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An Xbox Live-like Service For Open/Indie Gaming?

Byrne Reese writes "Amidst all the crazy ideas in online video entertainment in the past year, there is a small company called Arena Unlimited that is taking an interesting approach to gaming economies. As near as I can tell, they're trying to open up a multitude of online gameplay services (e.g., opponent matching, free market item trading) to the masses (i.e., open source and independent PC game developers). (I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into The Sims.) It's no Xbox Live, and their list of supported games is pretty small, but if they can do all that they say they may one day support, then sign me up."

6 of 129 comments (clear)

  1. Free XBox Live Clones... by igrp · · Score: 5, Informative
    Well, there are already a bunch of free XBox Live clones, e.g. XBconnect, XLink et al. Basically, these are all tunneling solutions and more or less of a hack.

    There's just no way those solutions will be competing with commercial online gaming platforms, like XBox Live, any time soon though. Mostly, for technical reasons: most console users don't want to have to deal with setting up a LAN or even basic routing functionality (as you have to do when using a tunneling tool), no matter how simple, they just want stuff to work out of the box. Exposure is another problem: XBox Live is a household name. Most people, on the other hand, don't even know that independently run online gaming services exist.

    It will be interesting to see how the PC gaming crowd, which is generally more inclined to tweak their systems and try new stuff, will react when free, preferably open-source online services become widely available. With high-bandwidth Internet access becoming affordable, or even standard, in many areas this might just turn out to be a very interesting thing(tm).

    1. Re:Free XBox Live Clones... by mbge7psh · · Score: 5, Informative

      The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.

  2. Re:It's a start by prockcore · · Score: 5, Informative

    He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live.

    Um, All Seeing Eye anyone?

  3. Re:It's a start by Anonymous Coward · · Score: 4, Informative

    Good things about Live:

    * Consistent interface
    * Quick match in all games works the way it's supposed to: find a game and just play
    * Voice chat, for all intents and purposes, is a success

    Bad things about Live:

    * Where are the dedicated servers?
    * Even with everyone on broadband, there's still occasional lags
    * 12 year olds who haven't hit puberty (although there are a lot of adults on the service)

    Still, I think they've done a pretty good job, overall. Xbox is still my favorite system (for hacking and playing -- got about 20 games), and they can still improve, but it ain't bad.

  4. IBM's got something like this... by ameoba · · Score: 4, Informative

    Over at IBM's Alphaworks site they've got a project called Business Integration for Games that seems to be oriented along these lines.

    --
    my sig's at the bottom of the page.
  5. Re:actually, i think its "virtual property" by mbogosian · · Score: 5, Informative

    i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS....

    First, let me apologize if the e-mail was unwanted. Your e-mail address is listed on the Fmorg project page and we thought you might be interested in what we're doing.

    this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap

    Second, we're not a contract-based service. We don't charge or require anything from developers. Period.

    Personally, I'm an advocate of and contributor to the Open Source community. As long as I have any input, games released under any approved license will never be required to pay licensing or developer fees to use our system.

    We are constructing and offering a set of tools to be used at will by any developer who might benefit from the inclusion of such features. For example, if a developer wants to sell, say, cars to augment a racing game to help support development, etc., then we would like to help facilitate that in a convenient and secure manner. We don't have or want any say in setting the price. We're looking to support ourselves by collecting a small percentage of the sale (the majority of the revenue goes straight to the developer).

    my personal recommendation, JUST SAY NO TO SUITS!! -Ted

    We're really not suits, we promise! (If you don't believe us, then check out our pictures.) :-) So far the project has been entirely self-funded (all our cars are beaters and paid for if you don't count the repair bills -- by the way does anyone have a spare alternator for '92 MX-3?). Our biggest hurdle to date (aside from trying to find Other People's Money) is tearing ourselves away from BZFlag and Armagetron long enough to get some work done.

    But if you feel violated by our approach, I sincerely apologize. I hope you continue work on Fmorg with our without our help, as it looks very promising.