1503AD and the Rapid Erosion of End-User Rights?
Agram asks: "I bought the Sunflowers' 1503AD game practically as soon as it came out, since my wife and I loved to play the old 1602AD together via LAN. 1503AD's expanded multiplayer feature was touted all over the internet, yet when I bought the game, for a costly $52, I was very unpleasantly surprised that it had no multiplayer mode at all. Despite the continuous claims that the company is working on the MP patch, we're now over 7 months away from the initial release, the game now sells for a measly $15, and I have yet to play a single second of it, as I have no interest in the single player experience. My attempts at communication with the company led to nothing but dead-ends and unprovoked mistreatment. Unfortunately, this is not a unique occurrence in today's software entertainment industry, where atrocious lack of support is growing rampant and is increasingly coupled with ridiculous EULA's. I have therefore decided to finally exercise my end-user rights and pursue a class-action lawsuit against the company. I am now asking you, fellow Slashdot reader, for help in seeking answers to the following questions as, well assistance in assembling signatures for the class-action lawsuit."
For more details regarding this issue please visit this site."
"Here are my questions:
- How does one go about locating a reputable and internationally active law firm that could handle this case?
- What is the required number of the participants for a class-action lawsuit to be instantiated?
- Do you think that this course of action will yield any results?
For more details regarding this issue please visit this site."
Seems from what I read on the homepage is that they are conducting multiplayer testing atm, or will in the near future and a public beta/test will come before the final multiplayer patch.
Are you sueing them because they took the decision to not ship multiplayer with the final product and you where to lazy to read some reviews that probably states this before you bought the game? Or are you sueing them because they can't write code (read: develope multiplayer) as fast as you would like ?
IMO. seems like an extremly weak lawsuit.
--- No, english is not my mother tongue.
A class action law suit is a huge deal and will take lots of time money and effort. It isn't worth it for the measly 50 bucks. Go to small claims court. You don't need a lawyer, but you can get one if you want. There are tons of websites written by people who go to small claims court on a daily basis that tell you what you need to do. You do some research, file some papers, go to court once and get some money. Very often the other guy doesn't even show and you get some dough.
Oh yeah, IANAL.
The GeekNights podcast is going strong. Listen!
Anyway, I'm sure you know that Class Action lawsuits rarely have a good outcome for the class...usually they get a $5 coupon for some product the company makes, while the lawyers get millions.
The important point is that it costs the losing company millions. That's how we discourage false and misleading advertising.
I don't know the specifics of this case but there are some key points that we, as consumers, should consider.
When does a product review become advertising? I purchased a Cendyne CD-ROM drive after reading a review linked-to on their web page. That review revealed that the drive was actually a Lite-On. What I received was a Benq(Acer), a far less desirable drive. Is it fair for Cendyne to link to a review, knowing that the product reviewed is not even close to the same as the product that they ship?
Suppose Microsoft were to hand out pre-release review copies of Office which included support for importing OpenOffice.org files -- even though they knew that the import feature would not be shipped. Would the reviews of those pre-release copies be advertising? I think so.
If a software publisher touts a feature to reviewers and the press, then they should be legally obligated to either provide that feature or to prominently label the package to indicate that the feature is not present.
Actually, if the game isn't working or doesn't deliver what was promised, it *IS* DEFECTIVE.
When I returned my copy of Anarchy Online to Amazon.com, my email to them explained "I understand that your policy is not to refund/return software once it has been opened, except to replace it with another working copy in the case of a defective product. Well, this product IS defective - but it isn't the media it has been distributed on that is defective. The actual GAME ITSELF is defective. It is unplayable and unusuable."
Returning it was not a hassle at ALL. Granted, I spend a LOT of money at amazon.com and I also stressed to them that I plan to do much more business with them in the future, but I think they'd have accepted the return anyway.
The point is, you have to stand up for your complaint and dont' take shit from anyone for it. People are too willing to give up at the least bit of resistance. Usually, the people who are working at a place are only doing what they are told. If they COULD do what you are asking them to do they WOULD. They're making shitty wages and probably don't give a fuck about the corporation's bottom line - they'd rather make you happy and get you out of their hair than piss you off to save the company a few bucks.
So, just keep that in mind when dealing with them. Ask to speak to managers as needed. And just make it clear that you're not going away until you get what you want. Someone will eventually have the power to do it for you. In the meantime, just make sure you are not a total prick to the people behind the counter. I always make it clear that I am not trying to be a pain in the ass and that I do not have any problem with them specifically, but that I DO want a refund and will not leave without one.
Every one I've been to assumes you're a pirate
Here's how to get a refund on partially opened but unused retail software: Claim that you didn't agree to a contract that the software's installer presented and that the contract provides for a full refund to those who do not agree. Present a printed copy of the contract.
the only option you have is exchange for another copy of the same title. That accomplishes precisely nothing.
Exchange the title, then return it after two days. If they open the exchanged box (like Toys R Us did once), then keep exchanging until they run out. The defect rate for that title will shoot up. If none of the boxes contains what's advertised on their packaging, then they're all defective.
Personally, i think this is why "Pirating" a game to just try it out is a good thing. If you had "tried" it out first, you would have realized how flawed the game was, and not had to go through this hassle.
True indeed... Except, you've also just described the very reason companies (game, software, music, whatever) hate piracy so much. In any other setting, they'd consider it "free advertising", since those who would buy it still will, and those who will never buy don't actually count as a lost sale. But in the "mass consumer content" style industries, "try before you buy" often means "learn how much our product sucks before we have your cash in hand".
When you consider "piracy" in those terms, it all starts to make sense. It allows small players with good products to displace "the big boys" who consistently produce utter crap (or their one hit repackaged under yet another name). Totally intolerable, to those currently leading the market. Solution? Crack down on all this damned free advertising. Simple as that. Not that such an approach can ever actually work, but on paper, I suppose it looks good to the top-level management.