On Xbox's Progression, Positioning For The Future
Thanks to GameSpy for its article charting the progression of the Xbox from its launch to the present day, with the author's introduction suggesting: "For Microsoft, the video-game industry has been a whiplash rollercoaster ride with lucrative peaks, costly valleys, and a changing list of passengers going along for the ride." After charting a timeline for Xbox's history so far, he concludes: "Xbox has not lived up to all of the predictions, but Microsoft has more than made its point. After two years and two months on the market, the numbers speak for themselves." Has the Xbox been all you expected and wanted it to be?
I've always been a bit of a Microsoft hater, but I was tempted to the Xbox by Halo and Dead or Alive (I'm a DoA fanboy) and have to say I've ended up loving it. I've ended up playing on it to the exclusion of my GC and PS2.
They made a pretty powerful machine and did a great job of getting some brilliant developers to make games for it (whether by fair means or foul).
The build quality of the components is also surprisingly high. The cables that came with my console are gold-plated and very strong. The controllers are the least flimsy feeling of all the controllers on the market. As soon as it came out of its packaging, it oozed class and effort.
They even made an effort to create a better size and shape of controller. Okay they failed with their first one. But full marks for trying.
I don't think they'll win the console war, but I think they are definitely bringing some fresh thinking to the marketplace, and making Nintendo and Sony raise their standards.
(BTW My only disappointment was that it had a cheap little CD draw. When I first switched it on, I expected the whole top to raise off with a hiss of hydraulics and a glowing green light inside. I was gutted when it didn't)
and the hardware was pretty unreliable. So, I recently bought another one. I have too many games to NOT have a functioning Xbox, but having spent close to $1500 on Xbox-related purchases, I can say I am pretty dissatisfied.
By contrast, I bought a Cube for $99, and you can play most of the same games. And, you get Zelda, the new FF, and Mario Golf.
My first 2 games for the XBox were "Crimson Skies" and "Prince of Persial - SOT". I fell in love the the console after that. Since then I rented Soul Caliber II, Panzer Dragoon, and Rainbox Six III. Also, the free "XBox Live" trial sweetened the deal, as I love kicking people's asses in Crimson Skies (though I suck at Rainbox Six).
However, it's getting harder to find decent games to rent/buy after the ones I listed. Part of me wishes I had gone the Gamecube route (and saved like $200). While a lot of the GC games are corny-looking, they are pretty fun to play.
In all, I think the XBox is an alright system, but they need to make more "must have" titles. Halo 2 was looking promising, but now that's delayed until Fall. Oh well, on the PC side I have (hopefully) Half-Life 2 and UT 2004 in a month.
The XBOX is really a fantastic console, and imo, its a huge leap in the console market.
:P
-The hard drive is absolutely fantastic; game saves are effortless, and i don't need to buy memory cards. What happens when i run out? By that time, we'll be way into XBOX3 or XBOX4
Custom soundtracks are a pretty cool feature, i love funking out to gorillaz down a mountain on Amped (Snowboarding game), when i get bored of the music in the game.
XBOX Live is, dare i say, the most fantastic, complete product that MS has ever made:
-Downloads are plentiful, and a great incentive for me to keep those single player games that are 'play through once'. The new Splinter Cell levels were great.
-Cheating protection is great. Modchips are are automatically banned, and if anyone ever finds a game exploit, patching is automatic and mandatory, and in some cases (MotoGP) scoreboards are reset.
-Voice Support completely changes everything. On PC, it's pretty much optional, but on LIVE, nearly everyone has a communicator (it comes with the kits) and EVERY GAME SUPPORTS IT. The difference in team organization in a first person shooter, for instance, is immediately clear.
-Prizes, leagues, tournaments. I don't have an XSN game myself, but from what other people have told me, the setup is pretty good. Prizes are a cool addition too; right now there is an official competition for a cool $25,000US. Nice.
On top of all this, the lineup is shaping up, too. It doesnt have the Japanese RPGs like the PS2, or the Nintendo games, but it has everything else. Its the only console for which FPSs actually work *AT ALL* (Gamecube's controls are too rigid, and PS2's analog sticks are too short), and i actually prefer (blasphemy!) the analog sticks to WASD and a mouse.. its just so much more natural.
So yeah, MS did an excellent job with the XBOX. Surprise, Surprise.
Newsie, Moderator, www.tauniverse.com
There were doubters about Nintendo's philosophy back in 2002, but I guess that's a +5 Insightful in retrospect.