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Mythica MMORPG Cancelled By Microsoft

Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"

15 of 223 comments (clear)

  1. Smart move! by vonPoonBurGer · · Score: 5, Interesting

    For once I agree with something MS did. There are already too many mediocre MMORPGs floundering around in the marketplace. It's only a matter of time before some of them are forced to close their doors. As I understand it, there are a bunch of them (like Anarchy Online) that are caught between having too few subscribers to make a significant profit, but too many to pull the plug without facing a significant backlash. Aside from pure financial considerations, though, I wonder how much Mythic's lawsuit played into the decision (that's Mythic, developer of Dark Age of Camelot, as opposed to the just-cancelled project Mythica).

    1. Re:Smart move! by Fnkmaster · · Score: 4, Interesting

      Though you're generally right about the plethora of mediocre MMORPGs out there, I knew some people involved in Mythica, and they are surely not mediocre developers. And from what I've heard from them, the game was shaping up to be anything but a mediocre release, which makes this announcement quite shocking. I understand it from a business perspective, but it seems like this game had a really good shot at serious success. The naming issue was probably easily addressable, and surely is not behind the cancellation.

    2. Re:Smart move! by Saeger · · Score: 1, Interesting

      I view the current crop of MMOGs in the same light as the incompatible Instant Messaging systems: I can't wait for them to finally come together and form the all-encompassing Metaverse. Saturate that.

      In this way there's less friction between the worlds within worlds, but you still have to fight for mindshare, and for $ for non-user-generated content, in order to get Evercrack-sized crowds addicted to your gated-community within the larger universe.

      --
      --
      Power to the Peaceful
    3. Re:Smart move! by jafuser · · Score: 2, Interesting

      Just keep one thing in mind...

      Metaverses are not simple.

      A metaverse paradigm requires a completely different way of designing the rules and content for the game. The "engine" for a metaverse has to be designed to work completely dynamically -- textures, sounds, shapes, and behaviors have to be loaded from the server whenver they change, *as* they change.

      Currently, most all MMORPGs come with one or more CDs to dump pre-generated content onto your drive when you install it. This content is slowly unlocked to you as you progress through the game, and changes rarely, only as a result of patches or minor MOB changes which are sent down dynamically from the server.

      In a metaverse, everything is a "mob", as in everything can move or change at any time. This means that the world has to be described in a more general sense than just "this is a vehicle", "this is a creature", "this is a tree". Instead, you have a collection of primitive shapes which behave according to a generalized coded language.

      For a fully flexible metaverse, there is no pre-install CD other than for the "thin" client, because all of the content is dynamic. By the time you've pressed a CD, the world has already changed beyond recognition.

      At least one early metaverse is already online (Second Life). I spend nearly all of my free time that I'm awake in SL, and I could never go back to the relatively boring and static worlds that exist in all of the other MMOGs.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  2. GBA = The new home for turn-based strategy games? by MMaestro · · Score: 2, Interesting
    Having less MMORPGs on the market would mean the consumer base would be focused in fewer games. Theoritically this means companies would be more inclined to make less buggy software and improve the game overall.

    In a perfect world that is. While this is true in the long run, you won't see these results any time soon.

  3. As well... by pixelgeek · · Score: 2, Interesting

    This avoids any possibility of continued legal action by the makers of "Dark Age of Camelot".

    Not sure what the status of that suit was but with no game MS doesn't have to worry about taking a lawyer from their crack team of legal-ninjas scouring the globe for teenage website operators to sue.

  4. A Sad Day by PakProtector · · Score: 5, Interesting

    Let me start this off by saying I'm not a big fan of Microsoft in General.

    But that game was amazing. I got to play it ( An Alpha or Pre-Beta ) at GenCon, and it was really fun. I can't remember alot of details, so mod me as you will, but from what I remember gameplay was very intuitive for an RPG, let alone a MMORPG, and battles were face-paced and quick, and very heartpounding.

    This is coming from a 3 year EverQuest addict. I'm sorry to see this game going.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  5. This is becoming too common :( by agwis · · Score: 5, Interesting

    Cyan and UBI just cancelled URU live as well. They gave excuses that not enough people signed up for the game to make it viable so they pulled the plug and promised a bunch of expansion packs instead...which sucks IMHO.

    It seems like there just aren't enough gamers interested in paying a monthly subscription to make it profitable for game makers. That, and the fact that a lot of willing customers are still stuck with dial up internet access and can't enjoy these games anyways. Maybe when everyone can get easy, inexpensive access to broadband these games will garner more interest. In the meantime, I'll just keep hosting my lan parties.

    -Pat

  6. Re:MS's MMOGs by Anonymous Coward · · Score: 5, Interesting

    Richard Garriot is current working on an MMORPG called Tabula Rosa under the Korean publisher NCSoft. NCSoft also published Lineage, currently the largest MMORPG in the world with around 4 million subscribers. So it seems as if "Lord British" will get a great chance to show what he can do with some real money.

  7. Re:Bluster by Anonymous Coward · · Score: 2, Interesting

    speaking as someone on the inside, the name lawsuit had nothing to do with the cancellation. Microsoft had resolved to change the name and that process was well under way when the axe fell. If Mythica was going to be killed because of the lawsuit, the decision would have been made weeks ago.

  8. Re:MS's MMOGs by JaredOfEuropa · · Score: 4, Interesting
    No. It demonstrates that the worldwide MMORPG is not saturated. For English speakers, though, there are plenty of MMORPGs available (I'll leave the question of whether they're good or not to others).

    Unfortunately, the MMORPG market seems to be locked into a painful, stagnating track. Specifically, everyone sees the success of Everquest and wants to attract the people who like that game. Thus, every game seems to be emulating EQ with relatively minor tweaks
    I think the potential MMORPG market is immense. There are plenty of people who would enjoy such a game, if they were introduced to a) computers, b) gaming in general, and c) online gaming. I know a few people who were pushed through that path by their husband or wife, and (to their own surprise) found great enjoyment ini playing MMORPGs.

    The Sims Online tried to tap some of this market. Despite its failure, the game managed to draw in something of a new crowd; people who weren't big on RPGs or online gaming.

    I see two opportunities for MMORPG companies:
    1) Market expansion a la Sims Online: attracting more of the mainstream crowd. That doesn't mean writing a game that everyone likes; it means writing a game that has appeal outside the current MMORPG player base.
    2) Separation and rationalisation of the graphics engine, game world functions, support, and billing function. As the player base widens, I think it will be increasingly hard to develop a game that has appeal to everyone. Instead, if you have a generic (but evolving) game world engine, a single billing and support entity, and flexible graphics engines, then you will be able to develop and run multiple MMORPGs at a lower cost. You may be able to profitably run a niche-market game for perhaps 20.000 subscribers, if you have 10 such games. That way, you'll be able to tailor each game to the wants of a small group of players, rather than being forced financially to write a game that tries to be everything to everyone.
    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  9. It is a trait of these developers... by Shivetya · · Score: 4, Interesting

    All of them, from Brad McQuaid, Raph Koster, to Lord British, they all have egos the size of planets. Reading their posts to various forums and industry sites it is evident that they cannot learn. Well I will be nice, I have seen much from Brad recently, but Raph proves time and time again his disconnect.

    Hell even Jessica Mulligan, who wrote Biting the Hand - a sometimes hard look at the gaming industry, turned into what she/he claimed was the problem. After taking the helm of AC2 and now AC1 she seemed to operate in a manner completely opposite of what she was preaching beforehand. Granted turing around the Turbine ship wasn't going to be easy but its moving.

    The problem comes down to the fact they hit on success and suddenly feel as if they are the only ones with opinions that matter. Which probably explains why most are fearful of doing another game or if they do it it never lives up to expectation.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  10. Just A Thought by slim_jimmy · · Score: 1, Interesting

    Maybe they saw that 400k people signed up for the World of Warcraft beta and realized that there was no point competing with the best! (I know that half of them were Korean but Blizzard games still rule) Probably everyone posting on this forum has wasted countless hours on titles such as Starcraft and Diablo 2...

  11. Re:Everquest by Anonymous Coward · · Score: 1, Interesting

    Correction, it *had* a casino.

    Was shut down because the sheer amounts of people were crashing Shadowhaven. That and you could use batwings rather than the tokens.

  12. Re:MS's MMOGs by UID30 · · Score: 2, Interesting

    I was an avid Everquest fan when it was released ... played it for years, grew frustrated with bad interface, bad customer support, bad policy ... and quit. Reactivated later, grew frustrated with bad interface, bad customer support, bad policy, bad design ... and quit. Reactivated later, grew bored with bad content, bad customer support, bad design ... and quit.

    From what I remember, McQuaid's "vision" was what stifled EQ development and gameplay for many years.

    I've had quite enough of his "vision" to last me a lifetime. Thank you, but no thanks. I was looking forward to Mythica. Too bad.

    --
    "Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte