Intuitive Bug-less Software?
Starlover writes "In the latest java.sun.com feature at Sun's Java site, Victoria Livschitz takes on some ideas of Jaron Lanier on how to make software less buggy. She makes a couple of interesting points. First, making software more 'intuitive' for developers will reduce bugs. Second, software should more closely simulate the real world, so we should be expanding the pure object-oriented paradigm to allow for a richer set of basic abstractions -- like processes and conditions. The simple division of structures into hierarchies and collections in software too simple for our needs according to Livschitz. She offers a set of ideas explaining how to get 'there' from here. Comments?"
She misuses the term functional programming. I'm assuming she meant imperative languages. A lot of the problems could be solved with true functional languages (Haskell, OCaml, etc) but the learning curve is too high. Especially when you can get a team of second rate VB coders for the price of one haskell coder (if you can find one) But really, do you want working code now? Or perfect code in 10 years? That's where the problem is. Time.
The first is the intense pressure to get the product to market. This is especially true for custom code, written specifically for one client. They want it fast and cheap and in order to satisfy this desire, code invariably gets released/installed before it's ready. Then the "month of hell" starts as the client starts complaining about bugs, "bugs" and other problems and we bend over backwards to get it right.
As a ISV, we have no choice but to do it this way. If we don't quote the project with this in mind, the client will hire somebody else with a better "can-do attitude".
The second big reason software is buggy is because all the underlying tools (e.g. code bases, code objects, .dlls, etc.) are buggy as hell. I spend more time working around inherent bugs than I do debugging my own code.
Most programmers are perfectly capable of making their own code solid, given enough time.
I've made up my mind and now I've got to lie in it.
To produce bugless software we need to start with software designs that are provably correct and then produce code that is provably in line with the design. Using more objects that more closely model the "real world" is an invitation to producing larger number of bugs as the ambiguity of the real world infects the design and implementation of the program.
Dijkstra has a few things to say on the topic as well:
On Education, Specifically:
And then on Computer Science in general:
Thanks,
--
Matt