Electronic Arts Shuts Down Origin Systems?
An anonymous reader writes "Waterthread.org has picked up the following on the studio that brought us the popular Ultima and Wing Commander series: 'Game company Electronic Arts is expected to tell its Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package. Company officials could not be reached for comment. Austin is the #3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware." The Wing Commander CIC has also posted a epitaph for Origin."
OSI is just a name these days anyway. Very few of the people who currently work there are the ones who were responsiblef or all the great Ultima games.
Although it still sucks that some people will be losing there job. The PC gaming biz is grim these days.
When EA bought up Origin I groaned because I knew it was the death of a good company, just like with THQ bought up Volition (not that Interplay was much better in that case).
After EA bought up Origion Wing Commander went into it's declining stages ending up with the catasrophe that was Privateer 2 on Erin's part and the nuclear holocaust that was the movie (On Chris' part). Thus died one of the finest and most groundbreaking gaming series in history.
I never paid much attention to Ultima but I knew it was a matter of time till EA did the same thing to it, I just read an article about after the success of EverQuest EA starting forcing Origin to make Ultima more Everquest-ish and less Ultima-like and thus removing and in forcing those changes it involved making Ultima un-Ultima-like thereby alienating Ultimas fans.
WAY TO GO ELECTRONIC ARTS - You have sucessfully killed two of the longest run and best gaming series there ever were. May you continue to spoon feed people things like Madden ever year with miminal changes and another $50 price tag.
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To the Origin Guys: Look to the community, we are with you, many would help you start anew to become what you once were. Weh ave confident in you guys.
If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
Have you considered that the upper management have determined that, if they don't move and consolidate, they won't be able to afford to keep the Austin office open, at all? Maybe it's better that some employees move than they all lose their jobs.
I'm not saying this is definitely the case, but while corporate management may be heartless, it usually isn't malicious. You make it sound like they're moving people just to have something to do.
God invented whiskey so the Irish would not rule the world.
EA has bought its way to the top. Bullfrog, Westwood, Maxis, Origin have all fallen before the giant. Eliminating whole divisions--even highly successful ones--is nothing new. Just ask the people from Dynamix who got chopped shortly after Tribes 2 became a hit.
Infogrames, er, Atari, is no better. They went a from a small publishing house to one of the titans of the games industry by buying everything they could. Adopting the name "Atari," plastering it over their corporate monolith as a relatively cheap facade (the company was only a few million dollars) is, to me, the most cynical thing I've seen from a gaming company in a long time. Yet, there is no media outrage, not even a notice that they're a completely different company that adopted the same name.
Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses. Instead, we get reheated leftovers or ground chuck, tossed on a bun and served up McDonalds style. Yet another game in the same series, yet another Sims expansion back--Is this the future of gaming that you want? This is the future of gaming as in the hands of EA and "Atari." EA did not produce a new, original game in 2003--only rehashes and expansions.
Support an independent developer with fresh ideas, or support an open-source game. Look to the endless parade of closed studios and stifled creativity, sequels following the same pattern, only with few shiny new features. Is this the way you want your games? Or do you want something fresh and new?
Remember, there were no nuclear weapons before women were allowed to vote.
Other than watching over UO and developing UO2/X what has origin done lately? I used to buy every one of their releases (as long as my system could handle it) but that was 7-10 years ago. I remember games like strike commander really pushing people's systems. And wasn't Origin the first company to go Cd-rom only for their titles? I remember that being a big deal. As far as i was concerned, Origin was the gold standard for dev houses in their era, along with Bullfrog. But I cannot think of one 3D-accelerated Origin title off of the top of my head (UO doesn't count, it started out 2d). Why are we mourning now for a dev house that hasn't put out a major release since I got a processor with three digits of mHz?
I honestly can't say i've been all that impressed with the games EA has released. The worst was dungeon keeper.
Maybe they're making their living on the kind of games I've generally considered "beneath me" - sports, car racing games and the like. But that leaves me wondering why they'd buy out a company that makes games in a totally seperate genre. What genre? Hardcore geek - Intelligent - True cyberpunk - Worth the money because the game is absorbing. Examples that I've played: System Shock 1 and 2, Asheron's Call, anything by blizzard, Deus Ex.
Did anyone ever play system shock 1? It was made by looking glass studios back in the early 80's. EA bought them. I just replayed that game a few months back. (took weeks of hacking just to get it to run on a modern machine) It's 20 years old, made on low budget, and it's STILL better than anything I ever played from EA.
It sounds to me like EA needs to parse out its game planning into seperate departments, because there's alot of talent that they've wasted in the process of assimilation. If they're aquiring good geek companies and making crappy geek games, they're losing something major.
My first guess is that they've got a non-geek calling the shots in what should be their insular geek games department. And that ain't good, because the mindset that makes Indy500 entertaining is not sufficient to keep a true geek satisfied.
If I don't like it, I don't play it. So in a way it's not a problem for me, but it saddens me that EA has taken so many good programmers off of interesting game projects, and cubbyholed them into EA style games.. all the while forgetting that it wasn't just programming that made the parent companies good. It was vision.
I can't help but hope that somebody at EA reads this, and somehow fixes the problem. It would be nice to be able to say: "I remember back when EA games weren't any good. It took them a while, but they finally got their act together."
"Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
Richard Garriot and Raph Koster were not their main talents. OSI's problem was that many of their main talents were their programmers, testers, and artists that they would frequently run off in various silly ways. I got to know a few of them on a strictly casual basis, and while I have always been "on the outside", I heard enough to remind myself of why I was glad to not be working at OSI.
In hindsight, though, OSI has been in decline since the U8 days. EA may have preserved OSI's existance by buying them out, but their managerial influence certainly did not seem to help the company. Everything else that went wrong in the company is, to me, largely irellevant compared to, or caused directly/indirectly by, the EA buyout.
Sadly, OSI's future probably rested on the success of Ultima IX. UO was good for them financially(or so I am told), but it obviously was not enough to make the dev house survive independant of the consolidated EA house. I still remember seeing Myst-like screenshots of the original U9 concept years ago(1995) before any serious work on UO had begun. I also remembered reading that the old U9 project was suspended to put work into developing UO, and that when focus returned to U9, the entire old project was tossed, forcing them to start anew(and then start over again and again as design concepts changes. Avatar Raider anyone?).
It would seem to me that, had they never made UO in the first place, or had they finished Ultima 9 first, the house might still be alive today. Maybe.
To me, the end of Origin was Ultima 9. The game was released in a non-running state, and after some halfhearted patching, was playable but not even close to finished. When the word from above was that there would be no more patches, I knew that Origin was dead. It may have taken a few years for the corpse to stop twitching, but now we can dig a grave, pitch a few fistfuls of dirt on top of Lord British, and put Sosaria to rest.
Ultima 7 & SI are still two of the greatest and most fun games ever invented in my book, though. Too bad U8 was downhill and U9 wasn't even done. I hope Mr. Garriot can afford to keep his house with the secret room and the 5000 watt stereo - it would be a shame for him to have to get creative and make a good game again.