EA Working On New GoldenEye Videogame?
Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other. The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle) and I just couldn't get rid of the 'floating gun' feeling for the most part.
Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters. Halo just kicks it all over the place.
I can go on, but since you probably thought Diakatana was great, I'll stop here
Yes, I suggest you stop there as well. Go any further and you will sound like a petulant child.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
I never said anything about a story - I said that there is no sense of continuity. It doesn't take a good story to achieve that. A shoot-em-up like Ikaruga has no story, but there is a feeling of continuity as you progress through the game.
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there
Halo multiplayer is more than just about the vehicles. It takes a while to 'get it' as there is far more depth to it and the weapons are far more balanced.
TS2's mapmaker cannot hide all the other glaring faults that are present in the game.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'