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Electronic Arts' Domination Of The Market - Bad?

Will writes "A recent article at Gamemethod makes claims about how big companies can squash the little guy, and good gaming along with it: 'With almost 600 million dollars in sales in 2003(not including December), and 20% of the entire market, Electronic Arts is a developing and publishing powerhouse... Why should you be worried that EA rules the American gaming market and dominates sales? Well, if EA becomes too large of a force in the industry, it has some potentially damaging side effects that will hurt us, the consumers.'" It goes on to specify that "competition breeds creativity", suggesting "there's a problem when EA has enough money to buy out any studios that bring out a hit game", and concluding that "the progress of games as a medium will continue, but at a snail's pace in comparison to the previous years of fierce competition."

2 of 83 comments (clear)

  1. EA used to be the innovator by scumbucket · · Score: 5, Interesting

    I remember playing my first EA games back in the 1980's on a C-64.

    Games like M.U.L.E., Seven Cities of Gold, Pinball Contstruction Set, Mail Order Monsters, etc. These games were fantastic. EA used to play up the fact that the games they published were created by 'artists', not just programmers.

    But the table turned long ago. Profit became more important than creativity. EA now is afraid to publish innovative titles because they might negatively impact it's balance sheet.

    --
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  2. Re:EA Promoting Innovation by wan-fu · · Score: 2, Interesting

    No, originally EA did not want to publish the game after Will Wright showed it to EA executives. When he threatened to walk out, EA wanted to keep the goose that lays the golden eggs and released the Sims. Future versions were of course encouraged by EA.