WineX 3.3 Out - Now Supports Steam
AstroDrabb writes "WineX 3.3 has been released, with more impressive support for your favorite Windows games from within Linux.
According to the Release Notes, Valve's Steam content delivery system, including the latest versions of Half-Life, CounterStrike, Day of Defeat and other mods, is now supported.
The list of games supported by WineX is getting pretty impressive. So head over to Transgaming and sign up for a subscription to help further development."
They wasted valuable time adding support for a 7 year old game and I still don't have any quality games to play on linux.
This is just the stuff to get my friends to switch over to Linux. They can't be stuffed to move from Windows, because currently it supports all their games, comes free with their machines, and is user-friendly and familiar.
Way to knock off another barrier, Transgaming.
Anyone know of a good howto or guide to getting Steam working in wine?
Surely i cant just copy the install over and run the exe.. or can i?
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I think it's a better idea not to buy WineX and support native ports by buying native Linux games instead. Supporting WineX just lets them talk about their "compatibility technology"(or whatever they call it now) more and more, while developers use that as an excuse to make Windows only games.
"WineX 3.3 Out - Now Supports Steam"
Whoah, my great grandfather would rejoice!
"Derp de derp."
Does that have anything to do with getting iTunes/Winamp5/etc working well?
Announcing that WineX 3.3 has support for Valve games that were written on the Quake 2 engine back when the 3DFX Voodoo2 was new and nVidia was pushing their soon to be released TNT2 cards really isn't that amazing to me. In fact, it kind of underwhelms me.
The mean time between WineX releases is slowing and the gap between the stuff they can support and the stuff being done on current and modern games is always widening. The utopian dream of being able to install any Windows based game you buy off the shelf at BestBuy on your Linux box and run it seamlessly won't, imho, ever become reality.
I never decided to "switch" because of two things. I don't have as good of a *nix background as I would like, and it seems pretty daunting to run my own box. The second is that I'm an avid gamer. I probably use my computer for no less than 30% gaming, 30% internet, 20% watching tv-shows/movies, and 20% doing actual work (heh!).
Such turnkey installations are available, and I guess I can take the plunge with Knoppix boot tests, but with WineX, everything's looking a bit more lucrative.
My only reservation is performance. If WineX is an emulator of sorts, what's the performance hit that's associated with newer games such as Warcraft 3 vs. the older engine'ed games like Half-life (CS, DoD, etc.). Anybody wanna help convert me?
-Christopher Wu
http://www.christopherwu.net/
Will it run my Windows version of UT2004?
I find it pretty sad that almost everybody thinks that only WineX can run games. Reality check: Wine does have a DirectX emulation layer too! Including Direct3D to OpenGL translation! In fact, the few times I tried running a Windows game under Linux, I had better luck with Wine than WineX (CVS build, from back when Gentoo had an ebuild for it).
So, please, don't support those monkeys at Transgaming and use the one, true Wine instead.
Linux gaming is like the last car to qualify for the race, the ground needed to catch up is so grand... there is no way in hell it'll ever come in first. The best drivers are still up against the odds.
torrent!
I do feel somewhat bad replying to a commercial announcement, with a freeloader announcement ;-> But there are a lot of unemployed hackers out there, and a lot of people who'd test it out and give WineX a louder voice. Do support free, commercial software if you have the means.
I can now run Steam in Linux. Too bad I can't run Half-Life in Steam because some dick used a keygen and my legit key came up, and now I can't register my key. This is the exact reason why key verification via server hurts customers far more than it does software pirates. Fuck you Valve, you had better fix this before Half-Life 2 comes out. I'm not buying if Steam is the only way to play.
means I'm not buying it. I don't play that many games, but I'm dedicated to the ones I do play.
social sciences can never use experience to verify their statemen
One has to wonder: If Linux users have to jump through all these hoops to emulate the play of a real game, why not just get a real OS to run it on?
You know, I hear if you retrofit a motorcycle with 2 extra wheels, add an additional drive train, pound some steel into an extended body frame and overhaul the steering and electrical systems, you can emulate having a car! (Or you can just get a car to start with and not have to deal with that stuff.)
Winex is neet and all and I'll give them credit for not adding game support for games that are actively being ported to Linux. But if your trying to decide between a couple of games try to get the one that has a Linux port before chosing one with emulation (ok, wine is not emulation..ygmp).
;-)
Between inhouse porting and Icculus a lot of the major releases are coming out with native Linux ports. The developers are doing their part to support a Linux market that we've been clamoring about it for ages, so...buy something from ID Software or try out Savage, Neverwinter Nights, MOHAA or Unreal Tournament. Or save a little money and try America's Army. I'm playing a hell of a lot of Postal 2 STP and its *addictive as hell* and I haven't even touched Tribes 2 in months. Supporting WineX is just begging to go back to playing Tetris clones and Solitare natively under Linux.
Quack, quack.
Has anyone got European Air War working under any version of Wine?
7 70
http://www.transgaming.com/gamepage.php?gameid=
Rating: 0 out of 5 [ Does not install and does not work. ]
I would really like to hear that you have.
The Singularity is closer than you think
Quant
perfectly under Winex 3.3 (needing 470 or so MB of memory, so make sure you have at least 512, better more system memory! Interestingly enough, Winex 3.1 used about 767 MB of memory, killing my system due to excessive swapping - ouch.)
The only trick was to untoggle the "clipspace fix" bit, because that made a lot of objects dissappear.
The game demo works just fine (cudos to "People can fly!") but if there are many physics interactions, it slows down. I guess I have to upgrade my hardware..
how did that get modded down? So it was cheerleading. Why should that affect my karma?
In the best possible world, Game developers would develop and test their games under Windows & Wine from the go. It would save time and energy porting stuff over, as well as "unoffically" supporting Linux. The situation right now is that a program that runs under Wine should also run properly under windows. And if they take into account the things that don't work in Linux from the start of the project, the "port" could consist of simply replacing or "gracefully failing" the parts that are windows only [like .net]
Of course it would be nice if there was more emphisis on SDL. Then all the platforms would be covered...and people could simply "port" to windows for gee-wizz factor rather than using proprietary DirectX. What's needed is to get game makers to understand that DirectX gaming is a LIBILITY to MS! When MS feels like pulling the plug on support it'll just die off...so they better start porting NOW rather than later. Also, Linux is a free platform to develop on...Using something sane to develop on like say Debian Stable would actually save them time in messing around with all the silly windows querks...until the fun part of the game is done!!
You can tell by the moderation in this thread that linux gaming is rather an emotionally charged topic for slashdot's members.