EA Working On New GoldenEye Videogame?
Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.
Timesplitters 2 was a great successor to Goldeneye in my opinion. It took similar gameplay and added all whole slew of features to multiplayer that made the game great for having some friends over like the original Goldeneye. The story wasn't very good but I didn't really care because it was a fun FPS that didn't try to take itself too seriously. It drew inspiration from a lot of quake mods for the multiplayer portion like shrinking/growing based on score and assualt/defend maps.
Pretty widgets? What pretty widgets?
Not that this is necessarily the case, but that's how I'd play it.
BTW: Does anybody else find using a joystick to aim really difficult, or am I just getting old?
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
Yeah, the game was good, it was a good console FPS and constant entertainment and source of trash talk. One of those games that even non-gamers get into, because it was just a lot of fun to totally whoop up on your friends.
BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.
. objective based gameplay
it was the first really successful game to give more context to a FPS level outside of blue key/blue door. their adding of 'complete X in Y minutes' was also fairly new, and the weapon selection feature the watch laser and watch magnet as gadgets was fairly ahead of its time (though the magnet was a 1-time gag as i remember). but really, the ability to play according to your mood and capability was nice. you could run in guns blazing, or go quiet and just hit the objectives.
. properly scaling difficulty
they added objectives primarily instead of just more enemies. don't get me wrong, they certainly added more enemies and tweaked their accuracy - but the added objectives made it worth playing.
. decent story / atmosphere
the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).
it didn't do any one particular thing truly 'great' per se. But it was extremely well put together for the time, and as i remember it had 2 player story mode - which is one of my favorite features.
i always thought the deathmatch multi was a complete waste of time.
ironically, their criticized level design made for one of the most popular cstrike maps, back in the day. way back in the cstrike beta (before guns disappeared between rounds even) one of the most popular maps was directly lifted from goldeneye. ahh... memories.
// "Can't clowns and pirates just -try- to get along?"
it was the first really successful game to give more context to a FPS level outside of blue key/blue door.
the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).
You must have missed Dark Forces. Best Doom-class FPS ever made, featuring incredibly complex architecture and some of the most ingenious puzzles in any 20th century FPS; it never became amazingly popular because they stupidly decided to leave out multiplayer, but it sold well enough to justify three or four sequels so far.
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
I can go on, but since you probably thought Diakatana was great, I'll stop here
I bought timesplitters 2 because I heard it was made by the remnants of the Goldeneye team. I'll buy what they come out with next (even if it's not Goldeneye 2 or Timesplitters 3) because these guys have shown they can make great games.
"Cheeze it!" - Bender