Considering the nature of Bittorrent and how decentralized it is, how would you even measure such a thing accurately?
I mean, in a centralized system like Sharman (KaZaA) it would be fairly trivial -- KaZaA even tells you when you start it up how many gigs are currently being traded.
..when they found a glitch in Xbox Live involving people with spaces (" ") in their gamertags.
All you had to do was change your gamertag, and they would send you a free game.
All very good games, too; i believe the list included links, top spin, amped, crimson skies, and a couple others. (Note that while these games are 20$ NOW, at the time, they were still retailing for 30-40$. Not the latest and greatest, but all solid A+ games released not too long before.
Crashed FF0.8, FF1.0, *and* IE 6 here.. weird.. :o
on
Far Cry Tech Demo
·
· Score: 1
...I remember being in line for Halo2 on November 8th at my local EB, and the line outside kept getting smaller as they prevented the kids from entering. It was great. ^_^
No really though, it's a good law, and i'm glad it's in place... The stores around here (Richmond Hill, in southern ontario) are doing a fine job *actually enforcing the law*, which surprised me.
Look for an Xbox with the last two numbers of the serial number being 06. Those are made in China, and are usually Samsungs or Philips. 05s are good too, but those are mostly Philips (nothing wrong with philips at all, but samsungs are slightly better -- so an 06 is preferable, but don't shy away just because all the store has are 05's)
Personally, my Philips is an 05, and my Thomson is an 03 or 04, i can't remember.
Microsoft fixed mine for free after i complained, but many people have problems with these drives, and i'm very happy that this guy is suing MS.
The problem stems from the Thomson drives used in the Mexican factories -- the chinese factories use Philips and Samsung drives which have no problems, but Thomson drives are notorious for failing in the Xbox community.
Just one look at the official xbox forums reveals hundreds of complaints about dirty disk errors, and on eBay and Xbox parts dealer websites like llamma.com, DVD lasers are the most often sold parts.
From what i understand, the drives themselves aren't really defective -- they're built fine, the problem is that the resistor on the laser is set too high, and as a result, the laser is too weak to read the disks -- thomson drives refuse to read CD-Rs, for that very reason.
Microsoft still won't acknowledge that this problem exists, but over the past few years, they've slowly but surely shifted to using more samsung drives, and less thomson drives, so i'm sure they're at least aware of the problem internally.
My old Mexico-Thomson Xbox works fine now after the repairs -- they replaced the drive with another thomson, which has given me no problems since. But it still doesn't read CD-Rs, whereas my Chinese-built Philips xbox has no qualms whatsoever reading the crappiest of CD-Rs..
None of this is actually confirmed, and to my knowledge, nothing is actually from nintendo themselves -- rather, all of the clues have been posted by various promiment community members like Chad of WarpPipe...I'm not saying that it's false or a hoax or anything, just that it's not at all confirmed.
But i gotta say, alot of the messages are very cool, almost like Nintendo's ilovebees.com on a much smaller scale.
The "Timothy Roberts can't orgasm unless he kills a dog" comic came AFTER they sued HardOCP -- Penny-Arcade was purposely trying to piss Infinium off with that one.
All the comics before then were more or less harmless, the same kind of stuff that PA pulled on Microsoft.
..that we already had this exact story on the front page a couple days ago, i believe this whole thing is bullshit, i mean, c'mon, their demo was for the 'linux' version of Quake 3 on the Mac -- could they not choose a game which was already on the Mac?
---------- The Xbox 2 rumour mill has turned over once again, after a Silicon Valley start-up boasted that a new piece of software emulation technology would allow the next-generation console to play original Xbox games.
QuickTransit, a piece of software originally developed by a computer science professor at Manchester University in the UK, allows the "transparent" emulation of software across different hardware platforms, its makers claim.
Revealing the software to the world, Transitive Corp demonstrated the system running Linux software (presumably compiled on different processor architecture) on Windows PCs and Apple Macintosh systems at performance which, the company says, is indistinguishable from native platform performance.
The comment that has sparked interest in the games industry, however, is a statement from Transitive CEO Bob Wiederhold, who said that the QuickTransit software will allow the next-generation Xbox to run software designed for the current console.
It's not clear whether this is meant to mean that Transitive is actually working with Microsoft on Xenon emulation technology, but a number of factors make this seem like an unlikely scenario.
For a start, the Wired article in which Wiederhold's claim appeared went on to say that Transitive has six customers, all of whom are as yet unnamed and all of whom are PC manufacturers, with no mention of any Microsoft relationship.
Besides, what works for a PC or server environment in terms of emulation isn't necessarily the same thing that will work for a console - which has limited memory, a key constraint on the QuickTransit system, which interprets recognised blocks of code by replacing them with functionally identical blocks for the native processor.
Regardless of how fast QuickTransit's code is, it will also still face major issues in translating the graphics functions of existing Xbox titles, which are written for an NVIDIA chip, into functions on Xbox 2, which will use an ATI chip - not just technical issues, but potentially legal issues as well.
Sources close to NVIDIA have previously hinted that they do not believe that Xbox 2 can play Xbox games without violating NVIDIA intellectual property rights, and that they may take legal action if the Xbox 2 does boast this functionality.
In face of this, it would appear much more likely that Wiederhold simply chose the Xbox and Xbox 2 scenario as an example of one problem which would be made easier to solve using the technology being marketed by his company.
However, the games industry at large is likely to keep a close eye on developments at Transitive in future - as any technology which allows new hardware to cheaply emulate older consoles and platforms would be welcomed by many companies in the market.
----------------
C'mon guys, how many times have we heard of this exact claim from some unknown company, and its turned out bullshit every time!
Vavle feels it is more immersive when your character does not have speech, so Gordon Freeman has not, does not, and will never speak in any Half-Life game.
If MS gets 70-80% market share in Europe and North America (very possible, if they play their cards right and SONY plays their cards wrong -- which could very well happen) like Hell they need Japan.
Tomonobu Itagaki, head of Team Ninja (DOA series, Ninja Gaiden), and Hideo Kojima (MGS series), were both recently quoted as saying that the Japanese industry is heading for a landslide, with all of the games being the same thing, and the market losing interest in them.
And its true, just go look at the sales figures, and you can see a steady rise of the popularity of western games in japan.
So really, no, you DONT need Japan to win the war, because Japan is really just a figurehead, a shadow of what it once was. (other than nintendo, imo, who is still putting out brilliant games)
The Kojima quote: http://www.computerbuyer.co.uk/news/news_s tory.php ?id=58044
Normally I don't reply to trolls. But in this case I will make an exception.:P
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz. I wasn't aware that i had said, or even implied, that it isnt.
I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN.
I don't. I'm simply saying that in Rebel Strike, the resources that could be allocated to effects are instead allocated to raw polycounts. Your post seemed to imply that on top of the polys, the GC could easily add all the effects, and that the Xbox just couldnt cut it with halo 2's polycounts, ignoring all of the effects.
I am not saying that the Xbox can't run Rebel Strike, I am saying that it would push the hardware just as much as it does on GameCube.
I seriously doubt that. While it would push the hardware, it would not push it as much as a gamecube (imo, the gamecube actually as a pretty easy time with it, though, i don't see it 'pushing' the gamecube at all. Facts are facts, and the Xbox *does* have more power than the Gamecube, ask any professional/dev/journalist. Hell, go look at Splinter Cell for all three platforms -- while not much, the gamecube version WAS toned down a bit, because the gamecube DID have a slightly harder time with it.
Unified memory also means unified bandwidth. Something that I know developers would appreciate more of on the Xbox.
In this case, the advantages strongly outweigh the disadvantages. I've seen many quots from Xbox devs citing the unified memory as one of its strongest advantages. (sorry, i googled them but can't find them atm... i'll try and find them)
Nintendo is second place worldwide. This is a fact. Got the figures, a link? Yes, the GC has better sales in Asia, South America, and parts of Europe, but the Xbox dominates it in NA, and most of the rest of Europe. The NPD figures i've seen in the past 7-8 months are always strongly in conflict -- Gamecube had a huge burst of sales when they had their ingenius 'price drop' (quadrupled sales!) and the Xbox had its recently, when it dropped to 149$US and the Halo bundle came out. -- the Xbox now outsells the PS2 in the US, even.
And I don't see PS2 lacking much western support.
Check again. Practically the only Western games coming to the PS2 outside of SCEA's own games, are all multiplatform. Go ahead, i'll wait.
I'm not trying to be a fanboy, I'm looking at facts here. And the facts are: - Xbox is more powerful than the Gamecube. period. - Unified memory is actually considered a huge advantage by most developers. - Xbox has much more western support, and therefore can garner much more western sales, than the PS2 and Gamecube, which still both rely mostly on Japanese games and franchises.
I'm not fighting against you, Ninja, I'm on your side. I just hate it when people twist facts. Go read the Tauniverse Console forum, and you'll see that I'm very often quite pro-Gamecube.
Actually, most Xbox fans I have seen have just said that the Xbox is the most powerful without qualifying that in any way. Just looking at the specs and seeing higher numbers does NOT denote more power. GameCube is more powerful in some ways, and even PS2 is more powerful in a few areas.
That's quite true, but its also like saying that a buick has a better air conditioner than a porsche. In other words, yes, the GC and PS2 do have more power in *some aspects*, but the Xbox more than makes up for it in every other category.
Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where GameCube's true power lies. For a real world example, compare Rogue Squadron 3: Rebel Strike with Halo 2. Rebel Strike pushes an insane number of polys and does it with pretty much every effect imaginable. Halo 2 pushes about half that. Granted, the frame rate will probably be better in Halo 2, but my point is that the consoles really. do. stand on even ground. At least that's what developers for the consoles say (Factor 5 most notably), and I tend to trust them more than fans anyways.
You acre correct in saying that the GC is much more efficient with it's power, much less bottlenecks, for example, but you seem to think that immediately makes it more powerful than an Xbox. Polys != total power. Halo 2 uses less polies, but there is a reason for that -- all the effects are applied up the wazoo. bump mapping, dynamic lighting, etc. ad infinitum are just applied in spades to Halo 2, and as a result, everything looks better. The Xbox would have no trouble with Rebel Strike 3, because it would not be forced to use that extra processing power for effects, and rather use it all on polys.
As for the specs in the article, I have to say that it's looking like quite a machine. Unified Memory being the one exception of course. It seems that MS still hasn't learned their lesson...
Do you have ANY idea what you're talking about? Unified memory has been stated over and over to be a huge advantage for the Xbox, because it is much more flexible, and developers can choose to apply the memory where they need it, rather than being constrained by each component's limits.
But really, I think that the days of scaling up the hardware to make a better game are about over. What really counts is what games Microsoft will have on the console. Can they win over the Japanese developers? Can they take over Sony's spot in the lead this time? Or are they just going to be playing second fiddle to Nintendo again?
The Xbox's strength isnt Japanese games/developers, it's western games/developers, and arguably, it doesnt need Japanese games/developers to win on the world market. As for playing second fiddle to Nintendo, that is highly arguable, as the two consoles are pretty much neck-and-neck, each claiming to have a lead in sales.
http://bungie.net/News/TopStory.aspx?story=weeklyw hatsjan07
Fourteen dudes asked,
Are you making Halo for the Gizmondo?
I am told Microsoft does have a relationship with the handheld maker, but I can tell you right now the arrangement does not include Halo.
I swear, there's one of these rumors every single fucking week. That's expected; but why the hell does Slashdot post them all, no matter how silly?
EA also steadfastly denied making the Madden deal for months on end up until the press release actually came out.
Don't believe everything EA says.
Considering the nature of Bittorrent and how decentralized it is, how would you even measure such a thing accurately?
I mean, in a centralized system like Sharman (KaZaA) it would be fairly trivial -- KaZaA even tells you when you start it up how many gigs are currently being traded.
But with Bittorrent?
I live in Richmond Hill, a suburb of Toronto.
Rogers is just shit. Period. Terrible, terrible ISP.
All our computers are malware free, and i always make sure to shut off MSN, Gmail, etc. etc. every time i play. I run no FTP/HTTP services.
I constantly get unnaceptable (not unplayable, but low) pings. It's so bad we're actually looking to switch to Sympatico right now.
The glitch involves XSN sports and the Clan system for XBL 3.0, and doesn't affect just anyone with a space in their name.
From what i've heard, it's when two people have the same gamertag, but one has a space in it.
IE, one guy's gamertag is "UncleThursday" and the other's is "Uncle Thursday". Note the space.
XBL would screw up and treat them as one person, or something.
I assure you, it's quite real, i know a good half-dozen people who got the free game.
..when they found a glitch in Xbox Live involving people with spaces (" ") in their gamertags.
All you had to do was change your gamertag, and they would send you a free game.
All very good games, too; i believe the list included links, top spin, amped, crimson skies, and a couple others. (Note that while these games are 20$ NOW, at the time, they were still retailing for 30-40$. Not the latest and greatest, but all solid A+ games released not too long before.
That's some fucked up coding right there...
...I remember being in line for Halo2 on November 8th at my local EB, and the line outside kept getting smaller as they prevented the kids from entering. It was great. ^_^
No really though, it's a good law, and i'm glad it's in place... The stores around here (Richmond Hill, in southern ontario) are doing a fine job *actually enforcing the law*, which surprised me.
Look for an Xbox with the last two numbers of the serial number being 06. Those are made in China, and are usually Samsungs or Philips. 05s are good too, but those are mostly Philips (nothing wrong with philips at all, but samsungs are slightly better -- so an 06 is preferable, but don't shy away just because all the store has are 05's)
Personally, my Philips is an 05, and my Thomson is an 03 or 04, i can't remember.
Actually, i had to call them 8 times, contact the better bureau, and make 'nice threats', but yeah... whatever works for you... :P
To record TV. Right now, the Xbox only has A/V *outputs* -- you can only feed video into the TV, not vice-versa.
If you want to use the Xbox as a TIVO, it's gotta have inputs.
Microsoft fixed mine for free after i complained, but many people have problems with these drives, and i'm very happy that this guy is suing MS.
The problem stems from the Thomson drives used in the Mexican factories -- the chinese factories use Philips and Samsung drives which have no problems, but Thomson drives are notorious for failing in the Xbox community.
Just one look at the official xbox forums reveals hundreds of complaints about dirty disk errors, and on eBay and Xbox parts dealer websites like llamma.com, DVD lasers are the most often sold parts.
From what i understand, the drives themselves aren't really defective -- they're built fine, the problem is that the resistor on the laser is set too high, and as a result, the laser is too weak to read the disks -- thomson drives refuse to read CD-Rs, for that very reason.
Microsoft still won't acknowledge that this problem exists, but over the past few years, they've slowly but surely shifted to using more samsung drives, and less thomson drives, so i'm sure they're at least aware of the problem internally.
My old Mexico-Thomson Xbox works fine now after the repairs -- they replaced the drive with another thomson, which has given me no problems since. But it still doesn't read CD-Rs, whereas my Chinese-built Philips xbox has no qualms whatsoever reading the crappiest of CD-Rs..
http://www.channel51.org/o m/
t s.com/l ovevees.com/w ww.iloveskis.com/p ://www.iloveknees.com/ c om/s neeze.com/w .ilovefees.com// www.iloveease.comt p://www.ilovedisease.comc omw heeze.coml ovelees.comw ww.ilovepeas.comp ://www.iloveescapees.como mo vejeez.com
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http://www.ilovebeams.com/
http://www.ilovebee
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http://www.i
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http://ww
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Not linked because i'm a lazy asshole.
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http://www.xbox.com/en-AU/news/0408/0831-MCRoos
http://www.schnohne.de/2004/08/masterchief-im-h
http://www.nightmarearmorstudios.com/
http://files2.bungie.org/dragoncon2004.mov
http://www.bungie.net/Forums/posts.aspx?postID=
http://files.bungie.org/rapture/saturday_update
http://files.bungie.org/rapture/sunday_update_3
They actuall already have VC-9 (Windows Media 9) accepted by the HD DVD forum as the standard for HD DVDs
p ro ves-First-HDDVD-Format
http://news.teamxbox.com/xbox/6102/DVD-Forum-Ap
So basically, they've got their bases covered. No matter which way Sony goes, Microsoft gets royalties.
None of this is actually confirmed, and to my knowledge, nothing is actually from nintendo themselves -- rather, all of the clues have been posted by various promiment community members like Chad of WarpPipe. ..I'm not saying that it's false or a hoax or anything, just that it's not at all confirmed.
But i gotta say, alot of the messages are very cool, almost like Nintendo's ilovebees.com on a much smaller scale.
The "Timothy Roberts can't orgasm unless he kills a dog" comic came AFTER they sued HardOCP -- Penny-Arcade was purposely trying to piss Infinium off with that one.
All the comics before then were more or less harmless, the same kind of stuff that PA pulled on Microsoft.
..that we already had this exact story on the front page a couple days ago, i believe this whole thing is bullshit, i mean, c'mon, their demo was for the 'linux' version of Quake 3 on the Mac -- could they not choose a game which was already on the Mac?
i d= 4429
and also, i think GamesIndustry.biz said it best:
http://www.gamesindustry.biz/content_page.php?a
----------
The Xbox 2 rumour mill has turned over once again, after a Silicon Valley start-up boasted that a new piece of software emulation technology would allow the next-generation console to play original Xbox games.
QuickTransit, a piece of software originally developed by a computer science professor at Manchester University in the UK, allows the "transparent" emulation of software across different hardware platforms, its makers claim.
Revealing the software to the world, Transitive Corp demonstrated the system running Linux software (presumably compiled on different processor architecture) on Windows PCs and Apple Macintosh systems at performance which, the company says, is indistinguishable from native platform performance.
The comment that has sparked interest in the games industry, however, is a statement from Transitive CEO Bob Wiederhold, who said that the QuickTransit software will allow the next-generation Xbox to run software designed for the current console.
It's not clear whether this is meant to mean that Transitive is actually working with Microsoft on Xenon emulation technology, but a number of factors make this seem like an unlikely scenario.
For a start, the Wired article in which Wiederhold's claim appeared went on to say that Transitive has six customers, all of whom are as yet unnamed and all of whom are PC manufacturers, with no mention of any Microsoft relationship.
Besides, what works for a PC or server environment in terms of emulation isn't necessarily the same thing that will work for a console - which has limited memory, a key constraint on the QuickTransit system, which interprets recognised blocks of code by replacing them with functionally identical blocks for the native processor.
Regardless of how fast QuickTransit's code is, it will also still face major issues in translating the graphics functions of existing Xbox titles, which are written for an NVIDIA chip, into functions on Xbox 2, which will use an ATI chip - not just technical issues, but potentially legal issues as well.
Sources close to NVIDIA have previously hinted that they do not believe that Xbox 2 can play Xbox games without violating NVIDIA intellectual property rights, and that they may take legal action if the Xbox 2 does boast this functionality.
In face of this, it would appear much more likely that Wiederhold simply chose the Xbox and Xbox 2 scenario as an example of one problem which would be made easier to solve using the technology being marketed by his company.
However, the games industry at large is likely to keep a close eye on developments at Transitive in future - as any technology which allows new hardware to cheaply emulate older consoles and platforms would be welcomed by many companies in the market.
----------------
C'mon guys, how many times have we heard of this exact claim from some unknown company, and its turned out bullshit every time!
Vavle feels it is more immersive when your character does not have speech, so Gordon Freeman has not, does not, and will never speak in any Half-Life game.
If MS gets 70-80% market share in Europe and North America (very possible, if they play their cards right and SONY plays their cards wrong -- which could very well happen) like Hell they need Japan.
s tory.php ?id=58044
Tomonobu Itagaki, head of Team Ninja (DOA series, Ninja Gaiden), and Hideo Kojima (MGS series), were both recently quoted as saying that the Japanese industry is heading for a landslide, with all of the games being the same thing, and the market losing interest in them.
And its true, just go look at the sales figures, and you can see a steady rise of the popularity of western games in japan.
So really, no, you DONT need Japan to win the war, because Japan is really just a figurehead, a shadow of what it once was. (other than nintendo, imo, who is still putting out brilliant games)
The Kojima quote:
http://www.computerbuyer.co.uk/news/news_
(sorry, i can't find the itagki quote)
Normally I don't reply to trolls. But in this case I will make an exception. :P
GameCube has a pretty powerful GPU, and it CAN do hardware effects. Rebel Strike uses it to great advantage, and does a lot of stuff on hardware. The CPU is used for one HELL of a lot of AI, physics, and all that sort of jazz.
I wasn't aware that i had said, or even implied, that it isnt.
I don't know why you would think that all the things Xbox does in hardware would have to be done on software on the GCN.
I don't. I'm simply saying that in Rebel Strike, the resources that could be allocated to effects are instead allocated to raw polycounts. Your post seemed to imply that on top of the polys, the GC could easily add all the effects, and that the Xbox just couldnt cut it with halo 2's polycounts, ignoring all of the effects.
I am not saying that the Xbox can't run Rebel Strike, I am saying that it would push the hardware just as much as it does on GameCube.
I seriously doubt that. While it would push the hardware, it would not push it as much as a gamecube (imo, the gamecube actually as a pretty easy time with it, though, i don't see it 'pushing' the gamecube at all. Facts are facts, and the Xbox *does* have more power than the Gamecube, ask any professional/dev/journalist. Hell, go look at Splinter Cell for all three platforms -- while not much, the gamecube version WAS toned down a bit, because the gamecube DID have a slightly harder time with it.
Unified memory also means unified bandwidth. Something that I know developers would appreciate more of on the Xbox.
In this case, the advantages strongly outweigh the disadvantages. I've seen many quots from Xbox devs citing the unified memory as one of its strongest advantages. (sorry, i googled them but can't find them atm... i'll try and find them)
Nintendo is second place worldwide. This is a fact.
Got the figures, a link? Yes, the GC has better sales in Asia, South America, and parts of Europe, but the Xbox dominates it in NA, and most of the rest of Europe. The NPD figures i've seen in the past 7-8 months are always strongly in conflict -- Gamecube had a huge burst of sales when they had their ingenius 'price drop' (quadrupled sales!) and the Xbox had its recently, when it dropped to 149$US and the Halo bundle came out. -- the Xbox now outsells the PS2 in the US, even.
And I don't see PS2 lacking much western support.
Check again. Practically the only Western games coming to the PS2 outside of SCEA's own games, are all multiplatform. Go ahead, i'll wait.
I'm not trying to be a fanboy, I'm looking at facts here. And the facts are:
- Xbox is more powerful than the Gamecube. period.
- Unified memory is actually considered a huge advantage by most developers.
- Xbox has much more western support, and therefore can garner much more western sales, than the PS2 and Gamecube, which still both rely mostly on Japanese games and franchises.
I'm not fighting against you, Ninja, I'm on your side. I just hate it when people twist facts. Go read the Tauniverse Console forum, and you'll see that I'm very often quite pro-Gamecube.
Actually, most Xbox fans I have seen have just said that the Xbox is the most powerful without qualifying that in any way. Just looking at the specs and seeing higher numbers does NOT denote more power. GameCube is more powerful in some ways, and even PS2 is more powerful in a few areas.
That's quite true, but its also like saying that a buick has a better air conditioner than a porsche. In other words, yes, the GC and PS2 do have more power in *some aspects*, but the Xbox more than makes up for it in every other category.
Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where GameCube's true power lies. For a real world example, compare Rogue Squadron 3: Rebel Strike with Halo 2. Rebel Strike pushes an insane number of polys and does it with pretty much every effect imaginable. Halo 2 pushes about half that. Granted, the frame rate will probably be better in Halo 2, but my point is that the consoles really. do. stand on even ground. At least that's what developers for the consoles say (Factor 5 most notably), and I tend to trust them more than fans anyways.
You acre correct in saying that the GC is much more efficient with it's power, much less bottlenecks, for example, but you seem to think that immediately makes it more powerful than an Xbox. Polys != total power. Halo 2 uses less polies, but there is a reason for that -- all the effects are applied up the wazoo. bump mapping, dynamic lighting, etc. ad infinitum are just applied in spades to Halo 2, and as a result, everything looks better. The Xbox would have no trouble with Rebel Strike 3, because it would not be forced to use that extra processing power for effects, and rather use it all on polys.
As for the specs in the article, I have to say that it's looking like quite a machine. Unified Memory being the one exception of course. It seems that MS still hasn't learned their lesson...
Do you have ANY idea what you're talking about? Unified memory has been stated over and over to be a huge advantage for the Xbox, because it is much more flexible, and developers can choose to apply the memory where they need it, rather than being constrained by each component's limits.
But really, I think that the days of scaling up the hardware to make a better game are about over. What really counts is what games Microsoft will have on the console. Can they win over the Japanese developers? Can they take over Sony's spot in the lead this time? Or are they just going to be playing second fiddle to Nintendo again?
The Xbox's strength isnt Japanese games/developers, it's western games/developers, and arguably, it doesnt need Japanese games/developers to win on the world market. As for playing second fiddle to Nintendo, that is highly arguable, as the two consoles are pretty much neck-and-neck, each claiming to have a lead in sales.
So shove it, fanboy.
Just remember that sony still has that deal going on with Rockstar for a timed exclusivity... The Xbox and PC versions will come months later...
No, they are challenged to come up with an Online Service, the prize to the winner is the licensing rights to a Trump MMORPG. Watch the fucking movie.
Stupid playstation troll...
I wonder if Gmail has a similar disclaimer?
I mean, its the sensible thing to have, you gotta protect yourself in preparation for the worst.
But then again, Google has not exactly always been the poster boy for completely 100% legal-certified policies... (ie: "We're not evil")