
Please Note - my game isn't actually on that site yet but I am planning to get it reviewed shortly.
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Shareware Games Developer
www.jaishaw.com