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Game Content Ratings Not Always To Be Trusted?

Thanks to Reuters for its article discussing video games rated 'T' for teens containing 'explicit' content that's not noted on the game box. According to Harvard-based researchers checking on the voluntary ESRB ratings for videogames: "Although most of the games' content matched their ratings, [the survey] found that 48 percent of games contained some content that was not noted on the game box." The piece goes on to note specific examples: "For instance, 12 of the 81 games showed the use of substances such as tobacco and alcohol, while only 1 game had received that type of content descriptor from the ESRB. And while the researchers reported sexual content in 22 games, only 16 had received a sexual content descriptor" - the survey abstract at the American Medical Association's site has further information on the researchers' results.

4 of 80 comments (clear)

  1. What's the point? by ObviousGuy · · Score: 5, Insightful

    Over on Fark there is a debate going on about parental discipline vs. child abuse. The running theme is that parents who are consistent and firm with their children turn out well-adjusted kids whereas parents who are inconsistent and abusive turn out some really fucked up gems.

    It seems to me that a parent who would take the time and effort to fall in the first category would also be the kind of parent who spent 5 seconds looking at the video game and deciding whether the kid should be allowed to play it or not.

    OTOH, parents who do not put that time and effort in to raising their kids would be the type to just shell out 40 dollars to shut the kid up for a week.

    It's no wonder that kids who play these violent and sexually explicit games turn into the freaks they are. It isn't the games, it's the parents.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:What's the point? by Cychwyn · · Score: 5, Insightful

      Not sure five seconds of a game will tell you anything about how "safe" it is for your child. The article has a point in that if the rules for a rating were consistent, you could make a ball-park guess whether to buy/rent it. And then, of course, check in on your offspring at regular intervals to make sure that it still seems to be agreeing with your ideas of "suitable".
      OT:ish - My Dad used to play the PC (and later console) games *with* us, part of both parents ideas that bringing us up was a joint venture and one best done by parents and not TV, teachers nor other outsiders. I'm very glad they were that oldfashioned.

  2. newsflash by phloydphreak · · Score: 5, Insightful

    ESRB ratings> are intended to get parents to pay attention to their kids lives. They are placed to get parents to notice that videogames are a part of childrens lives, the same as television.

    ""The absence of a content descriptor did not mean the absence of content that might concern parents," she[study author Kimberly Thompson] said."

    If parents talked to their children about the things that they are doing, viz. active members in their lives, they will know that the child is playing videosgames with such content in it. Think. (are you ready) Think some more. When as a child, you played duke nukem, did the you discuss your gaming with your parents? I did. I told them all about how hillarious the game was. The hillarity is one that can be experienced only through the game, but in my explination of it, they understood that the beercans strewn around stripclubs where one is killing stripping aliens was funny. They were not offended in any way with the content of the game, only with my choice to play it instead of doing homework late at night.

    The warnings on videogames are not meant for parents to keep children confined by having them not purchase such games, but to brace parents for the content of the game when the child discusses it with them.

    I think Ms. Thompson understands this aspect of the gaming experience, perhaps in a familial if not personal way.

    "She[study author Kimberly Thompson] added that she hopes these study results serve as a "wake up call" for parents, telling them they need to be aware of what their kids are being exposed to, both in video games and elsewhere."

    This study is meant to shine light on parent's lack of involvement in children's lives, not asking for more strict ratings. Lets face it, if anyone makes blanket judgements on ratings, they are being ignorant of the product's value.

    -i wish i were a teapot. That way if when im boiling you could pour me out.-

    --
    "this is the gloaming"
    radiohead
  3. Good God! Say it ain't So! by fuzzybunny · · Score: 5, Funny

    My lord, tobacco _AND_ alcohol? Sexual activity in a game? Holy cow! I really would not have bought my latest copy of Super Slayer Commando XXIII if the label on it hadn't assured me that it was much much cleaner than Super Slayer Commando XXII!!!

    I am shocked, shocked I tell you. Computer games containing graphic violence? Why seeing that guy I blew away in Quake Death Rampage Umpteen makes me so angry I want to go out and wipe out my office! I'm just glad I was not exposed to such abominations as an impressionable child--who knows, I might have turned out as a psychopathic axe murderer, or even, god forbid, a..a...MUSIC DOWNLOADER!

    This revelation makes me never, ever ever want to touch another one of these products of satan again for as long as I live. And especially if I ever have children, good grief, think of what might happen if my little boy or girl were to see such morally reprehensible content while I am away working 12 hour days?!? Why, I think I might have to limit them to watching professional football, or Wile E. Coyote having wholesome anvils dropped on him on TV!

    Phew, I've vented my spleen against those evil peddlers of smut and gore. Now back to watching Janet Jackson's nipple and some CNN shots of dead bodies on my wholesome, wholesome television.

    --
    Cole's Law: Thinly sliced cabbage