Videogame Pirate Gets Long Jail Sentence
Thanks to the San Jose Business Journal for its article discussing the sentencing of a notable videogame pirate to 50 months in prison after being found guilty on charges of "copyright infringement and... mail fraud." According to the piece: "[Sean Michael] Breen... admitted that he was a leader in the Internet-based piracy group known as Razor1911. Since the early 1990s, Razor1911 had sought to achieve a reputation in the underground Internet piracy community... as the leading distributor of cracked computer and console game software." A report at GameSpot has further details, noting Razor1911 "...acquired advance copies of [videogame] titles by posing as reviewers for fictitious game magazines and having them shipped to a derelict storefront address in Oakland."
I think I had some of their warez back in the day (considering posting anon now... fuck it). Still, I can see how the whole "posing as reviewers" thing could be crossing the line.
Sucks to be 'em. Still, seems kinda harsh - what's Ken Lay getting again?
Depends how you define better I guess. The US has the highest incarceration rate in the world from what I hear. There certainly seems to be more effective systems out there.
Second, this is really nothing to applaud or rejoice over. The arrest of one or two dozen pirates does not even scratch the tip of the iceberg. The authorities know it but they still bust a group or two every couple of years for PR purposes. It does not affect the so-called "warez scene" at all. All game were pirated before this happened and all have continued to be pirated afterwards.
Third. I am very surprised to read that Razor1911 sold copies. To the extent of my knowledge, they are (Because they are still alive and kicking)a veteran and respected group in the warez scene and the one big No-No is the selling of pirated materials. In fact, Razor1911's nfo file (an
And of course, stealing is wrong, I don't condone piracy, don't have sex unprotected, yadda yadda...
What do you need Steam for? The older versions of Half-Life and Counter-strike don't require an Internet connection. Why not just use the pre-steam version? Personally I tried going back to Counter-Strike after a 1 year hiatus playing BF1942 and when I found Steam was the only real way you can play these days I gave up. It sucks horribly. I guess that's one way to kill a game.
He might have received a shorter sentence, and we wouldn't want that for such a naughty person!
I'm not claiming he didn't break the law, nor am I suggesting that he shouldn't "do the time". I'm just pointing out inconsistencies in sentencing, and how criminal geeks often get longer terms than murderers. *sigh*
The article claims that Razor "sold" over a half-million dollars of software - don't they mean "copied and gave away?" I've seen tons of Razor releases, but never heard about them making a penny off of it.
I know that the N.E.T. act makes it a federal crime to even _share_ illegal copies, but still, there's a difference, or at least there should be.
and if you want a feature implemented, the Gimp is open source, you are free to add whatever features you want. Simple as that.
Oh yes, I think everyone would agree that programming a replacement for Photoshop is simple.
This I think is the most ridiculous argument for OSS that I always hear. Not all of us a programmers, especially the ones who need the advanced features of Photoshop. Just because I can look at the source does not mean I can understand it. Oh maybe you mean I should go out and hire a programmer to implement those changes, I somehow doubt that would cost me less then the $799.00 that it cost me to purchase Photoshop.
(admission of guilt follows)
I used to use an illegal copy of Photoshop while I was learning it. I am sure most slashdotters have. Now that I use it to earn a living I felt it was required that I go out and purchase a valid license.
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
I used to work as a tester at an independent game company. I think we had one copy at the office of each of the games we played on the LAN at lunchtime. Pirate 3DS Max copies and plugins were in use. Talking to a few people who also work at a variety of studios, I've found that this is apparently a normal course of events. Hell, the developers of Farcry got raided a week ago for pirate software. Bearing this in mind, who are developers to complain about piracy?*
*Note, I'm not condoning it, but I think they need to take the mote out of their own eye first
For the different cracking groups (teams?) it is an ego based competition to see who can get the software cracked and available to the public the quickest. I wouldn't be surprised if any of the other big name groups do the same stunt, or have a connection with someone whose company really does the reviews. Hell, I would be willing to bet that some of the groups have connections inside of the development houses as well. Kind of makes you think about the Half-Life 2 "theft" differently...
http://www.tomandemily.com