Slashdot Mirror


Russian-Targeted MMORPG Faces Unique Obstacles

Thanks to the Moscow Times for their article discussing the rise of the Russian-based PC MMO title Sphere, which "is the first MMORPG developed in Russia and catering specifically to Russian players." According to a spokesperson, there are markedly different limitations to Western titles: "From the beginning, we faced a big technical problem -- how to make a game that would work well over our absolutely abominable phone lines." In addition, some of the economic problems are also intriguing: "Since few Russians have credit cards, 1C developed another scheme for online payment... [using] Yandex-Dengi, a ruble-based payment service similar to the dollar-based service PayPal. Players interested in a low-tech alternative can also re-subscribe by buying a fresh Sphere CD for about $6 every month." Overall, the MMO's subscription "costs about half as much as EverQuest's, opening the door to cash-strapped Russian gamers", and it's attracted over 15,000 players in the first 3 months.

2 of 34 comments (clear)

  1. American's can learn by Mork29 · · Score: 3, Interesting

    I'm surprised we haven't seen cheaper MMO games popping up. I'd say the easiest way to do it would simply be to tone down everything except story and such a notch. Notch down the graphics and the engine just a little bit, and you'll save HUGE amounts of money. From development, to distribution, to server bandwidth, you could save money. I think players who were on a tight budget, with a slow computer would flock to a game like this as long as it still had good gaming content, just minus the eye candy.

  2. Nice idea. by SmallFurryCreature · · Score: 4, Interesting
    Biggest problem for me with current mmo games is that I don't have a credit card. Had a case of bad debt and although it is now paid off and I make a decent income I am reluctant to make a debt again no matter how small. Cash and debet only please.

    There are other reasons as well. As a dutch person I am used to free debet cards. Why should I pay a bank to hold my money? So no CC for me and for plently of others. How many kids can use their parents credit card outside the US?

    Selling the game instead through stores would solve all that. Mobile phones really took off with prepaid cards. There is now even a very simple infrastructure in place for that. You go the cash register and say the phone brand you want and how many minutes. The receit has a special code printed on it that you can use to upgrade your phone. Flawless.

    So why not the same for games? It would also solve that pesky problem of charge backs.

    Oh well I wish them good luck.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.