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Linux & Mac UT2004 Demos

Jacek Fedorynski writes "A Linux version of the Unreal Tournament 2004 demo is now available. There's also a Mac version."

9 of 328 comments (clear)

  1. Ported to the big three by Kethinov · · Score: 5, Interesting

    I must say I'm enjoying this growing trend. As someone who owns a computer with Windows on it, another computer with Linux on it, and is soon buying an iBook, it's nice seeing that every day they get better and better at playing together.

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  2. Hardware + Software = happiness by The+Ancients · · Score: 4, Interesting
    The Mac platform now has the hardware (ok, we're waiting on 256MB GPUs) and the software to be a happy place. I first started using a Mac during the 10.1 (.2 if I remember correctly) days, and back then it was a 733Mhz PowerMac or a 500MHz Powerbook (again memory being stretched). A couple of years later it's Dual 2GHz G5 and 1.25GHz G4 Powerbook (for me anyway - there's a 1.33GHz available). OS X 10.3 is also light years ahead of 10.1 in stability and features (I'm not sure I could live happily without Expose anymore...F9 and F11 are that useful)

    If that's not improvement, then I don't know what is...

  3. Thanks Ryan @ Icculus! by msimm · · Score: 5, Interesting

    Thanks to Epic for supporting the port and a HUGE thanks to Ryan @ Icculus for keeping Linux gaming a really, really good thing.

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  4. does it work with video != nVidia? by beegle · · Score: 4, Interesting

    Does the linux version actually work on video cards that don't have the proprietary nVidia drivers?

    UT2k3 relied on some X extensions that weren't available from XFree86. If you didn't have either one of the expensive versions of X or an nVidia card with the closed-source kernel module, you were out of luck.

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  5. Addons not compatible, if history is any indicator by IAmRenegadeX · · Score: 4, Interesting

    Being able to run UT2K4 on more than just Windows is nice, but I suspect the non-Windows ports will be vulnerable to the same issues faced with UT (1999) -- incompatibility with certain mutators and "add-on" server packages...

    ...arguably the most important of which was "UTPure", an anti-cheat mechanism.

    Does anyone know if that were a big issue with UT2K3?

  6. From a dual 1.8 G5 user by DanSolo · · Score: 5, Interesting
    I must say, I was impressed last night as I hosted a listen server with 14 bots and a friend (who was on a PC). Nice smooth framerate, no noticable CPU lag, and the netcode seems to be pretty damn solid.

    Looking forward to the retail version, and many hours of cross-platform goodness. My PC friends might actually like me again.

  7. Re:Give it up for Assault! by eidolons · · Score: 5, Interesting
    This is a boon for many reasons, but it'll prove to be an economical choice to have availability on multiplte platforms.

    Assault mode is back. Onslaught mode, simliar to capture-the-way-point like in Battlefield 1942 and Day of Defeat (HL mod) is addictive as caramal-covered crack bon-bons.

    The weapons are already ridiculously balanced in the demo. The mini-gun is like the original UT. The gameplay feels like the original UT, and even the theme music is similar.

    I love it.

  8. Re:This is not right by wax66 · · Score: 5, Interesting

    Sadly, there are still very few games for Linux and Mac, and even worse, some of the games that get ported to Mac, that are important to me, aren't compatible with the Windows versions (read: Everquest). Even when they are compatible in the network code, they're often gimped or less feature-filled for Linux and Mac (read: tools for NWN, bad server code for Q3 and UT for the Mac, which I personally beta tested and filed many bugs on that exact topic).
    In the real game world right now, for most games, the best solution is to run Win98Lite for playing games, and Linux or FreeBSD for serving them.

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  9. Linux & Mac Users vs Windows Users? by MMaestro · · Score: 5, Interesting

    Will I begin to see Linux & Mac clans forming solely to fight it out with Windows clans?