Russian-Targeted MMORPG Faces Unique Obstacles
Thanks to the Moscow Times for their article discussing the rise of the Russian-based PC MMO title Sphere, which "is the first MMORPG developed in Russia and catering specifically to Russian players." According to a spokesperson, there are markedly different limitations to Western titles: "From the beginning, we faced a big technical problem -- how to make a game that would work well over our absolutely abominable phone lines." In addition, some of the economic problems are also intriguing: "Since few Russians have credit cards, 1C developed another scheme for online payment... [using] Yandex-Dengi, a ruble-based payment service similar to the dollar-based service PayPal. Players interested in a low-tech alternative can also re-subscribe by buying a fresh Sphere CD for about $6 every month." Overall, the MMO's subscription "costs about half as much as EverQuest's, opening the door to cash-strapped Russian gamers", and it's attracted over 15,000 players in the first 3 months.
I beta tested a few Korean made MMORPGs and often wondered why they bother to try to compete with giant conglomerate-made games like EverQuest and Asheron's Call. Setting up a stable server infrastructure is a (pardon) massive undertaking. Not to discourage independant developers, but this really looks like a pretty generic game.
We can neither love nor pity nor forgive. If you make a slip in handling us you die!
One advantage of Russian being a "new" market (for MMORPGs, at least) is that 15,000 subscribers in 3 months can seem like a success. In the US, MMs are closing down because they only have 150k in a year.
Even a straight PC game that sells under 100k is seen as a 'failure'. In some ways this is perception; by being the first, they can survive with subscriber numbers that a bigger corporation would see as tiny.
Go small startups!
A.
screenshots here, for six bucks a month not too bad
Sehr geehrter Toilettenbenutzer!