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Should Games Be Delayed To Release Playable Demos?

Thanks to GameSpot for its 'GameSpotting' editorial discussing how important it is to release a playable demo of your games before the game debuts. Although he points out: "If your demo does not go over well with the public, it may end up being detrimental to the retail product", the writer notes: "My observations have consistently indicated that a demo's impact can be far more significant if it is released before, rather than after, a game. Look at Doom and Quake. Look at Return to Castle Wolfenstein and Battlefield 1942. The demos made these games." He even suggests games deserve delaying to get a representative demo released: "Given that resources are limited, should a game be delayed just so a demo can be released? ...I'm going to say the answer is yes."

22 of 79 comments (clear)

  1. Gotta do it by 77Punker · · Score: 4, Informative

    These demos often expose horrid bugs so that they can get squashed before the games hit the shelves, since they have a much larger playing base than just the beta test group.

    1. Re:Gotta do it by fireduck · · Score: 4, Insightful

      So what does exposing the bugs accomplish from the gamer's perspective? Are you more or less likely to buy a game based on a demo that crashes every 15 minutes? Developers that are forced to support a demo in order to ensure positive PR, are developers that are not actively finishing the product that's going to pay their bills.

      It's nice to view a demo as a really big beta test, but if it has bugs, I think it can be a double-edged sword

    2. Re:Gotta do it by fatgraham · · Score: 4, Interesting

      It will expose the bugs to the consumer, but these exposed bugs won't get back to the developer.

      If it does get back to the developer it will be through bad publicity(forums, direct complaints), by which time (assuming the demo is released before the final game) its too late. Demo's still go through N/MS/Sony's checks if being released before the game, and even then take a while to get into demo booths

      Another point is highlighted here is that demo's dont go through proper lot checks if the game has already gone through them, its only tested for demo specific stuff (does it exit from menu's properly, does it fit in a specified size etc)

    3. Re:Gotta do it by MBCook · · Score: 4, Interesting
      Doesn't always work. Case in point: Sid Meier's SimGolf.

      After buying this game I have vowed to never EVER buy another Sid Meier game. It was that bad.

      It started off with me bored one day. I wasn't planning on looking at the game. I don't like golf. But I found a demo online and the fact that it was published by Maxis (a EA division, I think they suck too, and I blame them for much of this). I played the demo and had a great time, so I went out and bought the game.

      I own the game, now the fun begins, right? The game was full of bugs. Lots of them. Golfers complain if they have to walk a lot. So you would create a golf cart rental place, then they wouldn't complain, right? That's the way it SHOULD work, and that's how it worked after a patch, but before that golfers riding in carts up hills would have little speach bubbles COMPLAINING ABOUT WALKING UP HILLS. The game was FULL of things like this. Not only these little annoyance bugs, but things that could prevent you from EVERY playing your course, which you had to do to further yourself in the game (and test your course). Bugs bugs bugs. Many MANY people complaining on the forums didn't get us anywhere. Bugs were documented, complained about, well known, NOTHING. When we FINALLY got a patch (the one mentioned above) there were still bugs, it didn't fix many of them. I would have returned the game but by the time all of this transpired, it was too late (and the store probably wouldn't have taken it back since it was opened).

      The demo got me to buy a game that I would have never bought otherwise. I "enjoyed" the game. Result? I now refuse to buy from Sid Meier, hate EA, lost all faith in Maxis, don't like Firaxis (the developer?), and no longer buy games when they come out because of crap like this.

      Demos are great things, and I think they should be released. I bought Castle Wolfenstein because of it's demo (I was tired of FPSes, but the demo was so great I had to buy it). There are many times demos have gotten me to look at games, buy games, or avoid games because I didn't like them. My only warning is this: if you're going to make a demo, the game better be as good. About all the bugs were out of the SimGolf demo, they weren't noticeable (I spent tons of time on it). But everything that would happen after the demo expired (you could only make 3 holes or something like that, play for X ammount of time IIRC too) went to hell.

      Don't screw with me, I'm nearly impossible to win back as a customer.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Gotta do it by arkanes · · Score: 4, Insightful
      If you've got a working, well tested game that you're ready to put on the shelf, then putting out a demo can't possibly hurt you. The problem with demos is exactly that they are treated as free beta testing. You can put out a demo AFTER your game shipts and it'll still help.

      In any case, the only time a demo is any sort of signifigant burden on your team is when you're releasing it off a game thats not ready to ship - the demo should be indicitave of the final game, simple as that. I don't WANT to play your hacked up beta of a demo. I want to play a 20 minute version of your real game with all the polish and performance thats going to be in the final version, and I'm going to base my buying decision off of that.

  2. Anyone else like the demo more than the game? by heldlikesound · · Score: 4, Interesting

    When the Ghost Recon demo came out, I played it online non-stop for like 3 months and loved it, but when I bought the game I found that it was buggy and the online play was not as tight as the demo... I found this also to be the case with Tiger Woods 2003.

    --


    Cloud City Digital: DVD Production at its cheapest/finest
  3. I don't buy it by Tom7 · · Score: 4, Insightful

    I'm pretty sure Doom and Quake would have been successes without demos.

    1. Re:I don't buy it by Goldberg's+Pants · · Score: 5, Informative

      Doom was shareware. You got episode 1 for free, and episode 2 and 3 you got when you paid. Just dig out an old copy and run it, it'll say about registering when you quit or finish the game.

      Demos in general are pointless in my experience. I've played demos which sucked for games that ultimately rocked. I've played demos that rocked for games that ultimately sucked.

      About the only use for demos in my experience is to see how the game will run on your machine.

  4. depends by fireduck · · Score: 4, Interesting

    Blizzard doesn't intentionally release demo versions of their games ahead of time, and I don't think it has hurt their sales. All of their demos have come out months after the game has been on shelves (months after they've sold their million plus copies).

    The one exception to this was the original Diablo which had a leaked demo from a gaming magazine come out a couple weeks to a month before the game's release. That leak probably contributed greatly to the initial sales success of the game (as it was a new genre for Blizzard) So who knows.

    Half-life didn't have a demo until 6 months after the game came out? And the demo was probably downloaded more by the current players who wanted to see the "cut" levels, than it was by people interested in testing the game out before buying.

    I think if it's a new genre or a release by a developer who isn't established/recognized, then a demo probably is useful. But for hardcore fans, the demo probably won't have much affect on their purchase (unless the demo really sucks).

  5. BF 1942 Demo by Anonymous Coward · · Score: 4, Insightful

    The release of the demo for Battlefield 1942 and bugs found in the demo actually improved the final release of the game... I usually don't buy a game unless I can demo it first. Nothing worse than plopping $60 on a game that you hate.

    S

    1. Re:BF 1942 Demo by narftrek · · Score: 4, Funny

      OH I agree wholeheartedly. That's why I like to download all my demo's from Kazaa. For some reason though, I NEVER like any of them so I never actually buy them. But I keep the demo just in case ;)

      Yeah I guess I'm "part of the problem"

  6. Sounds great to me by narftrek · · Score: 5, Funny

    Oh yes! More delays. Look, we've waited long enough to play Duke Nuke 'Em Forever. I DON'T want to wait for a "playable" demo.

  7. Xtreme Demo by jmlyle · · Score: 5, Funny

    I'm not sure that this is the best strategy for certain games.

    Some companies might not be too keen on letting someone play the game before they get the cash, for obvious reasons.

    --
    I have misplaced my pants.
  8. Why miss out on free advertisement? by MissMarvel · · Score: 4, Insightful

    Favorable "word of mouth" advertisement is better than gold. I'd think the game manufacturers would jump at the chance to get the word out their game was "hot", before it hit the shelves. Of course, if their game really sucks I can understand why they might not be too excited about providing a free peek.

  9. Demos of future products by caseih · · Score: 5, Interesting

    My boss related to me an experience that happened at his previous employment. The company that he worked for produced a very successful system for doing typesetting and layout for newspapers. A few years ago, they decided to put together a mockup of what their product might look several years down the road, and give an example of where their development was heading. So they put together a very convincing demonstration "movie" complete with scripted typos and mistakes. No one who saw the demo ever once thought that the whole thing was faked. They thought this was the real deal. The demo turned out so good that customers immediately dropped any and all demand for their existing product, wanting to wait for the new version. The problem was the new version wasn't even started yet. At best it would be 2 to 3 years down the road. That little demo just about bankrupted the company.

    A bit of an extreme example of how a premature demo can really hurt a company. I imagine with games it could be similar, except that gamers are rarely the type to stop buying while they wait for new things.

  10. Day One by jmlyle · · Score: 4, Informative

    Yup

    GameSpot recently received a preview version of Half-Life: Day One, an OEM version of Half-Life that contains the first few hours of the game. It will be available this month in bundles with the Diamond Monster Sound MX300, Guillemot Maxi Gamer Voodoo Banshee video card, and Thrustmaster Frag Master joystick. Now that GameSpot has finished playing Day One, we give you our impressions of Half-Life and update our preview with what we've learned....

    --
    I have misplaced my pants.
  11. Depends on the game by NanoGator · · Score: 5, Insightful

    This question is so dependent on the game that's under development that it's not really worth trying to answer. If the game's good, and the demo is made to reflect that goodness, then blammo you've got a marketig tool. If the game's good, but the demo sucks, then blammo, you've got an uphill battle with the final product. Don't worry, I'm not going to run through all the permutations of what could happen here. Just pointing out that it really can go either way.

    Can your game be successful with a demo? Yes. Can your game be successful without a demo? Yes. Do some of us want to play a demo before buying the game? You betcha. Are some of us more likely to buy it if the demo goes over well? You betcha.

    I've answered a few things here, but I'm not sure my info really pushes anybody in any particular direction. It's just too vauge. I do have one piece of advice, though: If your game relies on the "Open your mouth and close your eyes" profit strategy, don't put out a demo.

    --
    "Derp de derp."
  12. UT2004 demo was a good move by catphile · · Score: 4, Informative

    After UT2003 got mixed reviews (okay - bad reviews, but I liked it) the release last week of the 2004 demo has probably guarunteed they'll have a hit when the retail game hits stores. I've rarely, if ever, seen any demo get better reviews, and in this case, I think it will pay off well for Epic. They have used this tight demo to win back a fan base.

    1. Re:UT2004 demo was a good move by Cecil · · Score: 5, Interesting

      I agree wholeheartedly.

      I pirated UT long ago, and then bought it once I realized how much fun it was (about a week later). I was never a 'hardcore fan', but I did enjoy it a lot, played around with making mutators, etc. When I heard about UT2003, I went and played the UT2003 demo, and wasn't impressed enough to buy the game. The game was alright, I just felt that I could get the exact same amount of fun out of UT-the-original, which I already owned. If I hadn't had the benefit of the demo, I likely would've purchased UT2003 and then held a grudge against the entire UT franchise for selling me a blatant rehash with updated graphics. Instead, I just opted not to buy the game and harbor no ill will. May not seem like a win for them, but in the long run it is.

      So now the UT2004 demo comes around, and I try it out. Whee! Vehicles! Whee! Tribes-like Capture-and-hold mode! Whee! The sniper rifle! I am SO getting this game! Had there been no demo, I would've just written this game off as Tired Rehash 2 and not even given it a second thought. Instead, I'm going to buy it the day it comes out. And Epic has made me into a loyal fan again, eager to check out their next offering. Score one for Epic, and score one for me.

      So yeah. UT2004 Demo == Superb move. Even if they delayed UT2004 to get the demo into this superb state? Hell yeah it's worth it.

  13. Good test for your system by Nexxpert · · Score: 5, Insightful

    I like demos cause it gives me a chance to try a game on my hardware before laying down 60 bucks for a game that might run sluggish on my system.

    Sometimes the requirements listed aren't always on the mark and nothing convinces me more than the demo. If it wasn't for battlefields smooth demo play on my system, I would have doubted I could have run it. But now I have bf1942 + expansions. woot!

    of course, people might say "well if it ran sluggish you wouldn't have bought it and that's a loss in sales" but I say any company that would lie about specs only to give me a frustrating game experience would not sell ANY expansions and i'd be vary wary about purchasing their other titles.

  14. Most game reviews are to me crap. by SmallFurryCreature · · Score: 4, Insightful
    So a demo lets me see for myself. I can see if the game plays. I can see if I enjoy the gameplay or hate it. Certain demos I played to death until finally the full game was released.

    Some games even have user made content before the finished game is in the shops. OFP had more user made maps then were on the cd when it came out.

    I don't buy the delaying crap either. A demo doesn't have to have all the extra's. It can be just a single mission/level without all the extra's that make a finished game. Also considering there is a gap between a game going gold and a game being on the shelves there is no real excuse for their not being a demo.

    Basically a game without a demo is like buying a car you are not allowed to testdrive. I don't care what reviewers say about such a product. I smell something fishy.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Re: But you BOUGHT the game by Anonymous Coward · · Score: 5, Insightful

    Demo mission accomplished. You bought the game.